And let them have ds for the endgame? Nah im gonna open it and eat it then catch up to you with my super speed chainsaw and down you again and put you right back on that hook. (Wonder why survivors want billy nerfed maybe because hes one of the only killers who doesnt care about ds)
Then it's obviously not the survivors fault if the killer is that short bus to tunnel 1 survivor while the rest focus on gens and escape. Let's not punish that 1 survivor that had the full attention of the killer during the entire trial.
Also let me remind you survivors complained about nemesis legion yet nemesis only activated when you stunned legion. So what did we killers say? Pre pallet. But no that wasnt good enough survivors had to get their way and now deep wound doesnt mean shiet. And hex ruin? Just find the totem. nerfed anyway because of survivors. So killers are the only ones who should adapt?
The only way DS feels useful now it's in the endgame or if the whole team has it (which for me it's rare). Is it abusable? definitely but is much more counterable now than pre-nerf DS. That [BAD WORD] to this day gives me nightmares XD.
I agree that the devs should make the change on only one person able to have it Or maybe make the timer go out much faster when another survivor goes on hook. DS is FAR away from being broken compared to the old version.
it's just facts. i think you see it the way you want to see it, not the way it is. because you and other salty killer mains want to tunnel without any issues. and if something is a bait, it's your comment. thank you, next :)
Leaving them on the ground still creates pressure and another survivor will have to stop what they are doing to pick them up so you'll have two survivors that are currently not doing gens (three if you find someone else).
If you leave them in the locker, they can leave said locker and go on to a gen immediately so potentially all survivors will be doing gens until you find somebody else.
As you can see...there is indeed a big difference.
The same as leaving survivor on the ground with no mither and without. First one just gets up and keeps doing their business. Except no mither has a broken effect and ds in the locker doesnt.
Anti-tunnel type perks like DS exist for the very reason of how you decided to play as killer. Take the stun and waste more of your time, or be much more productive and find someone else. Done deal.
Even with no mither there is a difference. The survivor still has to spend 30 seconds to recover compared to immediately being able to leave the locker.
You can't win the argument for a DS change against people who have never been on the killer side with
Squad of identical people and you don't know who you are chasing.
Someone getting off the hook, pointing at you, then hopping in a locker in your face.
Someone repeatedly getting in and out of a locker over and over and over with loud noise notifications just to annoy you because you can't do anything about it.
Bodyblocking to use a BT hit, which then makes them the target of a chase, only to hop in a locker because you can't open it for a minute. So why not.
The problem isn't tunneling. The problem is the ability to abuse the perk despite what the killer does. Sure it fixed tunneling. But it causes other issues.
The solution? IDK. But it should fix tunneling without allowing bullying.
The perk description currently could be "do whatever you want for 90 seconds. As long as you are near a locker the killer will ignore you or you can stun him"
Which translates to
"You can be a prick in the killers face for about 80 seconds. As long as you are near a locker, the killer will ignore you or you can stun him to further your trolling"
It's just not fun on the killer side.
All of this from an ex-red-rank-killer-main who is now a current-red-rank-survivor-main and I run DS every game lol. It's fun for survivors to have power like that. It's not fun for killer.
But again. You won't win the argument. Nobody wants to give away their fun in order to fix something that's broken for someone else. Good try though. I commend the effort.
You can win an argument with a sensible change. All the changes I've seen regarding DS either heavily punish the Survivor for doing anything other than getting chased, or create situations that either a Survivor or Killer can abuse.
Anytime those kinds of changes are suggested, you're going to get a backlash.
DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.
Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. [BAD WORD] survivor mains forget how many second chances they have.
Comments
And let them have ds for the endgame? Nah im gonna open it and eat it then catch up to you with my super speed chainsaw and down you again and put you right back on that hook. (Wonder why survivors want billy nerfed maybe because hes one of the only killers who doesnt care about ds)
Then it's obviously not the survivors fault if the killer is that short bus to tunnel 1 survivor while the rest focus on gens and escape. Let's not punish that 1 survivor that had the full attention of the killer during the entire trial.
Also let me remind you survivors complained about nemesis legion yet nemesis only activated when you stunned legion. So what did we killers say? Pre pallet. But no that wasnt good enough survivors had to get their way and now deep wound doesnt mean shiet. And hex ruin? Just find the totem. nerfed anyway because of survivors. So killers are the only ones who should adapt?
There you go, you solved an issue.
You chose do open it you got it and you didn't complain.
I thank you.
There is a big difference if you don't pick them up after downing them.
Killer main with almost 3k hours, but good try.
The only way DS feels useful now it's in the endgame or if the whole team has it (which for me it's rare). Is it abusable? definitely but is much more counterable now than pre-nerf DS. That [BAD WORD] to this day gives me nightmares XD.
I agree that the devs should make the change on only one person able to have it Or maybe make the timer go out much faster when another survivor goes on hook. DS is FAR away from being broken compared to the old version.
it's just facts. i think you see it the way you want to see it, not the way it is. because you and other salty killer mains want to tunnel without any issues. and if something is a bait, it's your comment. thank you, next :)
Passive aggression does not substitute for good arguments.
What's the difference between leaving them on the ground and leaving them in the Locker?
Leaving them on the ground still creates pressure and another survivor will have to stop what they are doing to pick them up so you'll have two survivors that are currently not doing gens (three if you find someone else).
If you leave them in the locker, they can leave said locker and go on to a gen immediately so potentially all survivors will be doing gens until you find somebody else.
As you can see...there is indeed a big difference.
The same as leaving survivor on the ground with no mither and without. First one just gets up and keeps doing their business. Except no mither has a broken effect and ds in the locker doesnt.
Anti-tunnel type perks like DS exist for the very reason of how you decided to play as killer. Take the stun and waste more of your time, or be much more productive and find someone else. Done deal.
I have a proposition: for a durtion of ds killer can see aura of a survivor that saved someone with ds. Done, accidental tunneling issue solved.
Even with no mither there is a difference. The survivor still has to spend 30 seconds to recover compared to immediately being able to leave the locker.
LOL. Crying for something thats is easily avoidable.
Let me guess: rank supersaiyan with more than 20k hours as killers with all of them P8. Right?
You can't win the argument for a DS change against people who have never been on the killer side with
Squad of identical people and you don't know who you are chasing.
Someone getting off the hook, pointing at you, then hopping in a locker in your face.
Someone repeatedly getting in and out of a locker over and over and over with loud noise notifications just to annoy you because you can't do anything about it.
Bodyblocking to use a BT hit, which then makes them the target of a chase, only to hop in a locker because you can't open it for a minute. So why not.
The problem isn't tunneling. The problem is the ability to abuse the perk despite what the killer does. Sure it fixed tunneling. But it causes other issues.
The solution? IDK. But it should fix tunneling without allowing bullying.
The perk description currently could be "do whatever you want for 90 seconds. As long as you are near a locker the killer will ignore you or you can stun him"
Which translates to
"You can be a prick in the killers face for about 80 seconds. As long as you are near a locker, the killer will ignore you or you can stun him to further your trolling"
It's just not fun on the killer side.
All of this from an ex-red-rank-killer-main who is now a current-red-rank-survivor-main and I run DS every game lol. It's fun for survivors to have power like that. It's not fun for killer.
But again. You won't win the argument. Nobody wants to give away their fun in order to fix something that's broken for someone else. Good try though. I commend the effort.
You can win an argument with a sensible change. All the changes I've seen regarding DS either heavily punish the Survivor for doing anything other than getting chased, or create situations that either a Survivor or Killer can abuse.
Anytime those kinds of changes are suggested, you're going to get a backlash.
What's is your definition of an anti tunneling perk?
DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.
Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. [BAD WORD] survivor mains forget how many second chances they have.
Yeah yeah, survivors need to run perks to counter the utmost cheap play, but killers should get it as easy as possible. just what i expected from you.
i mean it wouldn't be soo cheesy if ds was just 5-15 seconds shorter.
or just make grabs not activate the perk, but that's probably asking for too much.
Why should they remove it? It is a strategy
Possible change; "When not being chased, DS decays 3 times faster."
You force a killer to follow you (tunneling) to a locker and open it or stand there? Interesting view.
Most killers would, idk, just not follow you? And if they see you get in a locker, idk, [BAD WORD] off and find someone else?
I didnt know you could FORCE killers to open lockers. I'm gonna have to try that.
Which most killers know and will leave you on the ground. Even if you dont have DS.
[BAD WORD] that's even cooler