DEATHSLINGER NEEDS A NERF
Deathslinger is like a huntress that doesn't have to go to a locker to reload. Huntress could just throw hatchets at you until she either downed you or got close enough to M1.
My experience with Deathslinger:
In my experience I drop a pallet, he hits me across the loop (window, pallet or low obstruction), reels me in and I am now injured. Regardless whether I stay or move to another loop, he shoots me again (across the pallet and reels me in). Now I am downed and being hooked.
If i am far away from him, he runs me down while shooting at me. If I dodge the harpoon, he gains ground on me and eventually either harpoons me across the loop or M1s me when he gets close.
If he would have to reload somewhere or if the harpoon traveled a little slower to give some reaction time, it would give survivors a chance to dodge.