Scott junds gen slowdown video devs look at this

I agree with this 100% this would help killers out so much it would also let devs continue making bigger maps I see no downsides to this -also to make it to where it can’t be cheesed by wraith- just put a 120 timer on it thus giving the killer time to find someone without being gen rushed right off the bat
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My idea is that only 2 generators can be worked at once, the rest are blocked by the entity until someone finishes repairing it or leaves it, gens blocked by the entity regress at 50% the normal regression rate
Only two gens can be worked on? We have corrupt for that
This seems a bit overkill imo. Maybe if the two open gens had an aura?
Regardless, I'm still partial to Jund's idea.
we just need something at the start of the game to slow down gens until we find someone..I know corrupt helps a lot with that but I still get gen rushed with this perk at times
Oh, I absolutely agree. I've always thought that an early game slowdown was necessary. It's one of the reasons I was so mad about the Ruin nerf lmao.
Wow, those are some nice ideas. I like the adding incentives into the game, like the chosen idea. Makes it not so bad being the "first" person found either (which was annoying for new players starting out as well). The start idea with the ominous effect would probably insert more "scary" into the game and creepy factor especially for the killers that need to set up a bit as well. Very interesting.
I think the ruin nerf is a good thing ..I was mad but the devs and everyone else can now see that gens do go very fast
Imagine that with Myers or ghostface lol or even spirit ..I really like the idea and I hope the devs consider it but knowing them I doubt it
Jesus, the devs really need to see this, its a really nice and simple fix that could easily be implemented, just let the art team do their job on the aesthetics and you got the gen problem partially fixed.
@Peanits @not_Queen @Almo Any chances of this making it into the game?
@Peanits @not_Queen you guys need to look at this sorry I didn’t know we could tag you before
This is a terrible idea. He literally wants to force survivors to run at the killer. Stealth play is already not rewarded as it is. His idea would actively punish it.
ok Lol
By all means. Tell me how it doesn't.
Because you can wait out the time still it would only be like 120 seconds and if the killer hasn’t found anyone by then ..well the survivors are obviously hiding also you can’t hide against a doc so .. this is a great idea are you a survivor main?
Well if you are so eager to be stealthy keep doing it then. Stealth in DbD is such an annoyance, learn how to run a loop instead of hiding in a corner of the map.
whats bad about legitimate stealth lmao
Stealth play is massively rewarded if you are good at it (not hiding in the corner of the map and letting your team take all the aggro).
The hell you can't hide from Doc. Calm Spirit completely negates him. It also isn't hard to duck into a locker to avoid his Static Blast. As far as survivor main, at this point yes. I'd say my game play is about 70/30. I agree that something needs to be done to help with early game. I just think this is a terrible idea.
Because you "evade" the killer because they didn't check that spot. Then you keep hiding not doing anything for 10min wasting everyone's time.
Either gen rush or get sacrificed stop delaying the game flow.
Nobody said anything about hiding in a corner. You can make the killer waste tons of time if you can anticipate them and rotate around them correctly.
You get no points for stealth. And it takes for ever to build evader with it. It's most certainly not rewarded.
nah I'll stealth when I feel like
I think his idea has potential, but I also agree with you that stealth play needs to be considered. The main flaw I can see in Scott's argument is that he's assuming chases are what makes the game fun to play, for both sides. For a killer, I would generally agree with him, but there are some survivors who actually have the most fun playing stealthily, evading the killer, and doing generators to feel useful. I know because I'm one of them.
Interaction with other players is what makes the game fun, which is why stealth is as fun for some survivors as chases are for others, but it's not fun for the killer if they don't know that they're interacting with the survivors. So the question is, is there a way to (a) adjust this idea so that it's equally rewarding for stealthy players as aggressive ones, and (b) make playing against stealth-inclined survivors less boring for the killer?
Nothing. It is a legitimate strategy that killers don't like.
Just like how tunneling and camping are legitimate and are not liked by survivors.
It only becomes bad when they just hide and do nothing.
Unfortunately for people who do enjoy stealth, the game does not really function with stealth as a good idea. Its high risk medium reward, while looping is low risk high reward.
For example, even if you are on a gen and you try to hide the millisecond you hear a terror radius begin, you have like 6 seconds to get where you're trying to go before the killer is at the spot you were. Because you're being stealthy, you didn't run, so you're not moving very far in that 6 seconds at all. Any good killer is going to know the areas to check, knowing someone was just on this generator.
Then, if you're caught, you're dead, as opposed to a looper who is always trying to make distance from the killer. Sometimes stealthy players do evade me. Most of the time, I catch them in a complete dead area because they chose to hide there instead of using the other defensive mechanics of the game.
There's nothing wrong with that playstyle, but it is definitely objectively weaker than looping against good killers.
Also, in the scenario, if you're fleeing every time you hear the faintest heart beat, the 15 times the killer isn't actually coming to you you're spending time not doing generators and generally being useless.
I'm of a similar mindset. I find looping kind of boring. It can be fun. But to me it's far more enjoyable to try to sneak around the killer. Having that did they see me moment.
Whisperers plus his ability make stealth pretty much impossible also what if your going up against a Myers with scratched mirror? No stealth same with ghostfaces rare addon or BBQ there are so many ways to counter stealth
There a few flaws with this like if the killer moon walk or if the killer refuses to make a effort chase and have the game slow down by 50 percent for the entire game.
Edit this also counter stealthy plays which is a core game mechanic for a few survivors
Edit edit i wonder how it would work on ghost face he could expose a survivor then down them at the start dosnt that mean at the start of mostly every game he could have at least 1 survivor on the hook before gens could get back to normal speed?
Did you not read my post lol ? I said there would be a 120 second timer
You can moonwalk all you want but you have to hit them at some point. A two-minute timer as people have suggested would be a good idea as well
Ohh my bad I just read up to 100 percent agreed on this and watch the video