dude. I'm a killer main and I'll spell it out for you. If I see the obsession icon on at least one survivor, I refrain from picking up any survivor within the first 60 seconds after them being unhooked. If I pick them up before that and get DSs'd, then that's on me.
I have the feeling that you have no idea how punishing and unfair DS was before the rework, from the point it was released...jesus christ. Why do you have to be so annoying about this?
You are just as toxic as your name suggests. Really sad. Calling me a salty killer main when i play both.
DS is broken. If somebody uses DS on me because i go after the weaker animal i still get them 20 seconds later. Big deal. My job is to kill. Should not have gotten caught then should you?
I think what most killers wants is to get rid of cheese mechanics like hoping in a locker to force DS and the abuse of DS in endgame. I play both sides equaly and imo its not wrong that DS can be used before gens are powered, because in that case it fullfil its original purpose wich is prevent tunneling.. But after all gens are done and in EGC its a perk that gives you a free escape, like BT when you get unhooked. And that don't feel right at all if you ask me.
Its kind of crazy.. because if you look at DS and BT in this scenario its 100% logic that this perks should deactivate after all gens are powered/EGC and however its still here. I don't know what you guys think but when you look at things like this... the bias of the devs smells from miles away.
And don't misundertand me, i think that DS and BT in the endgame its equaly unfair like noed. And i would be very happy with a removed noed if they deactivate this perks in EGC. It's the most fair change they can make to the game right now. No free escapes.. no free kills.
You say this, but what you really mean is "just leave this survivor alone for 60s and don't do anything to interrupt their gen repair time." That is the problem with DS, slugging someone off the hook is not "tunneling" them, it's stopping them from doing a gen, and forcing their teammate to come get them up and heal them which is NOT TUNNELING. You really think that a killer should just leave an injured person alone when they come across them? DS should prevent an immediate rehook, which it does, it should not prevent the killer from interacting with you at all.
Personally I think DS should deactivate if the survivor starts working on a generator, cleansing a totem, healing a survivor (Self-healing or being healed by other survivors is fine and doesn't deactivate DS) or attempting an unhook. Possibly saboing. Working on a jigsaw box, snapping out of it, mending yourself, waking up from Freddy at an alarm clock (but not mending or waking up another player) or cleansing at a plague fountain is arguably fine.
If you're unhooking a survivor in my face and I grab and interrupt you while DS is up, (or down you right after the unhook) that's NOT tunneling.
If DS deactivated when doing those kinds of actions it'd still be an anti-tunnel perk so a killer can't just tunnel them down so they can't play, it's just if the survivor decides to continue to participate in doing the objectives or altruism before the 60 seconds are up (Again, they are allowed to be healed or self-heal) they forfeit DS.
DS would still be anti-tunnel but can't be abused as god-mode for 60 seconds which is what I dislike about it. I shouldn't be punished for an interrupt on a survivor unhooking someone or working on a hex totem.
"DS should prevent an immediate rehook, which it does, it should not prevent the killer from interacting with you at all."
Very true.. i think the fix for this cheesy locker+DS mechanic is as simple as make DS not work inside lockers. Then DS can work like a real anti-tunnel perk and not like a 60 sec inmunity of all kind perk..
I would agree with you. The abusive part would more so be if they were work on a generator, then hop in a locker any time you came close. At that point you're forced to take the stun or allow them to work on the generator unopposed. Though I would argue that the locker isn't the problem there.
Why should window tech get "fixed"? It is a skill full move that doesnt have any huge benefit. Its really risky thought, if you are smart enough you will hear the footstebs and get a easy free hit. That move grants alot of free hits and is overall not really usefull. It only works on less experienced Killer but with that argument you could say that 360 are op aswell...
How often does that happen? 80% of the time I don’t even get to use DS as most killers play around that and BT. Not to mention DS is 60sec which is not long at all, Scott’s mission for Locker DS into Head on into flashlight is as extreme as it can be and even that is a very difficult thing to achieve. Changing one method of forcing a DS stun based on extreme examples seems illogical.
if anything has to be changed with DS then imo it should be if you hook a second person then it deactivates if they are not downed. at that point you aren’t tunneling.
Not often, but in any case, you're arguing with someone who feels the same as you. I don't think the locker by itself is the problem, it's the fact that it stays active even after you start working on generators. I have no issue with it activating when you grab someone from a locker, personally.
A lot of you survivors are saying "stop tunneling" have y'all considered the fact that a killer can hook 2 other survivors and still get hit with DS?
Interruption actions (grabs) shouldn't trigger DS imo simply because you survivors force DS thinking that the killer will leave you alone, just to only DC or get salty in post game chat.
What about the scenario where the gen is next to the hook you're hanging from and it's almost completed. You get unhooked, you finish the gen as the killer rushes towards you and BAM, he hits you as the gen is completed.
Here's the problem with DS and the amount of second chance perk stacking you can do lets say i down my obsession and another guy and hook them both I'm not running an obsession perk so I know at least that guy probably has DS someone saves the obsession he goes and unhooks in my face with BT so now I hit the 2nd guy he has BT and possibly DS I hit my obsession he might have bt on him if he doesn't he has DS for sure which is now punishing me for his mistake but lets say I down him if I leave him he can unbreakable right back up and go do a gen, a totem, whatever AND STILL HAVE DS UP and that isn't taking into account his 3 or 4th perk, his teammates who can all run the same build, etc. with just 2 perks you have functional invulnerability that punishes the killer for your own mistakes and greed. I understand why these perks exist but as far as my own games in red ranks goes its an incredibly common scenario and makes the survivors play like idiots and they can usually get away with it.
Sounds to me like you opted to do a generator and put yourself back into the running. You aren't really being tunneled at that point. They're chasing you off a gen, not off the hook.
Comments
The same way survivors cleanse totems when there may not even be noed.
Well, GOOD survivors lol. Or greedy ones. I mean it IS 1k bp for a dull.
DS isn't just an anti tunneling perk, BT is far better.
When I run it I try to make sure it gets used just to waste the killers seconds being stunned.
I'm guessing BHVR are wondering how to nerf (buff) it again after toolboxes nerf (buff)
dude. I'm a killer main and I'll spell it out for you. If I see the obsession icon on at least one survivor, I refrain from picking up any survivor within the first 60 seconds after them being unhooked. If I pick them up before that and get DSs'd, then that's on me.
I have the feeling that you have no idea how punishing and unfair DS was before the rework, from the point it was released...jesus christ. Why do you have to be so annoying about this?
wasnt your opinion on ds that it was bad ?
because you quoted me and so you know what I'm talking about.
What other purpose do quotes serves?
DS should end the moment another survivor is hooked
Sorry. Yes. Right.
So then eat the DS like you said. Either go after someone else like they said OR do as you stated.
Yep, that's a point. Choice is you lose more or you lose less. In the end it's still a lose - lose, and that's what kinda sucks about it.
If they are giving you a free grab, just yank them out of the locker and get it out of the way. You don't want those DS around in end game anyway.
You are just as toxic as your name suggests. Really sad. Calling me a salty killer main when i play both.
DS is broken. If somebody uses DS on me because i go after the weaker animal i still get them 20 seconds later. Big deal. My job is to kill. Should not have gotten caught then should you?
We are looking into the potentially more abusive aspects and seeing what we can do, but nothing is confirmed yet.
I’m curious as to how hopping into a locker to make a DS play is abusive since it’s not forcing the killer to do anything
I think what most killers wants is to get rid of cheese mechanics like hoping in a locker to force DS and the abuse of DS in endgame. I play both sides equaly and imo its not wrong that DS can be used before gens are powered, because in that case it fullfil its original purpose wich is prevent tunneling.. But after all gens are done and in EGC its a perk that gives you a free escape, like BT when you get unhooked. And that don't feel right at all if you ask me.
Its kind of crazy.. because if you look at DS and BT in this scenario its 100% logic that this perks should deactivate after all gens are powered/EGC and however its still here. I don't know what you guys think but when you look at things like this... the bias of the devs smells from miles away.
And don't misundertand me, i think that DS and BT in the endgame its equaly unfair like noed. And i would be very happy with a removed noed if they deactivate this perks in EGC. It's the most fair change they can make to the game right now. No free escapes.. no free kills.
You're also not forced to: Hit the DS skill check, do gens and even playing the game! good argument
You say this, but what you really mean is "just leave this survivor alone for 60s and don't do anything to interrupt their gen repair time." That is the problem with DS, slugging someone off the hook is not "tunneling" them, it's stopping them from doing a gen, and forcing their teammate to come get them up and heal them which is NOT TUNNELING. You really think that a killer should just leave an injured person alone when they come across them? DS should prevent an immediate rehook, which it does, it should not prevent the killer from interacting with you at all.
Just do bones!
Sound familiar?
The problem is not eating an undeserved DS because you hook people too quickly.
The problem is eating a DS from a survivor WHO IS REPAIRING A [BAD WORD] GENERATOR!
This is the only problem. just this!
Personally I think DS should deactivate if the survivor starts working on a generator, cleansing a totem, healing a survivor (Self-healing or being healed by other survivors is fine and doesn't deactivate DS) or attempting an unhook. Possibly saboing. Working on a jigsaw box, snapping out of it, mending yourself, waking up from Freddy at an alarm clock (but not mending or waking up another player) or cleansing at a plague fountain is arguably fine.
If you're unhooking a survivor in my face and I grab and interrupt you while DS is up, (or down you right after the unhook) that's NOT tunneling.
If DS deactivated when doing those kinds of actions it'd still be an anti-tunnel perk so a killer can't just tunnel them down so they can't play, it's just if the survivor decides to continue to participate in doing the objectives or altruism before the 60 seconds are up (Again, they are allowed to be healed or self-heal) they forfeit DS.
DS would still be anti-tunnel but can't be abused as god-mode for 60 seconds which is what I dislike about it. I shouldn't be punished for an interrupt on a survivor unhooking someone or working on a hex totem.
@HollowsGrief
"DS should prevent an immediate rehook, which it does, it should not prevent the killer from interacting with you at all."
Very true.. i think the fix for this cheesy locker+DS mechanic is as simple as make DS not work inside lockers. Then DS can work like a real anti-tunnel perk and not like a 60 sec inmunity of all kind perk..
I would agree with you. The abusive part would more so be if they were work on a generator, then hop in a locker any time you came close. At that point you're forced to take the stun or allow them to work on the generator unopposed. Though I would argue that the locker isn't the problem there.
@Rivyn
Why should window tech get "fixed"? It is a skill full move that doesnt have any huge benefit. Its really risky thought, if you are smart enough you will hear the footstebs and get a easy free hit. That move grants alot of free hits and is overall not really usefull. It only works on less experienced Killer but with that argument you could say that 360 are op aswell...
How often does that happen? 80% of the time I don’t even get to use DS as most killers play around that and BT. Not to mention DS is 60sec which is not long at all, Scott’s mission for Locker DS into Head on into flashlight is as extreme as it can be and even that is a very difficult thing to achieve. Changing one method of forcing a DS stun based on extreme examples seems illogical.
if anything has to be changed with DS then imo it should be if you hook a second person then it deactivates if they are not downed. at that point you aren’t tunneling.
I'll agree with you there.
I'd Love to Trade NOED for BT or DS.
No free kills, no free escapes.
Not often, but in any case, you're arguing with someone who feels the same as you. I don't think the locker by itself is the problem, it's the fact that it stays active even after you start working on generators. I have no issue with it activating when you grab someone from a locker, personally.
A lot of you survivors are saying "stop tunneling" have y'all considered the fact that a killer can hook 2 other survivors and still get hit with DS?
Interruption actions (grabs) shouldn't trigger DS imo simply because you survivors force DS thinking that the killer will leave you alone, just to only DC or get salty in post game chat.
What about the scenario where the gen is next to the hook you're hanging from and it's almost completed. You get unhooked, you finish the gen as the killer rushes towards you and BAM, he hits you as the gen is completed.
Happens to me quite a bit.
Here's the problem with DS and the amount of second chance perk stacking you can do lets say i down my obsession and another guy and hook them both I'm not running an obsession perk so I know at least that guy probably has DS someone saves the obsession he goes and unhooks in my face with BT so now I hit the 2nd guy he has BT and possibly DS I hit my obsession he might have bt on him if he doesn't he has DS for sure which is now punishing me for his mistake but lets say I down him if I leave him he can unbreakable right back up and go do a gen, a totem, whatever AND STILL HAVE DS UP and that isn't taking into account his 3 or 4th perk, his teammates who can all run the same build, etc. with just 2 perks you have functional invulnerability that punishes the killer for your own mistakes and greed. I understand why these perks exist but as far as my own games in red ranks goes its an incredibly common scenario and makes the survivors play like idiots and they can usually get away with it.
Sounds to me like you opted to do a generator and put yourself back into the running. You aren't really being tunneled at that point. They're chasing you off a gen, not off the hook.