Decisive Strike Change When?

When is this perk going to be fixed? It is intended as a defensive perk for survivors when a killer tunnels them. As such, it is essentially an ''anti-tunnel'' perk yet it benefits the survivor even outside this context.
I propose these changes for the perk, in order to ensure it stays in the role of ''anti-tunnel'' and not ''anti-momentum'' or 60 seconds of invincibility:
1) Decisive Strike immediately deactivates upon another survivor being hooked. The killer directly chasing, downing and hooking another survivor (even if it's within a minute) is not considered ''tunnelling'' and thus, DS should deactivate.
2) As a defensive perk, it should allow a survivor a chance to escape and regain their bearings (i.e escape, heal). As such, any aggressive actions such as: unhooking other survivors, repairing generators, or stunning the killer immediately deactivate the perk.
3) Should a survivor hide inside a locker and be picked up, Decisive Strike's effectiveness will be weakened by 50% (to 2.5 seconds of stun). As this strategy ensures a stun, it is reasonable for the strength of the strategy to be weakened.
Thoughts? I'm pretty adamant on the first two being absolute. Perhaps the third one is negotiable... but then again hiding inside a locker with no counter play isn't entirely fair.
Comments
1) No. I’ll give an example...
Survivor is on hook. Killer is proxy camping or whatever. Second survivor goes for unhook before second stage. Hillbilly comes sprinting across, or Leatherface comes out of insidiuos, instadowns second survivor, hits down first, hooks fresh survivor, now first survivor goes back on hook again.
These kinds of situations happen. Killers with instadowns that camp could benefit greatly from this idea. Right now DS is the only way you can ensure you get out of the basement, since you can’t guarantee the other survivor will be running BT.
2) Partly agree. Survivors shouldn’t be cocky enough to go gen rush. At that point they aren’t being tunneled. Not sure if I agree about unhooks again due to campers but at the very least there should be a limit on how much they can do.
3) Undecided either way. Sometimes its exploited, other times the killers deserve it based on the way they play.
The first one itself is too much. Neutering DS and making tunneling the most efficient strategy as killer again seems to be your goal.
The survivor who went for the unhook clearly made a mistake here. If you're aware that the killer is camping, especially if it is a Bubba, why are you going for the unhook?
You made a mistake, or got outplayed by the killer - why should he be punished for something the survivor did wrong? Plus, BT does exist.. which would completely remove this situation from ever happening. (i.e the hooked would escape).
The example you gave can go the other way as well. You can ignore the survivor who was just unhooked, hook someone else and watch them come back 30-40 seconds later aggressively (only to be downed) and stun you with a perk that is supposedly ''anti-tunnel'' yet you never actually tunnelled them.
How long do you guys want to repeat the same unlogical complains?
Right, because it is fair for a survivor to have 60 seconds of invincibility, yes? It seems giving survivors a broken perk to abuse seems to be your goal.
Dude, DS needs to exist otherwise survivors have no protection against tunnelers. You want to gut the perk and make it so the killer just has to step in another survivor's direction for a second to make the perk totally useless. How would you feel if PGTW could be deactivated by survivors if they finish a heal?
No look at my thread about survivor nerfs. I found a way to make DS more interactive and less annoying.
Tunnelling refers to the killer solely focusing on one survivor whilst ignoring everyone else, even if it is less beneficial for them. In the context of Decisive Strike, if I actively ignore the unhooked survivor and chase another and successfully down and subsequently hook them within 60 seconds, why should the person who was unhooked keep their DS? I didn't tunnel them whatsoever.
It is an ''anti-tunnel'' perk, not ''I get 60 seconds of immunity even if u dont tunnel me lol'' perk.
DS is not strictly an anti tunnel perk.
It is intended to be an ''anti-tunnel'' perk yet can still benefit the survivor if the killer actively does not tunnel them.
It is an ''anti-momentum'' perk, as no matter what you do as a killer, they receive 60 seconds of immunity.
It is broken and needs to be fixed.
A lot of survivors try for the unhook because...
1) It feels crappy leaving someone on the hook to die. It’s not fair.
2) You take a big penalty to altruism if you leave someone on the hook. So survivors are kind of forced to unhook just to negate that penalty.
Its a lame playstyle and often used by people who can’t be bothered playing normally to either troll or get easy kills. Why shouldn’t they be hit with a DS? Its designed to punish players like that.
Just make it deactivate on hooking a different survivor and that should be fine.
it should deactivate if someone else is hooked, its that simple
i play surv and killer at reds so im not some "bias kiler main >:("
@OtakuFreak
It's not. Devs never said you can only use it for "anti-tunneling" purposes. They even stated specifically that if the killer happens to find you AGAIN, it will come down to a strat from killer and survivor.
Also, if u don't seek-out the same survivor it is no longer 60 seconds. Slugging is a good counter, why do you think killers in red ranks effectively use this strat?
1) It sucks for the killer to be stunned when they didn't tunnel the survivor who had DS to begin with.
2) The killer suffers for camping as well.
Both sides suffer, yet killer seems to be punished even if they play fair.
Even if it isn't recognised as an ''anti-tunnel'' perk, there is no excuse for this perk to give a survivor a full minute of invincibility.
There's no counter play for the perk here. Slug? Well, enjoy waiting for the full minute as generators will pop & unbreakable exists (or other survivors can intervene and help).
Most killers in red ranks just outright ignore the survivor with decisive strike, because it discourages tunnelling.
Lol here we go again another nerf
This.
Oh look... a survivor main who doesn't want their crutch perk to be nerfed because they're trash without it.
=)
As a Killer player...Decisive Strike is fine where it is...this game already addressed the issues old DS + Insta Heals brought to matches & chases....
This game has way bigger problems than this Perk, let alone any Perk atm
DS is fine as it is
Watch out! He is going to refer to ruin generalizing you as a killer main even though ruin was never mentioned before!
Fair thoughts. I cant ignore DS abusers who protect unhookers (BT+DS) or do generators in open, because they have DS, lol.
@OtakuFreak
Sure, that's why I play against red rank killers who know how to properly counter it.
Here is the direct quote from a dev: " The 60 seconds does allow for enough time to find a killer after being unhooked, but I believe it will come down to a smart strategy in that case."
What's the counter to Decisive Strike then?
@OtakuFreak I agree it does suck when the killer is punished despite not tunneling, or not having the intention of tunneling but the survivor throws it in the killers face.
I do hope there’s a good compromise one day. I don’t think the “hook someone else deactivates it” is the answer for the reasons I mentioned but I do hope some compromise is found.
I can’t see this perk being changed for a long time though, if ever. It took them over 2 years to find a replacement they were happy with, I very much doubt anyone will be wanting to change it any time soon.
@OtakuFreak
Slug. You have an unlimited amount...AND if you don't tunnel, you won't be dealing with 60 seconds, you will be dealing with a shorter timer, so if you slug it won't be for 60 seconds.
I saw this idea from some topic in this forum:
I feel there is no counter DS, because you know, either tunneling or unintended, the point of you chase that Survivor after they're just unhooked.
The only way is to limit Survivor action while extend the countdown longer. It will punish tunneler, and its Survivor's decision to reset their DS (do nothing to keep DS active)
Or you don’t down the same survivor who was just on hook. And you won’t be DS. And if that’s too hard. You can slug them.
If you received a DS then you deserved it
I agree with points 1 and 2 for nerfing DS. I disagree with point 3 as if points 1 and 2 were in effect, that would mean the killer is tunnelling and the survivor should not be punished for making a defensive play like going in to the locker.
But if these changes did happen I think DS should also get a buff and not be a one time use. It would make the perk very strong but also fair.
I’m a killer main scrub lol
I definitely agree DS needs some changes, but...
As other people have pointed out, removing DS when another survivor is hooked just gives the killer the ability to just down and slug the person who was just unhooked, then return after hooking the other person who did the save. I think a good caveat would be that if another survivor is hooked while you're not in the dying state, it goes away, but the timer is still active if they're hooked while the DS survivor is slugged.
Also, the idea that stunning the killer is an "aggressive action" is kind of ridiculous. Are you expecting the people you're chasing to not drop pallets? Or if they're running Head On to not use it? The unhooked person trying to get away and them stunning you are in no way mutually exclusive.
The only part where I think you don't go far enough is lockers. Jumping into a locker while DS is up is literally just rubbing your protection in the Killer's face; it's taking something that should be a reward for the killer, a grab, and turning it into a huge penalty if DS is up. Lockers are the worst because they force a grab, but honestly I think any grab, from vaults, gens, unhooking, etc. should not trigger DS. This would work in the spirit of punishing "aggressive actions" while DS is up.