Tired of all the fighting..let's play a game..
So everyone has different ideas on who is viable and why...theres a few undisputed like spirit and freddy who were a smashing success. Now here is my question..who do you feel is weak..and who do you think could be viable with a small change?..for me Myers stands near clown for me in weakness..because he has way too much downtime..he can snowball but he has a weak and loopsble ability considering the effort involved in gaining it..couple that with his limited stalking resource..I'd fix him by giving him one final bonus in ew3..I'd grant him faster breaking speeds as well..this allows him to bare minimum burn through some pallets and reduce waste..and//or turn each survivor stalked from flat resource based to cd based..its function the same but the difference being that after say a minute or so of not being stalked or from empty, their stalk would replenish..as myers also has the misfortune of becoming weaker as the game drags on..strictly mid game killer..and frankly mid game isnt there long.
For my right under viable pick its hag..shes strong but Carrie's some very heavy weaknesses..chief among them is her range..on smaller maps its barely noticable but on bigger open maps she takes a while to set up a grid and theres a potential for trap waste..with ruin gone it would devastate her to have that happen..plus it's her map mobility tool so I'd just remove range altogether and repurpose the addons so hag players can toy with different addons
Now your guys' turn..I'm very curious