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You become a survivor in dbd. What are your perks?

CheersTCCheersTC Member Posts: 281

You wake up in the realm of the entity in front of a campfire. What unique skills (perks) would you have from your past? What have you learned from the real world to take into survival against a beast?

Comments

  • AvisDeeneAvisDeene Member Posts: 832

    Climb- Even though I’m overweight and out of shape, if I’m in a match with idiots and a murderous killer chasing us, I will be climbing up trees or even the perimeter wall. Dwight did it and he made it to Minecraft.

    Massage- Is daddy Meyers about to put me over his shoulder? I’ll rub his shoulders to remove all the tension and work my way to other parts of his body. He’ll never want to kill me after that.

    Crush- A smaller killer want to kill me, I’ll use the full weight of my body to smother them into the ground. Good luck to legion, piggy or Hag.

    Cornered Racccoon- if all else fails I’ll eat the killer to death. I’d rather not play endless matches against these dudes for the entertainment of the entity. I’ll use hatchets from the locker, rocks, my nails, I’ll gouge eyes, or even bite them repeatedly. I’m not going down without inflicting serious damage.

  • Bigbootiejudy666Bigbootiejudy666 Member Posts: 407
    edited January 15

    Perk 1. Shut Up Barbara:

    You hate when you have to hear other people problems. When a survivor is within 5 meters of you, You make no sound what so ever but you suffer the obvious effect.


    Perk 2. Skinny:

    You´re not just a legend, you´re a skinny legend. You now have the option to hide under objects around the map. If the killer find you tho, They automatically pick you up.


    Perk 3. [BAD WORD] of New York.

    You have option to seduce all male killers. There a 100% chance for you to escape.

  • T2KT2K Member Posts: 471

    How is throwing not a skill?

    Jokes aside, there is nothing that I learned to survive against a beast except pepper spray or poking in the eyes. And I wouldnt recommend doing this vs a killer in the dbd realm.

  • luka2211luka2211 Member Posts: 618

    Perk 1 "Parkour god": You are a parkour god. Increases your vaulting speed by 15% thus negating the effect of dedicated servers.

    Perk 2 "Skinny Guy":Cause you are smaller your hitbox is smaller aswell. Helps in negating the effect of dedicated servers.

    Perk 3 "God of Dedicated servers": After vaulting you never get hit ever again. [BAD WORD] YOU DEDICATED SERVERS

  • MercuryMercury Member Posts: 321

    Interesting...

    -A Monster is a Monster:

    You know the extend of a crazy and corrupted mind. You are more caucious when in the presence of such. Whenever you are within the Killer's terror radius any slow action sounds (slow Locker enter/exit, breaking totem, etc.) and normal breathing are 80/90/100% quiter.

    -Procrastinator:

    Finishing a project is always hard, but the less time you have the easier it goes. You have a higher chance to become the Killer's obsession. When a survivor is hooked and you safe that survivor you gain a token. Each token increases your repair speed by 4/5/6% for a maximum 3 tokens 12/15/18%. You lose a token when hooked. When you yourself are hooked all survivors suffer half your token worth of speed. (It Is A gRoUp PrOjEcT gUyS, duh.)

    -Happy End:

    Your writer mind likes to envision stories of others and processes outcomes of various situations. The first survivor you rescue in the game gets a 2/3/4% speed bonus until the next two gen repairs. The second gets a repair bonus of 7/8/9%. The third gets aura visibility of black locks and exit gates in a 32m radius. When you are hooked you enter the broken state for the remainder of the trial.

  • supersonic853supersonic853 Member Posts: 1,106

    Perk 1- Annoyance.

    Your very existance annoys the killler. When you vault a locker,Explode a gen or anything that would alert the killer instead the notification goes off on the opposite side of the map as far away from possible from you. Annoyance has a cooldown of 60/50/40 seconds.

    Perk 2. Self-less.

    Your caring for others empowers you.

    For every unhook healing or any action that helps another survivor you get a boost to all actions 1/2/3 percent for each one. Self-less caps at 15 percent.

    Perk 3- Always prepared.

    You are always prepared and have the right thing for the job.

    This perk every 60/50/40 seconds can become a perk to help you do your current action. If you fall off a high place it becomes balanced landing. If you fast vault in the killers terror radius it becomes lithe. If your injured and working on a gen it could become resilence. Always prepared at max level will ignore perks activation requirements.

  • ExerlinExerlin Member Posts: 496

    Anger Management - Getting hooked pisses you off, and you can use that anger to your benefit. After the first time being hooked in a trial, gain a permanent 3% haste effect and become broken for the rest of the trial. Groans made from injuries are 50% louder.

    Get In the Groove - It's easy to complete a task once you really get into it. After 8 seconds of healing, sabotaging, cleansing, or opening an exit gate, perform that action 50% faster . This bonus resets whenever you stop performing any action.

    Observant - You have are excellent at reading other's abilities. Whenever one of the killer's perks active, trigger, or gain a token, this perk becomes active for 5 seconds.

  • Sasori_puppetSasori_puppet Member Posts: 1,219

    Chase me baby killer!

    You are overconfident in your ability to waste the killers time but enraged the killer while doing it

    Increase your movement by 7% for 60 seconds and get exposed status effect for 60 seconds

    can activate the perk twice but only in a chase

    now you DONE IT! - killer



    Click click click click!

    Flashlight battery can only be depleted after 2 seconds of using it

    when the perk is active the other 3 survivors will disappear from the trial the other 3 survivors will reappear when you get sacrifice

    You dare click ME?!?! - killer



    Shake that booty and teabag with me!

    Twerking will cause the male killers to get anime nosebleed and drop their weapon from shock and if the killer is a female the killer will get enraged and the survivor will get the exposed status effect for the rest of the trial and the female killer will get 10% increase in movement speed

    mata kisama ka torankusu?!?! - zamasu.

  • CarlosyluCarlosylu Member Posts: 1,759

    Statistics: You know how much time every gen takes to do all the time even when regressing, the survivor can see a counter over the gen

    Probability: God loops with pallets up turn red when going towards them in a chase

    Procrastinating: You have a 5% repair speed penalty until the last 2 gens need to be fixed, you then gain a +20% repair speed for repairing, sabotaging and opening exit gates

    Back Pain: Your back hurts from being sitted in front of a computer all the time and you have a 5%+ moaning grunts when repairing. Grants the hability to stop moaning when on a chase.


    Wanna guess what I do for a living? My perks say it all

  • LanternsLanterns Member Posts: 83

    Selfishness - Because all my teammates are potatoes getting hooked in the basement.

  • CLAUDETTEINABUSHCLAUDETTEINABUSH Member Posts: 734

    Scared af;

    After you see the killer,you 💩 your pants

    Dyslexia; you are unable to read signs.

    Stupidity; after you get hooked,you immediately die because you attempted to escape the hook 3 times and you forgot to spam spacebar

  • HoodiedHoodied Member Posts: 8,533

    Perk 1: Defender


    You will defend everyone until your last breath. While you are still alive, when unhooking a survivor inside the terror radius, the perk will activate for 3/6/9 seconds. While the perk is active, the next protection hit you take will give you endurance for 40 seconds and the unhooked survivor 3% haste and endurance for 15 seconds.


    Perk 2: Injury Prone


    You are used to being injured, so the next time it isn't that bad as the previous one.

    While injured, you bleed 15%/30%/45% less, when entering the dying state, you bleed 30%/45%/60% less. When being unhooked you leave 50% less blood and no scratch marks for 15 seconds, when being unhooked from the struggle state you leave 100% less blood and no scratch marks for 15 seconds.





    Perk 3: Tachypsychia


    You can control this here, even use it as a tool. You can activate this perk using the active ability button. You will have a 5%/6%/7% increase in all action speeds for 40 seconds. This has a 80 second cooldown

  • WateryWatery Member Posts: 1,046

    Glamor: You look your best even when at your worst. When injured, your blood pools don’t stay very long and your footsteps are considerably more quiet.

    ”Let me tell you a secret; how you dress doesn’t matter, it’s how you work it.”

    Beautician: You aren’t afraid to get your hands dirty if it means helping someone out. When healing someone, your heals are significantly quieter, and if the healing is halted, blood trails will lead towards you instead.

    ”I don’t care who you are or where you come from, get out while you can and I’ll handle the rest.”

    Good Lighting: Nothing makes you happier to see your objective being accomplished. Gain a token each time a gen is completed. You perform healing actions faster as the game progresses, but lose a token when you get downed.

    ”It’s not golden hour but I’ll settle.”

    I actually take a lot of pride in my minor hobby, fashion (especially professional runways), and have had an interest in makeup for a long time. I personally don’t use makeup, but studying it and seeing fun and fascinating looks (IE, bolder eyeshadows or fun colors).

  • RobMeister88RobMeister88 Member Posts: 70

    Martyr: You've always had a protective nature for people and would give your life if it meant they got to live another day. During Endgame Collapse, when unhooking someone, they gain the endurance status effect for 20/25/30 seconds and their movement speed is increased by 4/5/6%. Subsequently, you suffer from the broken status effect and a 5% decrease in movement speed for the remainder of the Endgame Collapse and your aura is revealed to the killer for 30 seconds. Gain 100% bloodpoints in the Altruism category. Only negative effects of Martyr stack when rescuing more than one survivor during Endgame Collapse.

    "As long as you guys make it out, that's all I care about."

    Let's Dance: You have a love for fighting evil, but sometimes you bite off more than you can chew. When a chase activates, gain 2/3/4% movement speed for a maximum of 3/4/5 seconds. If you land a successful stun on the killer when Let's Dance is active, stun duration is increased by 1/1.5/2 seconds and Let's Dance stays active for the next 20 seconds. If you lose the chase, you would suffer from the broken status effect for the next 240/220/200 seconds. Gain 25/50/75% bloodpoints in the Evader category.

    "Me, dying? That's literally impossible"

    Hot Headed: Nothing boils your blood more than seeing innocents being harmed. When the killer picks up another survivor, you gain the ability to "tackle the killer", forcing the killer to drop the survivor. The rescued survivor's blood trails and scratch marks are hidden for the next 10 seconds. Both you and the killer are stunned. The killer is stunned for 2 seconds and you are stunned for 3 seconds. Hot Headed has a cooldown of 300/280/260 seconds.

    "Leave them alone!"

    Martyr: This represents my desire to save people from the most grim situations, ensuring that they survive even if it means I have no way of saving myself.

    Let's Dance: I've always loved hearing of stories where the good guys stand up and fight against evil.

    Hot Headed: Back in grade school I was always super protective of my friends and made sure no one messed with them, even throwing myself into the chaos to protect them.

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