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We have been investigating cases of distributed denial of services (DDoS) over the last week. We take these reports extremely seriously. We're actively monitoring the situation internally and with our partners to gather as much information as possible and identify trends.

We are terribly sorry to those who have been affected by these attacks- we understand the impact this has on you. We are taking every appropriate measure to ensure the safety of our players.

We encourage our players to report to us any cases of DDoS, as well as any other form of inappropriate or abusive behaviour in the game. In the meantime, we encourage you to stay safe and follow best practices for online safety.

Live Q&A: Technical Stream



  • oh_0koh_0k Member Posts: 712

    Will there ever be more graphic settings

  • miotasmiotas Member Posts: 42

    Is it possible to get optional projectile aim assist for Huntress on console, similar to other FPS games?

  • CabbageCabbage Member Posts: 333

    Dedicated Servers for Xbox

    Is there an expected date for them to be released? What issues have you faced with dedicated servers for Xbox?

  • AceOfSpades1773AceOfSpades1773 Member Posts: 74

    Is there a reason as to why Huntress' hatchet's hitboxes are as wide as the damn survivors?

  • emptyCupsemptyCups Member Posts: 1,262

    Any upcoming plans to address second phase hook "struggle" button

    Mashing X feels horrible and it's awful for hardware and fingers alike

  • YamaokaYamaoka Member Posts: 4,158

    Are new maps / loops designed with dedicated servers in mind? (question is related to hits through pallets/windows due to latency)

  • kamisenkamisen Member Posts: 794

    Why does an interrupted grab often revert to “no damage done” instead of a hit?

    To clarify: an injured survivor accidentally performs a vault and the killer hits the survivor which registers as a grab. The grab is then interrupted because of latency and the survivor runs away. The survivor should be dead on floor.

  • cipherbay_cipherbay_ Member Posts: 344

    When are grabs going to be fixed?

  • GroxiverdeGroxiverde Member Posts: 767

    The hitboxes of Freddy's hits and Huntress's hatchets are the worst by far. Are you planning to do something to fix them?

  • GrumpyGamerGrumpyGamer Member Posts: 3
    edited February 2020

    Sometimes when playing killer the game will pause for several seconds when I pick up a downed survivor. What is causing this and is there a plan to fix it?? Also I occasionally get noticeable frame drops when playing killer, usually when I swing at a survivor, however I've never experienced frame drops as survivor. Why does this happen and is there a fix? I'm playing on PS4.

  • nimesulidenimesulide Member Posts: 39

    What kind of benefits do you, developers get by using dedicated servers? (like statistical data you wouldn't be able to collect otherwise)

    What were your hypotheses of benefits of enabling dedicated servers, and which of them were validated / which of them turned out to be false? (btw, I really like the dedicated servers, they were a huge plus for me: constant, low ping, consistent hitbox counting)

    What are the parameters for map generation/randomization (like relationship of randomized objects and must-have objects)?

    How is it calculated, what could be a grab or a simple hit in the game?

    What are the biggest technical challenges when implementing new behavior/mechanics in the game (like the resettable pallets or the upside-down)?

    How is the dev teams working process (e.g. scrum, kanban...)?

    I know I've just broke the one question per person rule, but I would be happy to hear the answer for any of these. :)

  • SamuraiDragon27SamuraiDragon27 Member Posts: 91

    Is it possible for killers like say Spirit or Oni, who have longer weapons to make a hit connect further than say a killer like clown or legion, who have smaller knife weapons? Or is that just a visual thing?

  • aGoodOldRubaGoodOldRub Member Posts: 267

    Is disconnect penalty coming back ? No more rage quits pleeeeaaase :(

  • Gravewalker200Gravewalker200 Member Posts: 418

    How do the hitboxes feel when you guys actually play your game?

  • DarKStaR350zDarKStaR350z Member Posts: 506
    edited February 2020

    When a survivor is in the hit cone in front of me and animation enhancement kicks in to make the confirmed hit look better which yanks my camera towards survivor centre mass; what causes the hit to whiff and the camera to ‘bounce’ off the survivor?

    I’m on PS4

  • XzanXzan Member Posts: 908

    What is the cause for the "hook tech" and why does it take so long to fix an exploit?

  • RPGWolfGamer23RPGWolfGamer23 Member Posts: 122

    How am I getting hit even though the killer is nowhere near me?

    EX: I play on PS4 had a match yesterday on Springwood against a Billy. We were at the fence area infront of the preschool, I was vaulting the window at it and he was on the other side at the edge of the long part of the fence (since I went past there and went to vault the window to gain more distance). Then he precedes to swing randomly in the air as I was vaulting and the game says it hit me even though he was nowhere near me at all. I do not have video proof sadly but situations like this have been recorded by other players.

  • DeadeyeDeadeye Member Posts: 3,249

    Can you explain how item consumption addons and perks are calculated and stacked?

    With one or two sample calculations of Streetwise + Botany Knowledge for example. The samples wouldn't even need to be explained in detail, a link or forum post to reread would be enough

  • HellDescentHellDescent Member Posts: 4,505

    When are you going to address grabs? It is impossible to grab a survivor since the dedicated servers went live on ps4. When killer goes for a grab the animation starts, survivor runs away unscathed while killer stands there like an idiot locked in animation and unable to move. A lot more survivors are aware of it now and abusing it by stopping the action before the grab coonnects

  • LetsPlayTogetherLetsPlayTogether Member Posts: 2,117

    Will we get a region lock for the dedicated servers to prevent those toxic russians from infiltrating european servers and messing with our gamefun respectively preventing people switching servers on purpose to get bad ping?

  • DefectDefect Member Posts: 1

    Is 144fps on pc planned at some point?

  • WateryWatery Member Posts: 1,118

    Will we ever get an option to uncap FPS?

    If not, why is there a cap on FPS in the first place?

  • whammigobambamwhammigobambam Member Posts: 1,052
    edited February 2020

    How are survivors supposed to protect a hitbox when they have no idea where it is?

This discussion has been closed.