Maybe just reduce the stalk speed the same way gen speed is reduced.
Also reaching T2 as Myers and Surviviors Revealing you as Ghostface should end the warmup phase. Making surviviors scream as a Doctor or as any killer should end it too.
Then thats 2 minutes of the survivors deciding not to do anything and getting punished for it?? This is the same argument people used when Corrupt just came out, saying it was trash. And most killers should be able to find someone within 2 minutes, even if all the survivors decide to play immersed
They won't get punished for it as the game would start as normal once the timer is up meaning the killer still has to find, chase, down and hook one to get the pressure started.
Corrupt argument doesn't come into play the same was as the survivors still can do gens at full speed and as above the killer still has to find, chase, down and hook one.
It's very easy to not be found if one so wishes not too at the beginning if you don't run around, touch a gen or do anything as without whispers the killer doesn't know you are in the area. The logical thing to happen then is for the killer to move around patrolling all the gens while looking around. No indication means moving on to the next and timer doesn't change that.
While this change may help killers like trapper to setup it doesn't really help the other less mobile ones. When they have 7 gens to constantly check you could say after two rotations the timer is basically done.
The issue with gens isn't always about finding the first one but how long it can take some to down them.
I do like this idea, the start for Ghostface & Myers would have to be different, however, because they could all stalk without even getting into a chase and then decimate, and you can't simply set it to "if these killers stalk turn it off" because they're basically always trying to stalk.
I think both issues are major concerns. Besides, chase times are a map/killer problem while time to find someone can easily be remedied by a system like Scott's.
Yeah. This is one problem I see with how it relates to those two. I don’t like the idea of “free” stalk time. Something would need to be done there...and maybe toning back the repair slowdown a bit. I’m not sure Trapper and Hag should be getting THAT much setup time. 50% is a little high. I suppose a survivor could just run up to them, but eh I don’t know about that. I still really like the idea though, just needs some tweaks.
Yeah that sounds good to me. Or each action the killer does significantly reduces the timer. So maybe you can get a little stalking in, but it really drains the timer. You just can’t get close to 2 minutes worth. Hag/Trapper could work similarly to where you’re only allowed to set x amount of traps before the mechanic ends. Maybe thats too complicated though.
I'm not a hundred percent sure I'm on board for this change. It doesn't sound horrible, but it could slow the games down really hard towards the beginning with that 50% debuff. Might just be two minutes of waiting around on the survivors side. Or depending on the killer having a confident survivor bum rushing the killer so they can't set up.
I know my suggestion could make the gens take longer, but...I always thought it would be neat if gen speeds were killer dependent. A Billy zips across the map so his gen times would go by fairly fast, while someone like Trapper takes time to set up, and moves at base speed so gens might take a little bit longer. When I say longer I'm suggestion like maybe a 5 second difference between them. so 80 seconds being the fastest, 85 is normal, and 90 is long. It could make up for not having the mobility to traverse the maps, and would help to balance individual killers a bit better without being too boring for survivors as it's just a few more seconds.
Not really, with myers you need to stalk to even really get speed to catch up to someone to start a chase, unless someone bumps into you, you could flick your stalk on to try and find someone, the starting phase then finishes and you've done nothing to capitalise on it, it's essentially just like a normal match before it was added.
I think this is a great idea and will contribute on both sides. I dont know how many times I've been first found and wished there was some material benefit to my team for it.
My only call out would be basement bubba, afk killer, etc where there is never a chase initiated or a hit taken. How about when the first gen pops this state ends? That way both killer and survivor have a way to restore normal mechanics. Since the gen would be at 50% speed then even with all 4 survivors on a gen (which isn't common) killer gets around 30 extra seconds to find someone.
A 2 minute timer would just encourage stealth for the first 2 minutes of every game before anyone even bothers a gen. As killer you can't check every inch of a map, which is why the common strat is patrolling gens, so all survivors have to do is stealth in and out of lockers away from any gen.
Dont get me wrong, stealth is great and adds a lot of excitement to the game, but it should be productive, not just waiting out a timer
Yeah, exactly. Just like people ruin Trappers games with OoO, they just have to disarm his traps until he starts a chase. Finally someone will bother to actually try to stop the Trapper from setting traps instead of ignoring him and Genrushing him to hell.
What if stalk rate was reduced just like gen speeds? And warmup immediately ends on Myers tier up or Ghostface being revealed.
Same with triggering Hags traps or disarming Trappers traps. So either trigger/disarm, follow them and locate traps or just run into their face to initiate chase.
Gen speed is not something that should be based on how strong a killer is lol. Very fun gameplay having 100s+ gens because you're playing against a clown.
I mentioned the times in my post. I said 80 seconds is the fastest (Current speed) and it increases by 5 seconds per tier. At maximum I'd only boost it to 90 seconds. Which would account for about how long it would take for poor clown to reload his bottle and maybe walk over to survivors to stop them from powering through it. lol But no not 100+ seconds that's over kill.
Discussed indeed BUT also TESTED by the community in a PTB aswell. So pls, at least give it a shot in a PTB to see how well it performs. It's nothing to crazy to code so it's definetly worth the try.
Only issue I could see is with a killer like myers who can stalk at a distance. Essentially he'd be able to get his stalking meter full and not even have the game begin. A survivor would be forced to run up to him and give him a free hit to stop him from stalking while gens are massively slowed down. You might say the game will begin once he stalks but then that would be unfair to myers as now survivors would get a free heads up that he's stalking.
Comments
Maybe just reduce the stalk speed the same way gen speed is reduced.
Also reaching T2 as Myers and Surviviors Revealing you as Ghostface should end the warmup phase. Making surviviors scream as a Doctor or as any killer should end it too.
Then thats 2 minutes of the survivors deciding not to do anything and getting punished for it?? This is the same argument people used when Corrupt just came out, saying it was trash. And most killers should be able to find someone within 2 minutes, even if all the survivors decide to play immersed
They won't get punished for it as the game would start as normal once the timer is up meaning the killer still has to find, chase, down and hook one to get the pressure started.
Corrupt argument doesn't come into play the same was as the survivors still can do gens at full speed and as above the killer still has to find, chase, down and hook one.
It's very easy to not be found if one so wishes not too at the beginning if you don't run around, touch a gen or do anything as without whispers the killer doesn't know you are in the area. The logical thing to happen then is for the killer to move around patrolling all the gens while looking around. No indication means moving on to the next and timer doesn't change that.
While this change may help killers like trapper to setup it doesn't really help the other less mobile ones. When they have 7 gens to constantly check you could say after two rotations the timer is basically done.
The issue with gens isn't always about finding the first one but how long it can take some to down them.
Which is a goal I agree with. I disagree with how he wants to achieve that.
I do like this idea, the start for Ghostface & Myers would have to be different, however, because they could all stalk without even getting into a chase and then decimate, and you can't simply set it to "if these killers stalk turn it off" because they're basically always trying to stalk.
Wth...depending on a perk sounds a little unhealthy.
I think both issues are major concerns. Besides, chase times are a map/killer problem while time to find someone can easily be remedied by a system like Scott's.
Thanks for sharing, just so you know some members of our team have seen the video.
As for myself, I like the idea but at the same time I am not 100% convince. This is that kind of stuff that needs to be discussed.
Of course it should be discussed. What are you guys thinking?
Scott mentioned that the Trapper and Hag would have time to set up traps.
Inb4 all you have to do is just run at the killer beginning of the game to prevent that.
Yeah. This is one problem I see with how it relates to those two. I don’t like the idea of “free” stalk time. Something would need to be done there...and maybe toning back the repair slowdown a bit. I’m not sure Trapper and Hag should be getting THAT much setup time. 50% is a little high. I suppose a survivor could just run up to them, but eh I don’t know about that. I still really like the idea though, just needs some tweaks.
Could be something as simple as whenever you use your power to interact with a survivor the mechanic ends
Yeah that sounds good to me. Or each action the killer does significantly reduces the timer. So maybe you can get a little stalking in, but it really drains the timer. You just can’t get close to 2 minutes worth. Hag/Trapper could work similarly to where you’re only allowed to set x amount of traps before the mechanic ends. Maybe thats too complicated though.
Yep needs fixing somehow...maybe require the killer perform an offensive action or chase action(vaulting, swinging, breaking pallet, gaining Bloodlust even)?
I'm not a hundred percent sure I'm on board for this change. It doesn't sound horrible, but it could slow the games down really hard towards the beginning with that 50% debuff. Might just be two minutes of waiting around on the survivors side. Or depending on the killer having a confident survivor bum rushing the killer so they can't set up.
I know my suggestion could make the gens take longer, but...I always thought it would be neat if gen speeds were killer dependent. A Billy zips across the map so his gen times would go by fairly fast, while someone like Trapper takes time to set up, and moves at base speed so gens might take a little bit longer. When I say longer I'm suggestion like maybe a 5 second difference between them. so 80 seconds being the fastest, 85 is normal, and 90 is long. It could make up for not having the mobility to traverse the maps, and would help to balance individual killers a bit better without being too boring for survivors as it's just a few more seconds.
It makes sense that once you're stalking you no longer need extra time to find survivors.
Not really, with myers you need to stalk to even really get speed to catch up to someone to start a chase, unless someone bumps into you, you could flick your stalk on to try and find someone, the starting phase then finishes and you've done nothing to capitalise on it, it's essentially just like a normal match before it was added.
What about Myers rn is so bad he deserves free stalk time in addition to extra time to find survivors?
I think this is a great idea and will contribute on both sides. I dont know how many times I've been first found and wished there was some material benefit to my team for it.
My only call out would be basement bubba, afk killer, etc where there is never a chase initiated or a hit taken. How about when the first gen pops this state ends? That way both killer and survivor have a way to restore normal mechanics. Since the gen would be at 50% speed then even with all 4 survivors on a gen (which isn't common) killer gets around 30 extra seconds to find someone.
A 2 minute timer would just encourage stealth for the first 2 minutes of every game before anyone even bothers a gen. As killer you can't check every inch of a map, which is why the common strat is patrolling gens, so all survivors have to do is stealth in and out of lockers away from any gen.
Dont get me wrong, stealth is great and adds a lot of excitement to the game, but it should be productive, not just waiting out a timer
Yeah, exactly. Just like people ruin Trappers games with OoO, they just have to disarm his traps until he starts a chase. Finally someone will bother to actually try to stop the Trapper from setting traps instead of ignoring him and Genrushing him to hell.
Basically progress milestone on either side ends the warmup. Nothing else
What if stalk rate was reduced just like gen speeds? And warmup immediately ends on Myers tier up or Ghostface being revealed.
Same with triggering Hags traps or disarming Trappers traps. So either trigger/disarm, follow them and locate traps or just run into their face to initiate chase.
I think thats enough counterplay
Gen speed is not something that should be based on how strong a killer is lol. Very fun gameplay having 100s+ gens because you're playing against a clown.
I think that’s all we want, is some discussion if its seen that the game isn’t healthy which I think it is not.
I think it's a great idea. Game needs some fresh air, esp. early game for killers is brutal, this would help so much.
@ScottJund
I like the idea, props to you.
I mentioned the times in my post. I said 80 seconds is the fastest (Current speed) and it increases by 5 seconds per tier. At maximum I'd only boost it to 90 seconds. Which would account for about how long it would take for poor clown to reload his bottle and maybe walk over to survivors to stop them from powering through it. lol But no not 100+ seconds that's over kill.
Discussed indeed BUT also TESTED by the community in a PTB aswell. So pls, at least give it a shot in a PTB to see how well it performs. It's nothing to crazy to code so it's definetly worth the try.
Only issue I could see is with a killer like myers who can stalk at a distance. Essentially he'd be able to get his stalking meter full and not even have the game begin. A survivor would be forced to run up to him and give him a free hit to stop him from stalking while gens are massively slowed down. You might say the game will begin once he stalks but then that would be unfair to myers as now survivors would get a free heads up that he's stalking.
Hmm we discussed this and we thought it would be fair if it ended when Meyers tiers up or when GF is revealed.