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When you balance the game so baby killer will stop playing...

Kalec84Kalec84 Member Posts: 410

Ok, here we are.

I'm a main killer since the first months of the game.

My girlfriend started playing like a month ago, and she love ghostface.

Everything was ok, than she reached rank 16, and here we are with rank 9-10 survivora, or rank 17 with p3 swf going at that rank just to bully the killer.


After the 5-6th game totally bullied she looked at me and ask, why am i against thos guys with more than 1500hrs (she looked to some profiles) ?

I was like, is ok, just insist and in time you will get better, is unfair, but as i realize how stupid my answer was she just said, this is a game, i shouldnt "endure" this [BAD WORD] to have fun when i'm better.

She turned off the game and went to watch tv...

She will probably keep playong i hope, but i really want to ask the devs, what happen when all the new killers start doing as my gf?



  • Kalec84Kalec84 Member Posts: 410

    Cant wait for it...

  • xEaxEa Member Posts: 1,242

    So, i think the problem is this, maybe i am wrong, please correct me then.

    • The community is complaining about long queue times.
    • The comminity is complaining about unfair matchmaking.

    So Devs apparently find it the best to use the middle way. Mediocre queue times and mediocre matchmaking.

    If we get amazing matchmaking, we have very long waiting time.

    If we get super short waiting time, we get aweful matchmaking.

    Any solution to this problem? We need more players. A good start would be crossplay (PS, Xbox, PC, Switch... all in one pool)

  • TAGTAG Member Posts: 6,257

    Can't do Switch version because they lack Freddy and I think Leatherface. Also, console versions as a whole are not on the same level as PC version performance-wise.

  • Kalec84Kalec84 Member Posts: 410

    No, my problem is not the matchmaking right now, if my rank 16gf get paired with rank 9 survivors and get deatroyed, she ia ok with that, but if she face other rank 16 who are OBVIOUSLY red rank whi deranked (1500hrs with p3 dull perk) and get bullied, thats bad and is not a matchmaking, is a ranking problem

  • xEaxEa Member Posts: 1,242

    I know and thats a problem, but it would be the only solution at least i can see. Or they somehow get millions of dollars for a massiv publicity campaign so this game blows up tremendously.

    The core problem of matchmaking and queue time relation is mainly the pool of players.

  • TalmeerTalmeer Member Posts: 1,037
    edited February 2

    The change on one perk is for many people, I guess, not the problem.

    It is just... In 1 patch is a nerf, in the next patch is a nerf, in another next patch... 1 time the bucket will be full. It is just natural.

  • dejabluedejablue Member Posts: 10

    I don't get what the fuss is. When I play killer I never used ruin. Literally never and nearly all of my games are at least a 3k.

  • WaffleyumboyWaffleyumboy Member Posts: 4,731

    No the game is very unfair and discouraging, your opinion doesn't matter /s

  • Kalec84Kalec84 Member Posts: 410

    Guys, do you even read what i'm writing? This topic ia not about ruin nerf ffs!

  • WaffleyumboyWaffleyumboy Member Posts: 4,731

    Hmm yes matchmaking is ruining the game...where have I heard that before?

    Good luck to you both.

  • Lowercase_SymbolsLowercase_Symbols Member Posts: 18

    Nah pc can play by themselves I’m okay with PlayStation and Xbox

  • AlonzoAlonzo Member Posts: 148

    Make players play killer more. Include more xp or whatever. Right now the queue times are bad because low number of killers. Not enough killers for the number of survivors. So make it that people would like to play killer aswell.

  • TalmeerTalmeer Member Posts: 1,037

    I don't think that more bps would solve the problem.

    Imo, you get them anyways already fast enough. It is hard for me to remember on my newbie time in dbd, but if I just think on what I see if I level a prestige level up, or a new killer, -then I got an idea what would be especially bad for really beginners:

    -Killers start like survivors without a full perk set. I don't think, this should be changed, but we should also not forget, that this is one of the reasons why you can have a very bad time in dbd.

    -The toxicity towards killers can be incredible. While I had by myself never had to cope with people that have "gone to far" in the game, we see in the forums often screenshots from it and comon, who in the world enjoys being insulted? It's obvious that some people left the game if they are getting death threads and so on.

    -The swfs depip squads that love to bully killers in the low ranks and not to mention the terrible matchmaking what exist in dbd for... Well I can't even remember when it started to be as it is today.

    Would the toxicity go away and the match making fair, I bet - more people would stay in dbd. But I also understand why they didn't change the mm. As crappy as it is, with a fully working mm, the waiting times would maybe increase even longer.

  • PrettyFaceKatePrettyFaceKate Member Posts: 569

    Rank 9-10s aren't really that great. Very rarely you see one that's smurfing and could pull their own weight. Otherwise, there's not really that much of a leap from rank 20 survivors to 10, except they may start to understand they need to save before second stage and that they have to hold m1 on those things with pistons scattered around the map.

    Like every game, there's a learning curve to go through. It sounds like your friend is giving up way to early just because they didn't get bot survivors anymore and started losing every now and then. My advice is to toughen up.

  • AlonzoAlonzo Member Posts: 148

    It was more of an idea that there should be a stimulant for players to play killers. The BP was just one example, I don't really know what would actually work to be honest.

  • SpacingLlamasSpacingLlamas Member Posts: 528

    They can still do crossplay. They already do it with the PC windows version (not steam) which don't have Freddy or Quentin. The Windows version perks look different if they ever come across them with a pc player and the windows version aren't teachables and made available to everyone.

    Also switch does have Leatherface for a little bit now.

  • ZoneDymoZoneDymo Member Posts: 1,528

    Not for me, I never ran Ruin to begin with soooo yeah

  • BeardedragonBeardedragon Member Posts: 425

    leading to survivors being toxic? they were always toxic

  • judge_fistjudge_fist Member Posts: 47

    "Baby babies."

  • SylorknagSylorknag Member Posts: 386

    Didn't you read the last dev update?

    They were really concerned about the new players ( survivors) experience.

    I'm also curious to hear their thoughts on killers experience, I believe most killers are.

  • HookCampingBubbaHookCampingBubba Member Posts: 35

    Ruin getting nerfed is responsible for all of this.

  • MrGummeBearMrGummeBear Member Posts: 94

    New Survivors- Lets baby them

    New Killer - Get Good

    Some people buy Dbd for the chance to experience being the slasher.

    Like myself I'm a big horror fan and bought the game to bring pain not get chased around. That's why I play killer. So what about new people that paid for just the role of being killer. Where's their crutch to learn a new game? I know Devs would just say play survivor instead but I didn't buy the game to play survivor. What about does people?

    To be honest I don't blame new Killers for camping and tunneling in the state dbd is at the moment.

  • DaGreenBoltDaGreenBolt Member Posts: 409

    Pretty much me, the fact the Devs do nerfs, as well as ignore feedback, and nerfs an important perk, without addressing the core issue, pretty much caused me to camp, tunnel, slugg, and basically play moris. Ruin nerf basically broke the straw on the camels back for me, in which I basically play for myself at this point.

    Currently, I held back on the moris, and playing a bit more fair due to a bet my friend made on who gets to rank 1 faster, and winner gets 10 bucks, and so far I already got DDosed by a salty survivor who got mad by me slugging, which is already making me think if I should concede the challenge as I think my mental health is deteriorating based on the sweat and challenge.

  • UnXcep1ionalUnXcep1ional Member Posts: 11

    I'm sympathizing with you and her, but until all of this unbalance puts their profits in jeopardy, they will see absolutely zero justification to fix anything. In my opinion, that day is fast approaching, based on the questions in the most recent survey. I believe they are preparing for a rebalance based on MMR as a first step which will NOT balance the game, but it will give them firmer stats as to just how unbalanced the game really is. I think they already know, but they have to do this in stages. I mean, can you imagine the outrage from all of the bugs that they would introduce by releasing so much change all at once?

    IMO, I think they should just work on the maps so that all base killers can have an opportunity to win. Nerf keys and Mori, too. I really don't know what they need to do and nobody really does, but I think MMR is a step in the right direction and if they will balance the game based upon the highest skilled players, they might save the game.


  • MringasaMringasa Member Posts: 646

    If they can come up with a matchmaking system that weighs the number and tier of Perks in loadouts, then it would be more fair. I've gone against many of the deranked Survivors with full meta T3 loadouts. This has been happening since the game came out though, and the devs have done nothing to change it.

    It used to be worse because you'd have 3 R1s + 1 R20 alt account who would match up with sub Rank 15 Killers. Now at least the SWF issue has been somewhat removed since they match based on the highest Rank instead of an average.

    Matchmaking has been a core part of the balance issues with the game though since it's inception. There isn't a large enough playerbase to have legitimate matchmaking without nasty queue times. There's a lot of people playing, but spread over 24 hours it doesn't add up to enough for proper experience/skill level vs the same.

    New Killers have it even worse now though. Power creep has made it so that Survivors will always be more powerful than a new Killer. Every generator slow down Perk is now Paywalled behind RL cash except for the Plague's, and not Shards. Everytime I see someone say "Well just use X, Y and Z Perks" I have to laugh, because you should not be required to purchase DLC just to be able to compete at any Rank. Perhaps red Ranks, but not at Rank 15. At least the Hag is purchaseable with Shards.

    I really hope they don't go with hours played as any indication of skill, simply because when you start with a new Killer (fresh DLC), you shouldn't be penalized for your hours of playtime on another Killer. Hopefully the new MM system they are working on can alleviate some of the issues though. It seems promising to some extent, but so do many other things.

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