Actually, it was a bad advice, so no logic was involved. If you see a surv hopping into a locker, you should take it, because otherwise it's a wasted time and even bigger lose of momentum. I would even advice to make that surv a priority target from now on because it's guaranteed no DS. Except when there is another surv in about 5 seconds of chase time from you, what usually never a case anyway.
The higher ranks go the less it's killers choice to go for unhooked survivors. It's usually because there is nobody else to go after or because surv on purpose forces killers attention on them, so basically killer have to take that DS from them (if slug is not an option, what locker tech does) and try to capitalize on that (tunnel down the person DSed).
That's a very, very rare scenario. to think that you instantly hook the unhooker and the unhooked comes back immediately with BT activated. but, there's still a counter: wait a bit before you hook, or push the unhooked survivor away, or smack them before you hook the unhooker. boom, no more BT
Should i have to though when im not tunneling? Ds is a anti tunnel perk right? So why shouldnt it deactivate if you unhook another survivor. Work on a gen. Or heal a survivor its obvious your not being tunneled then. (Btw survivor main moreso then killer)
The one thing that amazes me about the forums here, are all the killers that are constantly running in to DS. I see it often but I've never had a problem with it. I think one time because of my own stupidity someone used it and got out. Even as someone who plays more killer, I don't think the perk does enough to address tunneling. If I really want to kill someone and I suspect they have DS, I just wait the 60 seconds and leave them on the ground. Almost every time someone comes to try to save them and so I now have two survivors wasting time not doing generators. I only do that if I really want to eliminate someone for whatever reason but otherwise I don't run into it.
In my opinion head on is much more of a toxic perk. For one ds can only be done once per game. Head on can be done multiple times a game. And when someone has head on and you see them jump into a locker, if you cant get there in the short amount of time it takes for head on to activate then there is nothing you can do except (1) take the stun or (2) wait until the crows show up.
I just dont understand why taking ds stuns from a locker is complained about so much on here since with head on (a popular perk among red ranks) you'll be taking stuns from lockers all game.
Don't change that DS thingy please. My killer needs it to change the obsession so I get my fourth BBQ stack and don't loose my tokens on Save the best for last without bringing in a perk myself ;-)
"Killers" some of us play both sides and i know personally from using ds how busted it is sometimes i have a 4man swf all bt and all ds safe hooks for days. I was just playing today and got to rank 3 actually.
(This picture i took yesterday im not home to get a new one).
I'm in red rank on PS4 and never have a problem with it. And by saying Killers, I was specifying the people that play killer not necessarily people that only play killer. This feedback is coming from the perspective of a killer, thus my comment is about Killers. Why would I say people that play only killer and also people that play killer and Survivor? Lol I rarely run into BT but that's because I'm almost never in radius to trigger it.
Bt isnt a problem unless survivors get their way again and make it so if the killer is within a certain radius it activates making even stealth killers effected by it which is unheeded if the killer has no tr make sure its safe to unhook or bt shouldnt be able to save you. DS works on any killer.
Im saying why shouldnt ds deactivate if the survivor unhooks another survivor heals another survivor or does a gen its obvious they arent being tunneled and it turns into more of a minute of immunity.
Sure, then Freddy, Insidious Bubba, Michael Myers, Pig, Ghost Face, ANYONE with Insidious, Nemesis can tunnel right off hook with no repercussions. Great idea.
You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.
Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.
Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?
DS is broken at the moment. And it is being abused.
If you know the survivor has been recently unhooked why would you take him out of the locker? How do you lose momentum when going after somebody you know doesn't have DS? You make no sense whatsoever. If you did open the locker but didn't knew it was the unhooked person than that was a simple mistake done by you. In the bright side that survivor now only has 3 perks.
Comments
Actually, it was a bad advice, so no logic was involved. If you see a surv hopping into a locker, you should take it, because otherwise it's a wasted time and even bigger lose of momentum. I would even advice to make that surv a priority target from now on because it's guaranteed no DS. Except when there is another surv in about 5 seconds of chase time from you, what usually never a case anyway.
The higher ranks go the less it's killers choice to go for unhooked survivors. It's usually because there is nobody else to go after or because surv on purpose forces killers attention on them, so basically killer have to take that DS from them (if slug is not an option, what locker tech does) and try to capitalize on that (tunnel down the person DSed).
DS should only activate if the survivor gets unhooked in the killer´s terror radius - then it is a true anti tunnel scenario
Just eat the DS, then it's one perk they don't have.
EZ
Not only do survivor mains expect Killers to get 12 hooks, but they also expect us to down people 16 times. 😂
then you simply made a mistake. at that point don't let them unhook, just down them before they unhook
DS should still work if the Survivor gets pulled out a Locker, reason, because they were tunnelled.
If you're chasing them and DS is active, what's the difference between downing them and picking them up or pulling them out of a Locker?
Honestly, nothing.
Wraith, Pig, Ghostface & Insidious Bubba say hi.
Okay i smack them boom borrowed time. Next?
BT says hello back!
That's a very, very rare scenario. to think that you instantly hook the unhooker and the unhooked comes back immediately with BT activated. but, there's still a counter: wait a bit before you hook, or push the unhooked survivor away, or smack them before you hook the unhooker. boom, no more BT
Should i have to though when im not tunneling? Ds is a anti tunnel perk right? So why shouldnt it deactivate if you unhook another survivor. Work on a gen. Or heal a survivor its obvious your not being tunneled then. (Btw survivor main moreso then killer)
(Actually just became rank 3 last game).
The one thing that amazes me about the forums here, are all the killers that are constantly running in to DS. I see it often but I've never had a problem with it. I think one time because of my own stupidity someone used it and got out. Even as someone who plays more killer, I don't think the perk does enough to address tunneling. If I really want to kill someone and I suspect they have DS, I just wait the 60 seconds and leave them on the ground. Almost every time someone comes to try to save them and so I now have two survivors wasting time not doing generators. I only do that if I really want to eliminate someone for whatever reason but otherwise I don't run into it.
In my opinion head on is much more of a toxic perk. For one ds can only be done once per game. Head on can be done multiple times a game. And when someone has head on and you see them jump into a locker, if you cant get there in the short amount of time it takes for head on to activate then there is nothing you can do except (1) take the stun or (2) wait until the crows show up.
I just dont understand why taking ds stuns from a locker is complained about so much on here since with head on (a popular perk among red ranks) you'll be taking stuns from lockers all game.
Don't change that DS thingy please. My killer needs it to change the obsession so I get my fourth BBQ stack and don't loose my tokens on Save the best for last without bringing in a perk myself ;-)
But those Killers aren't giving off a Terror Radius...
"Killers" some of us play both sides and i know personally from using ds how busted it is sometimes i have a 4man swf all bt and all ds safe hooks for days. I was just playing today and got to rank 3 actually.
(This picture i took yesterday im not home to get a new one).
I'm in red rank on PS4 and never have a problem with it. And by saying Killers, I was specifying the people that play killer not necessarily people that only play killer. This feedback is coming from the perspective of a killer, thus my comment is about Killers. Why would I say people that play only killer and also people that play killer and Survivor? Lol I rarely run into BT but that's because I'm almost never in radius to trigger it.
Bt isnt a problem unless survivors get their way again and make it so if the killer is within a certain radius it activates making even stealth killers effected by it which is unheeded if the killer has no tr make sure its safe to unhook or bt shouldnt be able to save you. DS works on any killer.
And BT doesn't activate against stealth killers, so I don't get what point you're attempting to make?
you don't have to but if you want to avoid bt then smack them both and hook the unhooker.
Im saying why shouldnt ds deactivate if the survivor unhooks another survivor heals another survivor or does a gen its obvious they arent being tunneled and it turns into more of a minute of immunity.
This. Everything about this is true.
Here's another idea, DON'T OPEN THE LOCKER!
It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.
Sure, then Freddy, Insidious Bubba, Michael Myers, Pig, Ghost Face, ANYONE with Insidious, Nemesis can tunnel right off hook with no repercussions. Great idea.
You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.
Ironic.
You what the main, and most efficient way to counter tunnelling is?
Do generators while the killer isn't pressuring them.
Stop acting like an easily counter-able strategy is somehow the bane of every survivors existence.
Nice bait.
Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.
Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?
DS is broken at the moment. And it is being abused.
You can't counter the window tech if you don't move after vaulting, the survivor can't go through you this way
Not only is that not even the correct use of irony, you seem to be under the impression that tunnelling is not easily countered by just doing gens.
Granted, the killer will probably get whoever they are targeting, but everyone else will easily escape.
If you know the survivor has been recently unhooked why would you take him out of the locker? How do you lose momentum when going after somebody you know doesn't have DS? You make no sense whatsoever. If you did open the locker but didn't knew it was the unhooked person than that was a simple mistake done by you. In the bright side that survivor now only has 3 perks.