The new content from Demise of the Faithful is available immediately in the in-game store. DLC is available on Steam / Playstation Store EU / Playstation Store NA / XBOX
Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
Dead by Daylight Text Roleplay
To follow is the list of common role-play rules that every role-player should understand and follow.
Do Not God-mod
God modding is when a character features god-like abilities, such as invincibility, mind control, or other unrealistic powers that might not fit with lore. Another form is when your character does something impossible that could kill them.
Example: Eric would grab the sharp edge of the sword with his bare hand, not having his palm or fingers cut in half.
Another example: Luke would punch his opponent chest, despite it being covered with armor, it would break through and impale him despite not having any enhancement, or claw on him.
Do Not Meta game
Meta gaming is when a player applies out of charter retrieved information to their in-character, such as having information that only several in-characters players knows, and you obtained it without having your character there, or by just hearing it from others out of character.
Example: A player watches a role-play about a secret item, that only they would know. That said player would enter a role-play with them talking about the items, which he doesn't know of.
Do Not Auto (Auto hit, Auto walk, etc)
Auto is when a player performs an action without giving the affected players a chance to respond to those around him. More advanced role-players will go into detail with their actions and emphasize their attempts.
Example: John grabs the target by the neck and kisses them.
Do Not Power-play
Power-playing occurs when a player operates someone's character without the other player's consent. The most blatant example of this would be a player writing, "Your character falls off the cliff when he walks up to it." As you can see, you take active control of what the other character does. Not only is this not fair to the other player, but it's also discouraged because often players will misconstrue the behaviors and personalities of characters they didn't design. Power playing goes into more subtle situations, however.
Saying, "Sally charges towards Jack so fast that he wouldn't be able to react enough to avoid it," can also be considered a violation of this rule since Sally's player has controlled Jack's abilities, possibly in a way that doesn't accurately represent his character.
Do Not Play Mary-Sues or Gary-Stus
A Mary-Sue is a specific kind of character that has a lot of feats, and no flaws. A Mary-Sue is any character (of any gender, age, race, or species) who fits this description:
A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in any ways.
Do Not Roleplay Sexual Situations and Actions
This is an online forum with no age of consent laws or restrictions currently in place. That means you have to keep it PG-13. If you have to remove clothing/change clothes/ take a shower/ go to sleep....etc......Do Not Describe anything sexual. Be mature individuals. Fade the scene to black, skip scene, or just steer clear of it please.
Role-play is about creativity and while these rules are not just needed they can at times during very deep and important role-play points be a bit constricting. That being said, like many things in life the rules of role-play are not the be-all and end-all. It takes skill and knowledge to know when one can bend one of the above rules to affect a role-play in a positive manner, this is usually done in small groups where the people involved know what they are getting into and are okay with it.
Always keep in mind that the purpose of role-playing online is to have fun - for everyone, not just yourself.
Follow the Forum Community Guidelines
Character Creation guide can be found HERE
"I could barely believe my eyes. No, it must be a trick of this hellish nightmare I'm trapped in. Soft white wings of pure moonlight appeared tucked away in one of the most darkest corners of this maze. Upon attempting to inspect the peculiar object, it fluttered as if alive and then dozens of bright wings flapped about me spreading feathers everywhere. I knew I should of been afraid. The beast would surely see this and be on me in moments. I couldn't tear my eyes away from the unusual spectacle however.
A tap on my shoulder startled me and I turned to see the small Asian boy that I noticed would follow me periodically around these "trials". I smiled and pointed back to where the mess of feathers and vanishing wings should be, eager to show him of my discovery. Not a single feather was there. No sign of the strange wings. Nothing to even mark they were ever there at all....nothing....except for the memory of something that shined like hope against all the darkness i have become accustomed to. Hope? Or Madness? I'm still unsure."
~Dr. Jennifer Yarrow
"The wings began appearing in random places from then on, almost taunting me and the other people I met around the darkly lit flames of the campfire. I would see a few of them sketch in the dirt an assortment of wings attached to a central mass. This must be "It's" new plan. Drive us mad with hope, and then snatch it away...sending us into debilitating despair. That was until a "Daniel Bates" managed to grab a single glowing feather. Whispers and rumors spread slowly between everyone. Daniel never came back. Two people supposedly saw him leave one of the trials, carrying a brilliant white feather and that was it. No more Daniel. He may of just gotten lost in the fog, many people do. But I wonder...is it wrong to have hope?
~Dr. Jennifer Yarrow"
"I can't believe my eyes. I was free! I awoke in the woods outside my family's cabin. I've never raced up those stairs so fast. The door was locked, but thankfully the spare was still hidden in it's usual spot. I called out for my Mother and Annete. Only silence greeted me back. Where could they be? The car was still in the drive. I took a shower for the first time in forever, and crashed on my bed. I slept for awhile. Suddenly I awoke, something was wrong. I felt eyes staring at me from my window across the room. I bolted off the bed and saw in the fading light a black shape with red eyes staring at me from the windowsill outside. A crow, with malicious crimson eyes was observing me intently. I crossed the room and threw up the window, shooing the bird away. I had no reason to worry, why should I? This cabin always had a problem with birds after all. I started to close the window and check to see if my family had gotten in....that was when I saw it. At the edge of the woods, and staring at me, was "her". The sight of the Beast confirmed what the crow couldn't for me. The nightmare wasn't over. I wasn't safe. Despair and fog closed in like the fear inside my mind."
~Dr. Jennifer Yarrow
"I don't understand. I thought I was in New York's countryside. And yet, I know I ran past what looked a lot like a southern plantation house. Up ahead in the fog, my eyes beheld the Eiffel tower and what looked unmistakably like Paris. I knew it was too good to be true. The nightmare isn't over and the Beasts still track me through the fog and shadow. The rules have changed somehow. I don't understand. No more hooks or generators can be seen as I run past. There must be a way to stop this. A way to get home. To my real home. I fear I will never figure it out before the darkness claims me."
~Dr. Jennifer Yarrow
Characters will awaken near their "home" or the place they called home.
Characters will originally believe they are Home, but will come to the realization that something is wrong, and realize the "Trials" are not over.
Characters will not be able to find standard hooks or generators. No exit gates currently, just a giant mass of different areas from around the world connected to the survivors and killers alike. Fog fills every nook and crevice, attempting to confuse and confound it seems. Figuring out where to go and what to do, is only part of the mystery surrounding our characters.
Survivor group 1:
Chris and Johnathan ran into each other figuratively and literally on the city road. Neither one injured too badly, Chris may have some bruising. A store alarm was triggered near the couple by Mike.
Woke up in 'Atlantic City' and started wandering about.
Spotted her first prey and is stalking him.
Chris felt the grass and weeds beneath him, the smell of the forest singing to him as the wind swept gently past. "Ugh, Was I not just running from that crazy maniac? I feel dizzy and light headed." He thought to himself while slowly opening his eyes.
A cheerful and happy sight greeted him. A brightly lit blue sky, surrounded by the familiar trees of Georgia. "Why does this look familiar?" Chris asked the wood. Not expecting an answer, he trudged onward, trying to get his bearings.
After walking for a bit, Chris found his way onto a dirt road, one he knew like the back of his hand. "Oh, sweet Christmas cookies! Please let this be real." He exclaimed as he lengthened his pace with renewed vigor.
It didn't take long for a small town to come into view and Chris's family house to appear on the horizon. "Last house on the left...!" He shouted chuckling to himself over his own little joke.
Jumping up the stone porch steps, and swinging the faded metal screen door open, he shouted at those inside. "Mom! Judy! Are you guys in there?! It's me! Chris! I'm coming in!"
He opened the door and walked inside. The house was deathly quiet and the air conditioning was off. Stopping long enough to turn that on, Christopher wandered through his house, hunting for his loved ones.
After realizing they clearly were not home, Chris decided his mom and sister must be visiting some relatives. Jumping on his mountain bike he begged his mother for one Christmas year, he headed toward the rest of town, hoping to spot someone, anyone that could prove he wasn't dreaming.
(Out of Character: Alright, at this point...another character can post in and then either have things happen near their home, wander into Chris, or something completely new. Be creative and have fun.)