Wrong interpretation of the hitbox causing the trap to launched
In maps with two floors, like the saw map and the Freddy's map, if a survivor is in the floor below the floor with the trap, the trap can be launched as if the survivor passed by it. Mainly, if you put traps around the school at Freddy's map, and the survivor passes by the underfloor, the trap is activated. It also happens in some places in the Pig's map.
It may be caused by the hitbox of the survivor be high, and the range of the trap goes below the floor it is in.
Has anyone observed the same problem?