Oof, you're such a survivor main. Of course, Ruin wasn't needed for the whole match, but it was needed to gain an early game, which is vital for a lot of killers. Now after the Ruin nerf survivors learned that sticking to gens leads to a good outcome, so on big maps and medium ones with M1 killers gens pop insanely fast, you may literally loose 3 gens if you just become unlucky and survivors decide to split up. Usually you just loose 2 at the beginning but still. Putting pressure isn't a thing here when survivors do not afraid of a killer and immediately go back to a gen.
(The problem, like, existed in the game for a long time but before the Ruin nerf most survivors were stupid enough to waste a lot of time on useless activities instead of fixing gens.)
I've been rank one killer every season for 3 years and have never ran ruin, it's a trash perk, sorry that Survivor main is better at killer than all the killer mains
Thanks! I know you've already said a lot, but is there any chance you can tell us whether those mid-chapter changes are based on PTB feedback or general feedback? Or both?
@Almo Legions problem was not just about FF itself, Legion lacks highly of lethality, thats something that makes the Killer extremly unfun. Also alot of players complained about the stun after missing a hit in FF. Both of these mentioned problems where not adressed at all and these are problems that were ALOT more often requested. Also you guys said that you wanted to take a look into the addons of Legion, you guys just changed 1 single addon and adjusted slightly some already fine addons but the most problematic addons like Franks Mixtape, Susies Mixtape or Deep wound study that all of them has no use for the Killer were just ignored.
Besides many many Legion things.. what about nurse feedback? Many to almost all players were not happy with the nurse cooldown but you guys still pushed it through and now are ignoring her bugs that make her play more frustrating then she already was?
The point is you can still play optimally enough to safe pip against strong parties and pip on not-so-good survivors if you're playing as an M1 killer. So I'm not sure what you're trying to say here, rank means skill? Even Peanuts stated that it's more about time you spent during a season. I've been reaching both survivor and killer red ranks for those 3 years as well and, as for survivors, my teammates just start those gens non-stop (if matchmaking decides to toss some rank 1-2 survivors) and I've never seen this happening THAT often. So you either keep a blind eye on the issue or... I don't know...
No I'm saying I've never struggled as a killer without ruin, and apparently the only killer on this forum capable of ranking up without ruin, I know rank 1 doesn't correlate to skil, but you still have to do well to rank up, so if you're all still ranking up... you must be doing something without ruin, no?
Kinda but you forgot about broken matchmaking after the Ruin nerf which can give you 2 red ranks, 1 green rank and 1 yellow rank. That's totally a win for a good killer because, let's be honest, as a survivor reaching red ranks doesn't mean skill but staying at low ranks certainly does mean the lack of it. And that was happening for so long that NOT to rank up as a decent killer who plays often seems impossible.
3 years ago many-many-many survivors didn't know about infinites, couldn't loop and just dropped pallets on their way. Previously survivors didn't pay that much attention to gens but know they went: "K, since Ruin is gone I think I can sit here and do it peacefully... Wow, it's so good, other guys fix gens as well, we leave that Plague no time to do anything, that's effective! How didn't we thought of that before??"
Honestly, you can keep playing the victim, and talking about infinites and pretending they still exist, that shows me how you look at this game by calling things infinite. I'll continue to decimate on both survivors & killer side and not coming to this forum to get my hand held.
In case he doesn't get the chance to respond, I think it's safe to assume the answer is, at least mostly, "general". Any changes based on PTB feedback would generally be made when the associated patch goes live, or in hotfixes shortly thereafter. It would be unusual to wait until the next major patch to implement changes based on feedback from the previous PTB.
Sorry, English isn't my mother tongue. I didn't mean to say that infinites are still in the game. They used to be present in the past and despite that there were a lot of survivors who didn't know how to run them though it was really easy. And I'm not playing victim, I just don't agree with couple of things you say and I try to give the reasons why I don't agree.
(In all my honesty, I look through a lot of threads here and 80% of the time you take survivor side instead of being in the middle ground. Maybe I got your last sentence wrong but are you sure you decimate both sides?)
I take the "survivor" side because almost all of killer complaints are due to their lack of skill in the game, every "killer" main on this forums who's gameplay I've seen have played terribly, I've never seen a video from someone on the forums where they actually play well.
Comments
Oof, you're such a survivor main. Of course, Ruin wasn't needed for the whole match, but it was needed to gain an early game, which is vital for a lot of killers. Now after the Ruin nerf survivors learned that sticking to gens leads to a good outcome, so on big maps and medium ones with M1 killers gens pop insanely fast, you may literally loose 3 gens if you just become unlucky and survivors decide to split up. Usually you just loose 2 at the beginning but still. Putting pressure isn't a thing here when survivors do not afraid of a killer and immediately go back to a gen.
(The problem, like, existed in the game for a long time but before the Ruin nerf most survivors were stupid enough to waste a lot of time on useless activities instead of fixing gens.)
Hm. Uh-huh. Yeah.
Okay Almo wanna prove the dev team listens to the community.
Dwightstache. Just a full on Dwight Mustache for best survivor.
If you do that I'll know for sure the dev team listens to the community. There's no other way to prove it. No other way.
Edit: some may point out there is already a Dwightstache. That is not enough however. We need MOAR Dwightstache.
I've been rank one killer every season for 3 years and have never ran ruin, it's a trash perk, sorry that Survivor main is better at killer than all the killer mains
Of course
You seen the ruin and legion nerf?
Thanks! I know you've already said a lot, but is there any chance you can tell us whether those mid-chapter changes are based on PTB feedback or general feedback? Or both?
@Almo Legions problem was not just about FF itself, Legion lacks highly of lethality, thats something that makes the Killer extremly unfun. Also alot of players complained about the stun after missing a hit in FF. Both of these mentioned problems where not adressed at all and these are problems that were ALOT more often requested. Also you guys said that you wanted to take a look into the addons of Legion, you guys just changed 1 single addon and adjusted slightly some already fine addons but the most problematic addons like Franks Mixtape, Susies Mixtape or Deep wound study that all of them has no use for the Killer were just ignored.
Besides many many Legion things.. what about nurse feedback? Many to almost all players were not happy with the nurse cooldown but you guys still pushed it through and now are ignoring her bugs that make her play more frustrating then she already was?
The point is you can still play optimally enough to safe pip against strong parties and pip on not-so-good survivors if you're playing as an M1 killer. So I'm not sure what you're trying to say here, rank means skill? Even Peanuts stated that it's more about time you spent during a season. I've been reaching both survivor and killer red ranks for those 3 years as well and, as for survivors, my teammates just start those gens non-stop (if matchmaking decides to toss some rank 1-2 survivors) and I've never seen this happening THAT often. So you either keep a blind eye on the issue or... I don't know...
No I'm saying I've never struggled as a killer without ruin, and apparently the only killer on this forum capable of ranking up without ruin, I know rank 1 doesn't correlate to skil, but you still have to do well to rank up, so if you're all still ranking up... you must be doing something without ruin, no?
I think "BHVR Read" just applies to a thread you created, not to comments
Kinda but you forgot about broken matchmaking after the Ruin nerf which can give you 2 red ranks, 1 green rank and 1 yellow rank. That's totally a win for a good killer because, let's be honest, as a survivor reaching red ranks doesn't mean skill but staying at low ranks certainly does mean the lack of it. And that was happening for so long that NOT to rank up as a decent killer who plays often seems impossible.
did you miss the bit where I said for the passed 3 years? 3 years I've never ran ruin and always been in the same position I am now.
3 years ago many-many-many survivors didn't know about infinites, couldn't loop and just dropped pallets on their way. Previously survivors didn't pay that much attention to gens but know they went: "K, since Ruin is gone I think I can sit here and do it peacefully... Wow, it's so good, other guys fix gens as well, we leave that Plague no time to do anything, that's effective! How didn't we thought of that before??"
What's the process of creating ideas and mechanics? Leadership approval? Tech limitations?
Honestly, you can keep playing the victim, and talking about infinites and pretending they still exist, that shows me how you look at this game by calling things infinite. I'll continue to decimate on both survivors & killer side and not coming to this forum to get my hand held.
In case he doesn't get the chance to respond, I think it's safe to assume the answer is, at least mostly, "general". Any changes based on PTB feedback would generally be made when the associated patch goes live, or in hotfixes shortly thereafter. It would be unusual to wait until the next major patch to implement changes based on feedback from the previous PTB.
Sorry, English isn't my mother tongue. I didn't mean to say that infinites are still in the game. They used to be present in the past and despite that there were a lot of survivors who didn't know how to run them though it was really easy. And I'm not playing victim, I just don't agree with couple of things you say and I try to give the reasons why I don't agree.
(In all my honesty, I look through a lot of threads here and 80% of the time you take survivor side instead of being in the middle ground. Maybe I got your last sentence wrong but are you sure you decimate both sides?)
If they listened to all feedback, survivors would load up the game dead with the exit gates already opened.
I take the "survivor" side because almost all of killer complaints are due to their lack of skill in the game, every "killer" main on this forums who's gameplay I've seen have played terribly, I've never seen a video from someone on the forums where they actually play well.
Ok that clears a lot up thanks for responding
They only listen to feedback that has minimum impact on the game.
Anything that threatens the status quo is ignored.