"we have 4 stealth killers in the game, but also, you can't sneak up on survivors"
what i'm saying, is the above is nonsense. Why should a perk negate stealth at a greater range than the terror radius? 36m = 8 second head start.. that's a "small" warning?
Immersed players - use Spine Chill to avoid chases. The range actually cucks them a tad here as you can activate Spine Chill from that far away, they go to hide, they waste their time if you're not coming to them. Besides, what immersed player does gens these days?
Those who use it for vault speed. If they're using it to gain a competitive advantage, its likely that they wont be using it for stealth and you can go up and hit them as a stealth killer, because they likely want their Resilience.
Players who use it so they can listen to music. They can't hear your TR so you have the overall advantage in that category anyway.
I get your point but Spine Chill is no where near as strong as other perks. I hardly see it used as intended and I don't really see anyone running it for vault speed unless they're a streamer/youtuber. Spine Chill is completely useless in the middle of a map, almost completely useless on a map with lots of different floors, almost completely useless on a small map. If you really are so worried about this perk, walk sideways or moonwalk. Another great way to trick those with Spine Chill if you expect they have it is to look forward, look away, look back. This not only allows you to observe the surroundings but it'll look as if you're chasing someone else and Spine Chill just happens to light up.
But you said it did not have any benefit for the survivor.
And, there are some broken vaults, if you take a look at the (going to be fixed) Ironworks vault, the Grim Pantry vault, some of the vaults within Lerys are still really bad... couple that with the faster vault speed of Spine Chill, it makes a really bad combo.
literally just moonwalk once you realize they probably have it. you dont need a perk to counter it, you dont need add ons, you dont need to adjust your gameplay style. literally if you are playing killer and you dont moonwalk in chases already you're not doing basic killer mechanics right.
Edit: Also this is the degree at which spine chill works. Basically you have to be in their red stain cone up to 36 meters. Its basically 15-20/25 degree cone (at max range) I believe when someone did the math on it (can a dev confirm?). Here's a video about how it works. Literally this complaint stems from obviously never playing survivor in high ranks and understanding how easy spinechill is punished outside of chases.
But is it an easy 4k if you actually use your eyes and ears for any kind of indicator that the killer is near? From my experience Pig is the most quiet killer, and one time she snagged me off a generator and since than I have never been snagged off a generator by here because she has taught me to rely on my eye's. All other stealth killer's have some kind of audible indicator
You act like pulling someone off a generator is a part of their standard kit and is what makes them a stealth killer. Getting the jump on a Survivor where they take an early hit could be all you need to start a nice snowball.
Playing P3 Blendette on Play Station. Yikes. Come at me when you play Claudette and you don't need an invisibility perk to make it to red ranks. I'm guessing you take quick and quiet, urban evasion, DS, Dead Hard, Iron Will, Adrenaline, Unbreakable too as well?
Spine chill also lights up when the killer is in chase with someone else and not coming for you at all, just because they looked in your direction for a few seconds. You have to decide whether you'll get off the gen for potentially no reason.
Comments
"we have 4 stealth killers in the game, but also, you can't sneak up on survivors"
what i'm saying, is the above is nonsense. Why should a perk negate stealth at a greater range than the terror radius? 36m = 8 second head start.. that's a "small" warning?
There are 3 types of Spine Chill players I find.
I get your point but Spine Chill is no where near as strong as other perks. I hardly see it used as intended and I don't really see anyone running it for vault speed unless they're a streamer/youtuber. Spine Chill is completely useless in the middle of a map, almost completely useless on a map with lots of different floors, almost completely useless on a small map. If you really are so worried about this perk, walk sideways or moonwalk. Another great way to trick those with Spine Chill if you expect they have it is to look forward, look away, look back. This not only allows you to observe the surroundings but it'll look as if you're chasing someone else and Spine Chill just happens to light up.
But you said it did not have any benefit for the survivor.
And, there are some broken vaults, if you take a look at the (going to be fixed) Ironworks vault, the Grim Pantry vault, some of the vaults within Lerys are still really bad... couple that with the faster vault speed of Spine Chill, it makes a really bad combo.
You read my mind. I find myself thinking this many a time on these threads.
"Undetectable" makes you so undetectable, every detection perk can detect you.
technically speaking, Spinechill does not "detect" or "reveal" you.
it just warns the Survivor that you are aware of their location and are about to come and check on it - but not from where you are comming from.
If you really want to counter spinechill, go moonwalk towards generators. Ez.
literally just moonwalk once you realize they probably have it. you dont need a perk to counter it, you dont need add ons, you dont need to adjust your gameplay style. literally if you are playing killer and you dont moonwalk in chases already you're not doing basic killer mechanics right.
Edit: Also this is the degree at which spine chill works. Basically you have to be in their red stain cone up to 36 meters. Its basically 15-20/25 degree cone (at max range) I believe when someone did the math on it (can a dev confirm?). Here's a video about how it works. Literally this complaint stems from obviously never playing survivor in high ranks and understanding how easy spinechill is punished outside of chases.
https://gamepedia.cursecdn.com/deadbydaylight_gamepedia_en/6/6f/Spine-Chill.mp4
They want easier 4ks.
Easy answer.
But is it an easy 4k if you actually use your eyes and ears for any kind of indicator that the killer is near? From my experience Pig is the most quiet killer, and one time she snagged me off a generator and since than I have never been snagged off a generator by here because she has taught me to rely on my eye's. All other stealth killer's have some kind of audible indicator
You act like pulling someone off a generator is a part of their standard kit and is what makes them a stealth killer. Getting the jump on a Survivor where they take an early hit could be all you need to start a nice snowball.
i mean if you don't want to think about things logically and just generalize then sure we'll go with that
yup you got me, never played survivor at high ranks ever
Playing P3 Blendette on Play Station. Yikes. Come at me when you play Claudette and you don't need an invisibility perk to make it to red ranks. I'm guessing you take quick and quiet, urban evasion, DS, Dead Hard, Iron Will, Adrenaline, Unbreakable too as well?
The point that I'm trying to get across is that, if you use your eyes and ears than you won't have to depend on Spine Chill.
Spine chill also lights up when the killer is in chase with someone else and not coming for you at all, just because they looked in your direction for a few seconds. You have to decide whether you'll get off the gen for potentially no reason.