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blood warden should block hatch

this is for balance matters, activating blood warden this way will make more harder to exploit this perk with the end game collapse being more fun for survivors and balanced to the game


  • CandyBardCandyBard Member Posts: 54

    I think that if there are two or three survivors off the hook, and you hook one, BW should disable the ability to unlock the hatch with a key, because being able to use a key to escape after Blood Warden procs would negate it's whole utility; however, if there is only one player left, and the hooked individual dies, the hatch should work as normal. 3/4 is still a pass, as long as you didn't facecamp, and lose long chases, iirc.

  • Johnny_XManJohnny_XMan Member Posts: 1,947

    I wouldn’t be mad at that.

    It is a simple way to buff BW.

  • PatchNoirPatchNoir Member Posts: 357

    today i played 30 matches as killer, at least half of them i hook a guy and bbq someone just standing still above the hatch waiting for me to come t-bag me and go away, i will gladly use a perk slot to avoid that

  • ChekitaChekita Member Posts: 87
    edited February 13

    You should pitch the idea on suggestion cathegory. In my opinion BW only working when the gate is actually open make no sense at all, because good survivors will simply leave gate 99%, then you have a perk 100% useless. In my view, if a person touches the gate door it should already count towards BW, since they are opening the gate.

  • Foxfire47Foxfire47 Member Posts: 192

    Would be interesting to see the Entity's tentacles wrapped around the hatch so it won't open. But @Pythonheir is right that keys should be removed from chests. I feel that if the killer knows where the exit gates are since they are highlighted, they should also have the hatch highlighted too.

  • AceOfSpades1773AceOfSpades1773 Member Posts: 30

    Keys and the hatch in general need to be looked at sometime in the near future. The game is changing, these things need to change with it. That's besides the point. I feel like this would be a fine buff to Blood Warden, I'm honestly surprised this isn't in the game already.

  • Doc_W__HOLLIDAYDoc_W__HOLLIDAY Member Posts: 2,346
    edited February 13
  • NullEXENullEXE Member Posts: 1,632

    It's stupid to respond to an issue that Survivors are providing by giving them a free win mechanic. It should just start EGC instead - and still require the last survivor to finish Generators.

    It makes 0 sense that a Killer who killed 3 survivors with 4 Generators left doesn't get their 4k because of a free win mechanic. The survivors should have done better at their own objective.

  • TAGTAG Member Posts: 6,360

    Gonna be honest, I don't hate this idea.

  • HuntarHuntar Member Posts: 803

    I'd rather see survivors that try to escape through the hatch with BW active just get pushed out of the hatch by an entity tendril.

  • Dokta_CarterDokta_Carter Member Posts: 614

    Not that i truly mean this but

    Obligatory "KiLleR tHiNkinG ThEy ArE EnTiTleD To 4K"

    I also find hatches annoying

  • Doc_W__HOLLIDAYDoc_W__HOLLIDAY Member Posts: 2,346

    It's not always the survivor's fault though. There's only so much you can do with potato teammates, especially since the matchmaking is buggered at the moment.

    But with that said, it does feel cheesy to annihilate a team, up to the point where you 3 man 5 gen, but the last guy gets away via hatch.

    If MMR proves to be a good change that pairs good survivors vs a good killer, some hatch changes might be acceptable. But given the situation now, I don't want to lose because I have 3 Rank 20 teammates crouching around the map refusing to touch gens.

    At the very least, a hatch escape in these matches makes me feel kinda dirty :/

  • Foxfire47Foxfire47 Member Posts: 192
  • PatchNoirPatchNoir Member Posts: 357

    with the matchmaking fixed hatch feels really dirty, BW deserve this change and block hatches

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