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I stacked the deck, and felt bad after.

KwikwittedKwikwitted Member Posts: 609

So as the title implies, this is a story all about frustration and anger, turning to sadness and regret.

So today I decided I was going to play some games using the Nemesis and Dead Man's Switch combo cause I had seen the OhTofu video and thought it would be interesting to try it. Play about four games, get Coldwind Farm every, single, bloody, time. Oh and I'm not talking rancid abattoir by the way or something with at least some decency to it, I'm talking two rotten fields, and two fractured cowsheds. Dear god in heaven do I hate corn maps. So two losses and two draws in and I realize that this perk combination while interesting has too many weaknesses.

  1. Once survivors realize what you are doing, they will just treat you like Clown or Doctor and drop every pallet early which eliminates the chance of using Nemesis to get your chase target as the obsession.
  2. You still have to chase survivors off the generators in order to get the effect, very easy on someone like Freddy with Class Photo, but not so much with other killers.

So after four games of struggling and sweating my way to two depips, it was the last game of the night, so I said "screw it, I'm winning this one".

I will preface this with saying I have an unhealthy fixation on rank in this game. I know it means nothing to the average player or even most players, but I like being at Rank 1. There's something about it and I take pains to get there every single month. So when I lose two pips I usually break out something on the strong side to re-balance the universe as it will. Sometime it's forever Freddy, sometimes it's Tombstone piece Myers, sometimes it's even Iridescent Button Legion. Today, it was Freddy's turn.

I brought out Freddy with a Hawkins Laboratory map offering, a red paint brush, and swing chains. Oh yeah, someone's in for some pain. I run BBQ and Chili, Thrilling Tremors, Pop Goes the Weasel, and Brutal Strength just to rub salt into how bad this will be.

Queue into the game, and proceed to Demolish the ever loving hell out of the four poor bastards who got put into the game with me. They get two generators done, total. Now to their credit, only one survivor decided to die early, and that was the Claudette on the second hook even. The Kate, Dwight, and Jane bless their hearts stuck it out to the end. Jane's the first to die, and with three left I started picking chases to maximize hooks, I'm getting a double pip for this if it kills me, the Claudette screws me out of one hook but I alternate on the Kate and Dwight until only the Kate is left, I catch her near the exit gate after closing the hatch and it's over. 4 Iridescent Emblems, Merciless Killers, Rank 1 restored.

And then it happens, I get to the endgame, feeling good, and I see it, one green rank survivor, one purple rank survivor, and two rank 4's. Oh no.....I immediately make this face.


I apologize to them, I didn't mean to, I'm so sorry, it's just four games in a row of Coldwind Farm and.....I just hit upgrade and go to the bloodweb, ashamed and embarassed.

This game can turn you into a monster.

Thanks for reading.


Disclaimer: So to be completely fair it wasn't red paint brush and swing chains, it was a pill bottle and a jump rope, but I thought red paint brush and swing chains were better for dramatic effect.

Comments

  • BigBrainMegMainBigBrainMegMain Member Posts: 2,734

    Oof, I get that feeling as well.

    It's okay though, some understand and some have fun.

  • NursesBootieNursesBootie Member Posts: 1,228

    I knew that "Dead Man's Switch" will be crap the second they announced it. It should trigger after every hook imo.

  • KwikwittedKwikwitted Member Posts: 609

    With Nemesis you can basically do that since it switches the obsession, but you have to also get stunned.

    When I was running it I went with BBQ and Chili, Nemesis, Dead Man's Switch, and Enduring to limit the pallet stun.

    Was a fun experiment, just didn't work out, so back to thrilling tremors it is.

  • NursesBootieNursesBootie Member Posts: 1,228

    Yeah, but thats the main problem of that build. You need to get stunned and you need anothet perkslot for a perk, that gives questionablr value.

  • KwikwittedKwikwitted Member Posts: 609

    Yeah, that turned out to be the make or break issue I found, particularly because once survivor knew what was up they would never stun me again, just dropped pallets early as if I'm playing Clown or Doctor.

  • Steve0333Steve0333 Member Posts: 529

    How is that stacking the deck? You just played against bad survivors with a decent killer. Stacking the deck would be bringing an ebony mori with all the strongest add ons and then tunneling the first hooked survivor to immediately get them out of the game.

    You could have played the weakest killer and probably would have still demolished them without even trying that hard. It's because the matchmaking in this is so non existent. One game you'll get all rank 1s sweat squads, next game rank 15s.

  • KwikwittedKwikwitted Member Posts: 609


    So first off, it's a story bro, not that serious, I'm not actually that broken up about the whole scenario, this was more for a fun and entertaining read.

    Second, Freddy isn't just decent, even as a killer main I would concede he is by far the best bang for your buck in terms of reward vs. effort as a killer in the entire game. At least spirit has to employ reads and listen for sounds, nurse has to be on point with blinks, and Billy has to back rev or learn to drift king. Freddy can drop traps literally on the run to end a loop insanely quickly, has a lot of built in slowdown, especially with the build I described. Add in the fact that I had a map offering for the most killer-sided map in the game (again, coming from a killer main) and it becomes pretty insurmountable for all but the sweatiest of tryhard optimal survivors.

    Even though I was planning to demolish them I wasn't going to be a total douche and screw people out of points, especially during a bloodhunt, so a Mori was definitely out of the question, besides can't bring a Mori and a map offering, and the map offering was way more important.

    I agree the matchmaking is pretty bad sometimes, but I was just expecting another sweaty tryhard crew and demolishing them I wouldn't have felt bad about it, but the green and purple survivors in particular basically walked into a buzzsaw so I did feel a little rough about it.

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