The 4.6.0 PTB is now available on Steam. For full details, click here: https://forum.deadbydaylight.com/en/discussion/231267
People Really Think This Game Is Survivor Sided?

Optimal killer versus optimal swf the winner is not always survivor. The outcome of a match is determined entirely based on killer and map at that point. Sure most killers are weak and most maps are strong for survivors but that doesn't mean the game is survivor sided. This mindset is unfounded and outdated. I don't think killer will ever be stronger tbh. 2 escapes for survivors is not a win despite how bad the pipping system is.
8
Comments
It isn't unfounded or outdated. Most people who actually have a decent amount of hours into the game and play both sides at rank 1 understand this.
I have yet to see an optimal swf beat 100 optimal killers in a row. Link and I'll follow the herd.
You say all this with no evidence of your claim. Nothing but smack talk. The ONLY REASON WHY A SWF will ever lose is if they let themselves to. If they are optimal swf they will b optimal as [BAD WORD]. Therefore the swf can win against a killer.
Just link already
People really can't see it is survivior sided? Killer capitalizes on survivors mistakes, if a survivor is optimal then he can loop as long as possible without making mistakes, and the other 3 just doing gens, while hitting the great skillchecks. No optimal killer can be at 4 places at the same time.
And it is very rare I even get a full red rank lobby as survivor with the matchmaking these days. A full lobby of rank 1 survivors on a good map will usually stomp any killer, but that's almost never the case.
Half my games as survivor, or killer even, include some rank 15's that completely ruin the game by getting slaughtered and feeding snowball perks to the killer.
Not to mention the suboptimal pallet usage by poor players. You can be as good of a survivor as you want, but if you are caught in a dead zone, you are going down.
The numbers disagree..this isnt salty rhetoric..its blatantly most killers arnt strong enough to do what the game requires to have an even match on equal skill levels..hence why only about 3-4 killers meet the needs
Literally every single killer at red ranks has above a 50% kill ratio. What do the numbers say again?
Let that soak in for a while.
Even the devs say those numbers are wrong..sooooo
You should soak in even the devs admit the stats are not accurate AT all
Even if they are wrong by 10%, that's still above a 50% kill on everybody. I can say that, playing as a solo survivor, I can see why these numbers exist.
You literally have to be running DS / BT to have a chance against any tryhard killer, because once the facecamping starts, there is literally no other option to try and save your team.
If you are not running them? Sorry, watch your team die and do generators. That's the state of DBD currently.
Just read the last patch notes published.
Well if you think about it the optimal killer would be not to let himself get looped by one person by having tunnel vision. that's were the mindset should be.. I'm not saying juggle. But going for one person can cause the game. And it would be the killer's fault.
Marth88 and the depip squad, look it up my d00d
They DC'd when I played tombstone myers against them. I wonder if they actually counted that in their statistics or just glossed over it to make themselves look better?
let it also soak in that
Why wouldn't they think so, survivors control pacing of the game and killer just reacts to them. Thus survivors are stronger since they have more control over the outcome of the match if they play extremely optimally.
This experiment was actually already conducted by Marth and his depip squad. You can scroll down his videos to see all the games. He also streams.
The game is definitely tilted in the killer's favour if the killer is good, but if a team of survivors plays optimally and makes no mistakes, they'll win.
How is that a problem? Killers still win the majority of their games. The game is pretty much balanced as well as it can be considering how different each role is and the vast skill differences between the player base.
all you need to do to win in a decent swf with friends in a map, for example, like coldwind, is having two hands.
Has he made a new experiment or is that still the old one from way back then? Because killers have received many buffs since then.
Too many potatos outside their rank man..and even then,..yeah you cant look from one side. Because you'll never get it right that way
"Most maps are survivor sided and most killers are weak" that's two of several advantages survivors have over killer. That's definition of "sided". You literally contradicted yourself in your own post.
Recognize the double standard.
I would argue that matches are both affected by the killer, the survivors and the map as well as rng. It's just on most maps, a team of optimal survivors will most likely have a better chance at winning than an optimal killer. However I don't think an optimal killer player has no chance, just less than an optimal survivor team.
Of course that's killer dependent though, and yes there are some matches were you really feel like you had absolutely no chance at winning as killer, if you get unlucky with map design and rng and are not playing one of the top tier killers. Personally I don't find that so bad though, I just move on to the next game. It's just a game in the end. But of course improvements to that are welcome.
Survivors who know what they're doing and bring the appropriate perks and items (metapocalypse and keys / toolboxes) can put themselves very quickly in a position where they control the game in its entirety. If they lose at that point, they are not optimally playing. The fact that one side can put themselves, consistently, in a position where they are guaranteed to win is the definition of unbalanced and "sided"
Same one.
Which buffs since then do you consider significant enough to have meaningfully changed any of these results?
Oh yeah, why wouldn't be? Survivor has big maps on their side with strong jungle gyns connect to each other, gens who can be done instantly and the best perk that no one killer will have one day: communication. Not trying to be rude, but surprises me why this is still a question.
This data was a joke at best. The numbers were not taken from the pools they needed to be taken from. Not to mention they did not account for suicides, SWF, chase time to gen time, rank of killer, rank of survivors (all survivors since matchmaking is broken), the actual skill of the killer (playing with Noed or SF/E inflates your rank where it shouldn't be), the actual skill of the survivor (survivor rank is a joke even my 6 year old brother can reach rank 1), the builds being run, the perks used, the add-ons used, the playstyle of the killer, the perks being used by the survivors, the add-ons being used by the survivors, the playstyle of the survivors, sandbagging from survivors, cheating on killer side, cheating on survivor side... The list goes on and on and on.
Recognize the double standard.
Read my post to immortalls. The statistics shown are a joke at best. They in no way show flawless evidence, and I wouldn't be surprised if the devs inflated numbers or fudged them in some way because these devs are more biased than any company I've ever, ever, ever, seen.
Recognize the double standard.