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Head On and Enduring Buff - your thoughts..

Starr43Starr43 Member Posts: 131
edited February 14 in Feedback and Suggestions

Head On - 1 second to activate

Enduring - Pallet stun reduction of 50% and all other forms of stun reduced by 25%

Enduring would be a little like it used to be and Head On would be strong enough to potentially pull off more on the fly plays.


If you think the perks are fine as is then that’s fine (they are) but I’d like to hear ideas from you anyway. Possibly snowball ideas of what a change like that could do for certain situations or strategies.

Head On even at 2.5 seconds to activate could have saved lives haha

Comments

  • MistikusMistikus Member Posts: 424

    its fine as it is now

  • Starr43Starr43 Member Posts: 131

    I literally said that in body. Just wanted to hear thoughts of if they were to be altered etc.

    end of topic I guess..

  • SnakeSound222SnakeSound222 Member Posts: 2,192
    edited February 14

    I agree with your Enduring idea, but not the Head On one. Reducing the timer to one second would be too annoying to Killers and give too big of a reward for too little effort.

    With a three second activation time, the Survivor has to choose when it's safe to go for a Head On stun. If they jump in a locker at the wrong time, then the Killer can just grab them out of the locker. Reducing that timer to one second will just allow Survivors to jump into a locker and get a stun whenever they feel like it without having to worry about the Killer grabbing them. You'd have to be breathing down their neck for this tactic to fail. Every second is important in a game like DbD, and your Head On idea would just give Survivors a very, very easy way to waste countless seconds without any skill involved. It would also be an SWF bully group's best friend. It's already annoying enough with the three second activation timer and with how [BAD WORD] the servers can be, so imagine them with a one second timer. I wouldn't be surprised if there's an increase in camping, AFKing and opening gates at the end, and even DCing not because the Killer can't win, but because they don't want to go through stun hell to do so.

  • Starr43Starr43 Member Posts: 131
    edited February 14

    Enduring was so beefy when it worked on DS too. A minor tweak again might be nice especially since head on is becoming so popular.

  • Kind_LemonKind_Lemon Member Posts: 719

    Head On stuns and Pallet Stuns are both physical stuns that result from a survivor interacting with an object. Unlike DS which is used to give injured survivors who were recently hooked a chance to avoid the killer's overwhelming power (in theory, yes, ik), Head On stuns and Pallet stuns should both be affected by Enduring (100% increase in stun recovery rate).

  • Starr43Starr43 Member Posts: 131

    I’m in favour of at least having enduring work against head on

  • Umbrae_pkUmbrae_pk Member Posts: 460

    Mmm no... Enduring already got its necessary nerf and Head On being able to activate literally as soon as you get in the locker is problematic.

  • DYNAMICskills7DYNAMICskills7 Member Posts: 78

    headon should be more than a op escape perk forcing enduring more. What it needs after some thought is to highlight the locker you’re in for your whole team. This creates teamwork and makes it more satisfying helping someone else for me personally and it takes slight setup time.

    can still be enduring and iron maiden should help in a way. It needs a little balance this way still. I think it’s a fair thing to want considering the perk works the way it’s meant to but only for swf knowing their locations well. This will help solo queue.

  • DYNAMICskills7DYNAMICskills7 Member Posts: 78

    Another comment delete glitch. headon should be more than a op escape perk forcing enduring more. What it needs after some thought is to highlight the locker you’re in for your whole team. This creates teamwork and makes it more satisfying helping someone else for me personally and it takes slight setup time.

    Counterability can still be enduring and iron maiden should help in a way. It needs a little balance this way still. I think it’s a fair thing to want considering the perk works the way it’s meant to but only for swf knowing their locations well. This will help solo queue.

  • DYNAMICskills7DYNAMICskills7 Member Posts: 78

    headon should be more than a op escape perk forcing enduring more. What it needs after some thought is to highlight the locker you’re in for your whole team. This creates teamwork and makes it more satisfying helping someone else for me personally and it takes slight setup time.

    Counterability can still be enduring and iron maiden should help in a way. It needs a little balance this way still. I think it’s a fair thing to want considering the perk works the way it’s meant to but only for swf knowing their locations well. This will help solo queue.

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