New Idea for Hex Totems
What if when a Hex Totem is destroyed, something happens. Each Hex could potentially be reworked to have it's own special ability once the totem is destroyed. Examples, once the Hex totem is destroyed Ruin could make skill checks have a 5% chance of being a Ruin Skill Check. Thrill of the Hunt could cause all survivors to be exhausted for 60 seconds when the totem is destroyed. Noed could injure the survivor that destroys the totem. One could respawn another hex totem once it's destroyed. I believe there's a lot of fun and mind games to this idea. It makes the survivors have to actually think and it makes them have to sacrifice something in order stop an entire killer perk. What do you guys think? I feel that this idea has a lot of potential. Thanks for reading!