Things that have to go
Greetings, since i am on the edge to drop dbd(easy as thant, if i had an alternative i would leave for good) i will try to make some suggestions to calm down my nerves and make me believe i try everything to save the thing i liked so much(yes we all now, that they give a ######### about those things, since they know better than those stupid idiots we users are)
- The mindset that losing 2 gens in 2 Minutes is anyway okay: Just block all Gens for 2 Minutes and reduce the Gens you have to repair to 3. No one have to be frustrated about your poor early game balance anymore, since no one will realize it anymore. Works like hiding ranks and swf. Should be your thing, not?
- SWF and certain perks like Object of Obsession and items like Maps. The communication linked with this things are just completly busted and unfair towards solo survivors. So just make the killer and all his belongings visible to everyone, if the perks or items are used. So more balnce between swf and solo and killers dont have to rage over the abuse of perma visibility on swfs, since this always be the case and they can finally git gud and work around this!
- Finishing the gen in the killers face. THis is an extreme source of stress, while your a on the climax of the heartbeat, immersed in readlight to push the last 10% of the gen with your mates. And if you think to the killer who have to fear that he just got locked in a grap animation for nothing and is extremly stressed, since he have to push those 2 others away, even if it is completly senseless since the last one will faster return than you can recover from the hit, just give a 10% repair shock if some gets hitted close to thje gen. THis will end the misery for everyone just quicker.
Okay, now seriously. Starting a game and losing gens, whatever you do or not do, even if you have maybe a "game" later(but mostly because the survivors manage to 3 gen themselves hard) the games are unfun, win or lose. It is just stress, because it isnt just feeling unfair, it is unfair. I thing Ruin like it was should be always be active. Skillchecks should have a meaning. And since you think it is to much random, just trigger one skill check randomly all 10% for everyone on the gen and always when you start working on a gen. You can even hardcount the progression-skillchecks for this, so if you fail everything there wont trigger again when your progress dropped after a bad skillcheck(or killer kicked the gen for regression).
And the other, completly unfair thing are all the detection perks for swf. The communication between the mates just brake all ingame mechanics. Being coordinated and giving informations about getting chased, seeing a totem, etc. should be enough. Be in a swf group should lock all detections perks. It is over the top and make balance with solo impossible.
And the last thing is what i hate personally the most. Repairing gens just in your face. It just shows how much disrespect there is towards the killer role. Usually it only happens with swfs, since they are confident enough but even a solo guy who just pushes through the last % while you slashing his back gives you just an awful feeling of imnpotence. It just shows how powerless the killer really is. For the duration of the speedboost after a hit, you shouldnt be able to repair a gen.
At the moment there isnt really a meaning for being injured anyway. I run iron will as survivor and just give a ######### about being injured. it just let me utilize my dead hard better. Action speed should be reduced by 30% or even more if your are injured. This would make healing much more necessary, what will slow down the game a little bit(and give pressure gens finally more of a meaning than a bad meme)
And im pretty sure if this is adressed you can finally work against slugging and camping, which destroys the fun for a single survivor, too. Like default unbreakable and BT(in hookstage 2) outside the EGC. Fixing this in the current state will just crush the balance more. But i can say getting slugged or camped makes a game to a complete waste of time, especially as a solo player