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Minor change to trap escapes

KaelumKaelum Member Posts: 975
edited February 16 in General Discussions

Too often, survivors get out of traps on the first or second attempt, while other times you'll be on your 13th attempt and still don't get out. This is solely due to a single random number generator threshold. Instead I propose that the maximum number of attempts be 5, where the first attempt is 4%, and addition attempts increase up to 100% for the final attempt. The add-ons affecting escape attempts would be changed to add 1 or 2 to the maximum number of attempts.

This would be more fair to both sides. I'm sure that there isn't a single survivor out there who likes the endless attempt situation, while at the same time Trappers aren't happy that survivors are constantly getting out in 1 or 2 attempts. It would be nice to have a set range with a maximum number of attempts required.

EDIT: Luck would work with this, but it would only apply to the current attempt percentage. For example, if Luck is +50%, the first attempt would be 4% + 50% of 4% (.04 + .5 * .04) which is 6%. At a 20% attempt and 50% Luck, that would be 30%.


  • ermsyermsy Member Posts: 532

    It is annoying that the traps are rng based but...you're solution is still rng based.

    Wouldn't it better to just have a set time for escape?

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