NOED is perfectly balanced. (not clickbait)
I've always read people complaining about NOED. I think it's fine as long as Adrenaline is not being reworked. I don't use it, unless I try some NOED+blood warden just for the laughs, like here https://clips.twitch.tv/AbstemiousKnottyPonyTF2John
It has downsides:
-The killer has to play with 3 perks during the whole match to have end game potential. Sort of like STBFL, you deprive yourself from a current advantage (hitting the obsession) for a future reward. Same as PWYF, you lose chases for speed.
-It has counters. Survivors can do all totems, or they can find the NOED later.
-I'm seeing a lot of people using Inner Strength, so totems are being clensed even more now than before.
-Survivors also have end game perks, like adrenaline or hope, which can't be countered by anything else other than NOED.
Survivors believe that when the fifth gen pops "that's it, we won the match, gg wp, get me the end screen", you still have to open the gates and you still have to escape and end game IS A THING, you don't deserve to escape just because you did 5 gens, the match is not over yet.
Of course I've also read arguments:
-"NOED rewards killers for performing badly." Not really, if he's bad, you're probably still 4 alive, I'm pretty sure you can find the NOED and rescue and escape. If you snowball and have 4 killed by a NOED it's your fault for you performing badly in the end game. Also if he managed to kill 1 or 2 after the end game, maybe he's not that bad.
-"Adrenaline is a reward for doing the objectives, NOED is not." Well, doing gens is what you're supposed to do, you didn't do anything special or risked anything other than playing the game as you should. Imagine a perk rewarding the killer for hooking survivors, "if you did 6 hooks, a random survivor dies" that would be a reward for doing nothing but playing the game.
So, that's my two cents. If you have any thoughts, please be constructive. Thanks for reading.