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New perks are just not good enough

Am I the only one that feels the devs are scared to make strong perks now? I think the Mettle of Man debacle has caused future perks to be too weak. Many new perks have long cooldowns, multiple conditions to activate, etc. They're just too niche to have real power.
I'm not excited for Chapter 15 for this reason, and the same could be said about the Oni and Stranger Things DLCs as well. There seems to be 1 decent perk in the bunch and then the rest are straight-up filler to clog my bloodwebs.
I just find the new content underwhelming. Anyone agree with me?
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what are you talking about red herring will be extremely frustrating on early game and for the people is gonna be new meta for swf players.. on killer side... heh yeah.. crap no comment.
Red Herring will be used for sandbagging primarily. I don't think it's that great.
Sure, For the People can be good in SWF but not in solo queue. And you have to sacrifice one of your god perks to run it (Adrenaline, BT, Unbreakable, Dead Hard, DS). I don't see For the People as better than any of the perks I listed.
Just to make it clear, not all perks are designed to be the new best. Specifically making things that are going to be the new best is how power creep happens, and that's not something we want. Often times we'll make perks that offer alternative ways to play. Something like Head On might not be that powerful, but it's fun to use and adds some variety to the game.
Sure, but some should be designed to be the new meta, the game's getting really stale with the lack of good enough perks for people who like to play competetively. The last really good killer perk we got was Plague's Infectious Fright, that was almost a whole year ago, survivors are in a bit better spot, with the last meta perk being Nancy's Inner Strenght. (which is getting a counter this DLC) The meta needs shakeup in my opinion, so much so that I wouldn't be against disabling some powerfull perks for a duration of a chapter ...
Gearhead sounds like a good alternative to discordance on M1 killers, just saying
Iron maiden
I only feel this for Killer Side tbh
I was talking about Hex: Retribution, which gives survivors who cleanse dull totems the oblivious status effect, maybe not a "hard counter" per say, but it definetly makes it a bit less great all around :P
Power Creep is one thing; having multiple chapters in a row where nearly every killer and survivor perk is total garbage is another. The latter is the state of the game.
The meta has been the same for a long time, other than the balance team destroying Ruin, because only a few perks are viable in this era. Killers are weaker than ever, and instead of addressing the problem, the balance team does nothing. They create more bad perks that have 0 use in red/purple ranks, and nothing changes because it is impossible to win against a good team without running perks like Pop, BBQ, SF+Enduring, etc, i.e. meta perks.
Power Creep is absolutely not a problem in this game; this isn't Overwatch.
I'd argue that many "meta" perks should be toned down.
We're only going to see mediocre perks from now on since it seems the devs learned their lessons about their flawed perk designs in the past.
It's fine, but they're all going to feel mediocre and lame as long as the stronger meta perks remain unchanged.
Ruin is a good example of a strong (lul) perk that needed to be changed for the good of the game.
Toolboxes and sabo changes are a result of the ruin change.
As such, the stronger perks like Ds and many other survivor perks should be looked at to control the overall speed of matches. By taking away or limiting current meta perks further to match the "mediocre" new perks that we're currently getting.
If balance is the goal, we should be seeing "changes" (nerfs) to all of the meta perks in the near future.
I hope anyway.
Thanks for clarifying for me. I don't want every new perk to be top tier, but the meta is stagnant and needs variety. Most of the recent perks just aren't good enough to break the mold.
Power creep is arguably more of an issue in Dead by Daylight since we have paid DLCs and both sides don't have access to the same things. If a hero is too powerful in Overwatch, that's alright because both sides can pick them and everyone has them.
I'd have to respectfully disagree about every recent perk being bad. I regularly use perks like Inner Strength, Any Means Necessary, and Nemesis.
I'm definitely looking forward to the new perks, and I think that anyone who thinks they are weak is having trouble understanding how to use them in a creative manner.
I see your point, but I would rather they buff weaker perks than nerf the stronger ones. Toning things down and having all perks be average for the sake of balance just isn't fun.
This is how perks should be. Perks that allow a specific build or supplement gameplay, not strong enough to change the game completely.
If only they were made like this from day 1...
I disagree only because that'd be very boring. Sure, perks like Zanshin Tactics "supplement gameplay." But is it fun and exciting to use? No.
Dead Hard isnt that great on Dedicated servers, or at least not as good as it used to be. The only time I become incredibly aggravated by it is when I'm playing huntress and I get the blood spatter, hit sound, and survivor scream but they keep running because "150 ms doesnt matter".
I think it is less to do with fear and more so to do with all the garbage killers in the game. A strong perk makes bad killers better. It makes the 4 or 5 good killers unstoppable.
I would argue that a lot of recent killer perks have been great. I'm All Ears is awesome. Thrilling Tremors has awesome synergy with PGTW. Nemesis has great synergy with PWYF. Blood Echo is solid. Demogorgon's perks are super duper bad, I won't argue that. Infectious Fright and Corrupt Intervention are good. Gearhead could be good. Dead Man's Switch might have some synergy with Ruin, especially if its conditional activation changes. And Hangman's Trick looks like the best tracking perk in the game if it goes live.
I'm not sure how that was taken as a personal insult. Why would there be any shame in getting perks from the shrine? That's why it's there, there's nothing wrong with that. Given the large and still growing number of perks in the game, it could be a long time before a perk appears in the shrine. Even so, a perk appearing in the shrine doesn't make it any more fun to go against.
We aren't aiming to make every new perk the new best, and we aren't trying to convince you that they are. They give you different ways to play the game. Some might be very effective, some might just be more for fun.
I play as a "perkless" killer from time to time. Gives me a challenge.
peanits you know what is really sad ? and im curious if you answer this : if survivors are complaining about something you immediately impelement some anti counter to it - for the people is definite answer to slugging so middle finger to kilers who tried just slowing game because you in order to gain new rank 20 people destroyed early game so theres no early game and killers are pretty much forced to same perks, 3 gen strategy, noed, mori etc... gj on that btw..
but if killers are complaining about something - DS,unbreakable, BT, adrenaline, you just wave hand and say no its fine lets rework self care which no one cares about and only beginner players are using this perk.. such disgusting ...
It think you're forgetting about all the changes the survivor side has seen over the years. Even DS, like you mentioned, was actually nerfed about a year ago. Toolboxes are getting toned down in the next update as well. We make changes to both sides where needed.
I'd argue that DS was "changed", not nerfed. Since enduring doesn't decrease its stun anymore, DS's stun length has not been reduced, whether or not the DS user is the obsession doesn't matter anymore, and dribbling can no longer counter the perk, it has become much more oppressive. I would honestly rather play this game with the old version of DS than the current one.
Thrilling Tremors. :)
Thrilling Tremors what?
It COUNTERS every regression perk in the game.... And its a killer perk...
From what I have gathered here as of late, is that the devs are trying to open up perks to be more synergy friendly. It was in their last little survey deal...
Not saying it’s a 100% success, but it looks like a route they are trying to take.