Home Feedback Feedback and Suggestions
Due to latency issues in the PTB, we have decided to postpone the server hit validation test until after the update releases on the live version of the game. We will let you know when the test will take place as soon as we can. Thank you all for your patience.


Deathslinger is like a huntress that doesn't have to go to a locker to reload. Huntress could just throw hatchets at you until she either downed you or got close enough to M1.

My experience with Deathslinger:

In my experience I drop a pallet, he hits me across the loop (window, pallet or low obstruction), reels me in and I am now injured. Regardless whether I stay or move to another loop, he shoots me again (across the pallet and reels me in). Now I am downed and being hooked.

If i am far away from him, he runs me down while shooting at me. If I dodge the harpoon, he gains ground on me and eventually either harpoons me across the loop or M1s me when he gets close.

If he would have to reload somewhere or if the harpoon traveled a little slower to give some reaction time, it would give survivors a chance to dodge.



  • mouse0270mouse0270 Member Posts: 534

    If a huntress hits you twice, you are down. In almost all cases where a deathslinger can hit you a huntress hatchet can also hit you. Actually a huntress hatchet can hit you across the map. If he hits you will you are injured and is unable to down you, you don't go down, unlike huntress you would be down.

    Death slinger suffers a 1.5 second delay on a missed show before being able to fire again, he also suffers a 4 second penalty anytime his chain is broken in which he doesn't release it.

    I am unable to confirm this, but I believe his hitbox for his harpoon is smaller than that of the huntress hatchet. I can't confirm this, its more of a feel, as I've played a lot of huntress and am often shocked when I miss a hit with him that I am confident would have hit as huntress.

    Basically he isn't guaranteed to down you and suffers a penalty when he fails to down you well using his power. Huntress does not have this same issue. If you wanna nerf his ability to shoot, you need to buff him by removing some of his drawbacks to using his actual power.

    Keep in mind, stunning him by breaking his chain is almost twice as long as it takes him to drop a pallet. If I remember correctly breaking a pallet takes like 2.5 seconds, the stun is 4 seconds.

  • ChriskoChrisko Member Posts: 119

    Currently Rank 4 survivor but have been Rank 1. Did you have something relevant to say or just trolling.

  • ChriskoChrisko Member Posts: 119

    I agree with you and Oicimau that he has trouble with map pressure. I would be ok with a buff there.

  • DBD78DBD78 Member Posts: 651

    Practice playing the game that is the key for you. If you are a good survivor all killer problems vanish.

  • xEaxEa Member Posts: 1,617

    He does not need a nerf, he simply need some changes.

    Give him more mappressure, but nerf his chase potential.

  • PokemonGOPlayerPokemonGOPlayer Member Posts: 154

    Immagine proposing a nerf for one of the botton 3 Killers

    Bait post

    If not a bait post stop running in the open, a ranged Killer cannot be looped like the others but you should know since the requirement for reaching red ranks is playing a lot, that's why I'm assuming this is bait, sheer incompetence.

    Break line of sight and do gens.

    Also, really tired of these "nerf Deathslinger because people know how to aim" posts.

  • HoodiedHoodied Member Posts: 9,530

    Huntress is a better Deathslinger, so you want to nerf her too?

    Yes Huntress needs lockers for reloads but she can have up to 8 hatchets with the right add-ons, she can also have up to 3 hatchets when using her UR add-on "Iridescent head", which makes her hatchets to 2x the normal damage

    DeathSlinger has 1 shot, but can reload after every shot and the reload cannot be canceled without being stunned. His UR add-ons are not the best, with his best being iri coin imo. He is also punished heavily for missing.

  • NursesBootieNursesBootie Member Posts: 1,228

    I thought if it would be good to add a small wind-up and a scoping notification for him in exchange for 115%. It would lower his chase potential for map pressure. (something like that would help huntress too imo btw)

  • CashelP14CashelP14 Member Posts: 2,120

    He doesn't need nerfed. Against good teams he struggles due to his map pressure.

    For how weak he is in map pressure he needs to be strong in chases which I think is good. If you play against him similar to clown (aka drop pallet sooner than on normal killers) then you should get a 4k escape.

  • NanglaurNanglaur Member Posts: 13

    He needs to have a little delay on the aim, I dont think he is op but the fact that you can just aim in and out without any delay is just dumb.

  • DreamnomadDreamnomad Member Posts: 2,671

    Deathslinger does not need a nerf in any way shape or form.

  • BlueberryBlueberry Member Posts: 6,280

    He needs buffs.

  • K1LLR0CKNR0LLK1LLR0CKNR0LL Member Posts: 157

    Deathslinger is fine the way he is. Learn to play against him just like every other killer. He has plenty of counterplay.

  • Stitch7833Stitch7833 Member Posts: 632

    you probably need to get better, dont mean that in a horrible way but in no regards is this killer OP or too strong. hes new learn to counter him its not too hard, he cant down you at most loops especially when the pallet is down, dont forget he`s 110 speed, use tht against him and get distance. saying youre rank 1 means nothing anymore, rank is pointless right now due to it being way to easy to pip as survivor, i see rank 1`s miss skill checks, go down in 5 seconds. against a good team he`s not very strong at all and i have yet to meet one who i thought otherwise

  • K1LLR0CKNR0LLK1LLR0CKNR0LL Member Posts: 157

    No he doesn't. They just nerfed his ads turn speed on console. Giving him a delay would make him dogshit because quick scoping is now his best way of getting hits on console. Also adding a delay would make him worse than old Freddy. The survivor would always have the upper hand against him. That's not how a killer power is supposed to work. That's why Freddy was reworked in the first place.

  • Legionmain0517Legionmain0517 Member Posts: 34

    Except adding a delay to his ADS is going to make him even worse than he already is. So what if he can quickscope? Its not like he can instant down you without any effort. He's a 110% Killer because his power was consider too strong to have base movement speed, not to mention alot of his actions with the gun cost him time and speed. Good survivors can constantly break line of sight using his movement speed against him too, so he actually NEEDS this nearly instant ADS speed if he wants a chance to hit anything.

    On a side note, have you actually tried to quickscope with the Deathslinger? It's not as easy as it looks, considering you have to account for survivor movement, which can be incredibly erratic. Not to mention the hook's tiny hitbox....

  • K1LLR0CKNR0LLK1LLR0CKNR0LL Member Posts: 157

    Plus the fact that it has limited range and you have to center the surv before firing which can be very difficult if they are constantly wiggling and spinning.

  • NanglaurNanglaur Member Posts: 13

    I think is pretty easy to aim with him, and thats why I think he needs a little delay to aim in, but whatever

  • Eye66Eye66 Member Posts: 759

    He's cool but feels rather bad, definitely needs a movement buff or something

  • InTheBushes321InTheBushes321 Member Posts: 66

    Okay, you're probably bad then.

    First of all, Deathslinger (hereafter DS) 's power is way worse than Huntresses. The projectile is way harder to aim, and the hitbox is bugged to [BAD WORD]. There are YouTube videos of people shooting someone center mass and nothing happening all over the place, and that [BAD WORD] happens to me several times, every time I play him.

    Also, because of the recoil and reload, it's easier to lose sight of your target. You are almost always reloading mid-chase, whereas Huntress has usually finished chase when she reloads.

    He is hard countered by mid-long loops, and some small loops. Huntress just hits over them. Any situation where you can hit with DS at a loop, Huntress can hit and down. He usually can't.

    Also, survivors have way more control over his power than him. His power is useless at Max range, and even mid range if there's an object in the way.

    So yeah. Huntress is much better than DS; you're just wrong if you say otherwise. He is piss-easy to go against, and if you're losing a lot, you are playing incorrectly. He doesn't need a nerf; he's already crap.

  • Legionmain0517Legionmain0517 Member Posts: 34

    He's easy to aim with if you hardscope properly, but you cant just round corners and quickscope to get easy hooks or anything. That takes quite a bit of practice to do. Maybe you play a lot of shooters and think he's strong, but not everyone plays shooters and for all intents and purposes, he is not all that strong. His greatest asset is the fact that he can down survivors fast with proper play, but this does not stop generators from getting done. He's always on the clock as a Killer, even more so than other Killers.

  • BigBrainMegMainBigBrainMegMain Member Posts: 2,734

    lol you're all saying he's fine as I'm watching one of the best DBD players refusing to play survivor because he doesn't want a Deathslinger match.

  • BeHasUBeHasU Member Posts: 525

    Have you ever tried to play with him? He's completely trash, huntress is 10 times better than him.

  • ThisGuuy83ThisGuuy83 Member Posts: 1,204

    I think you meant buff, because he's some donkey Doo right now. He has nothing for map pressure, harpoon shot is iffy, he walks slower, can't down you with his power, and can be looped very easily. He's gonna become the king of getting gen rushed...

  • BigBrainMegMainBigBrainMegMain Member Posts: 2,734

    They need to remove his Bloodlust after he shoots.

    You constantly GAIN Bloodlust if you miss your shots.

  • MamaEagleMamaEagle Member Posts: 113

    Agreed, if anything that may need balancing I think he should be slowed down a bit and his accurate shots that are landed be more rewarded. Can't tell you how many times I see a Deathslinger just run around swinging at the survivors instead of shooting because it's harder to do. In fact what's sadder to admit is that I know more people who lose to him if he never shoots than the other way around.

  • Babyyy_BoyyBabyyy_Boyy Member Posts: 166

    This killer definitley needs a nerf. All you killer mains are saying he needs more map pressure but ignore the fact how broken his terror radius is and the fact that he can end a chase in 3 seconds if he has save the best for last and can shoot threw the tinest cracks, bait out dead heard, dosen’t need to leave a chase to reload and still manage to down someone. Yup let’s Buff him right?

Sign In or Register to comment.