Possible Anti Hook Suicide Idea

Can we make it to where every time a survivor gets hooked for the first time, they get a 20 second timer going and if they reach the sacrifice state before that timer finishes they get a negative bloodpoint action like say -25,000 bloodpoints which gets subtracted from your account's bloodpoint pool if you didn't make more than that in the match? I can't think of any valid reason that a survivor would reach the sacrifice state from first hook in 20 seconds unless they blew through unhook chances to race to the 2nd state and just refused to struggle to race to the sacrifice state.
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No.
Yeah, I could see that
No.
Survivor main lmao
Didn't know only Survivor mains have common sense. Thanks for clearing that up :)
I mean they really don't, all they want is an easy escape and no buffs to legion which is sad and unfair, all their meta and op perks should get nerfed
Absolutely.
It's more than just being a survivor main. Most people who main survivor would prefer if people who they played with didn't suicide and ruin the match for other people. People who just post this
are the kind of problem players who intentionally suicide on the hook when they don't like something in the game cause they're not grown up enough to put their teammates ahead of their own self centered childish behavior. Had they actually given a reason they didn't like the idea, it would mean they're actually thinking. But just posting "No" means they're too self centered to accept any idea that doesn't cater to their selfish ideas instead of having a valid reason.
Yup totally. That's all every Survivor main ever is and that's all they ever want. Enjoy living in your echo chamber.
LUL "All they want is an easy escape and no buffs to my main Killer...they should be completely nerfed"...that also sounds super fair. :D I can see you're all about compromise.
so if someones on the hook and sees 2 people crouched someone in the corner?? someones afk??? no one doing a damn gen??? these are reasons i say duce duce while im on the hook.
Take away DC's, players will suicide on hook. Take away the ability to suicide on hook, players will just walk up to the killer and let themselves die. If someone is not enjoying the game, they will find a way to get out of the game. The reason we post "No" is because this point should be painfully obvious, but it's clear you haven't thought of this beyond the surface level.
I'm not selfish or self-centered, I'm rational. Sorry to disappoint you.
The only time I self-suicide is if A) I get a killer who is toxic as ######### - I don't have to play with complete #########, games are meant to be fun. B) I watch my teammates sit around with their thumb up their asses urban evading around the map while I skip entirely through first phase. Those people clearly don't need me.
At the end of the day, DBD is a bunch of individual players who are playing for themselves. It just so happens that on the survivor side, teamwork can make the dream work. I shouldn't be penalized for forfeiting the game to my opponent and going back to the campfire.
Also, every once in a while I miss a space bar hit and die unintentionally. I would not be willing to take a 25k BP hit for missing a tap of the space bar. No ######### way.
Yeah, if you're a survivor main, you're legally obligated to firm a document on which you declare that you depise legion.
People will eventually run out of ways to screw over their team if you keep punishing them for it. Considering your follow up to this would be walking up to the killer, you're already buying time for your team even if you're not smart enough to realize it. Especially since running up to the killer after getting off the hook pretty much screams DS. And the very fact that you're incapable of seeing how incredibly self-centered and selfish it is to ruin the game for your teammates cause things aren't going your way is proof that you're definitely not being rational.
A) In this scenario, you're the complete #########. Ruining the game for your teammates because the killer didn't play how you demand that they play is a giant ######### move. B) In this scenario, you didn't suicide on the hook. It takes 60 seconds under normal circumstances to get from first stage to second stage on the hook. The suggested anti suicide penalty wouldn't kick in because if you understand math, 60 seconds is longer than 20 seconds. And again, accidentally missing spacebar would only cause this penalty if you also "accidentally" tried to escape from the hook enough times and accidentally missed spacebar both in under 20 seconds.
Edit: ironically, the singular of a certain word is censored while the plural of the same word that was used in the quoted post isn't. Or maybe it was the comma that fooled the censor.
So say it's me and one other person alive. I have been hooked and the Killer is going to pick up the other Survivor. I try to escape because it's my first hook and after 3 attempts I don't escape. I then kill myself on hook because the other Survivor isn't on their first hook and will have no means of escape. Do I deserve the -25k bps?
Obviously this is just a concept for a punishment for people that suicide on first hook, but I does seem like it would have many problems. Maybe have a sort of EGC collapse effect at the beginning and if someone dies in that time (2 minutes?) then they get the punishment? Just throwing out some ideas.
I never said it wasn't selfish or self-centered to suicide on hook, I said it was pointless to try and stop it. You are aware that I would ideally like to play the game with 4 survivors and a killer, right?
People who DC'd originally or kill themselves on hook now were willing to suffer getting basically no points or no points at all. Slapping a BP penalty on it will do nothing. If someone wants out, they will find a way to get out.
Also, sure, you buy some time for your teammates by just walking up and going down, but if the killer thinks it's actually DS, then he'll leave them on the ground, prompting someone else to go get them up (losing out on gen time), so that time is gained back.
Once again, you only look at it from a surface-level. I am still being rational, and I'd really appreciate it if you stopped lobbing accusations at me for being "self-centered". At the end of the day, I want what's best for the game. Not for survivors, not for killers, the game as a whole. This idea is not good in my opinion, it's a waste of time and resources.
Actually, now that you mention it, I didn't really consider end game scenarios. There would obviously have to be an exemption for the last remaining survivor being hooked since that goes straight to the sacrifice. As for all other survivors downed, that's definitely a valid time to escape the hook. And while you could just struggle to avoid going into sacrifice, this is the time I could see missing the spacebar to be a real problem. Yeah, now I think about it, a number of exemptions would have to be put into place for scenarios like this
Thanks for being somebody who actually uses logic and reason to point out the flaws in this idea unlike some of the other people in this thread who just blindly ranted for purely self centered reasons.
Lol so you're not happy with the time ban for dc'ing. You have to find ways to force people to stay in a game they don't wanna be in. Never gonna happen. You can't force them to. So killer downs them, they leave them down thats less people doing gens and helping anyway. Just let them leave the game.
While this is an idea it would mainly make it worse for everyone because what if theres two players downed both are hooked and you have to try to get off to save them. Lets say you dont get off and you just want to move on why should they get punished for trying to save themselves and their teamate. Like i said good idea wrong way of going about it as there are many different situations to account for.
As a killer, I'm not gonna make it that easy for your team. I'm gonna slug you and force the. To get you up. If you don't wanna do anything to help them thats good for me. Makes it easier for me to kill everyone since I'm not going to take you to the hook and give them time to do gens more.
Surface-level thinking strikes again. Gg.
New survivors? Most of them attempt escape not knowing it hurts them. And they don't deserve the -25,000 bloodpoints
Some of the killers are becoming less fun. Not because they’re stronger but their mechanics are just less fun in general.
Case in point I see more hook suicides against Legion than any other killer.
Exactly my thinking. There is way to many possibilitys to acount for and adding a penalty for something like this would make it way to punishing to new players. So imo Op should think of a different way to go about this
Are you proposing people don't like to hold M1 and have games last forever or something?
lol Um...
So when someone else is hooked and it's YOUR first time on the hook, and you 2 are the only survivors remaining.
Instead of hanging on the hook that entire time knowing everyone who could have saved you, CAN'T. Wouldn't you want to attempt a Hook Escape?
I'd like to attempt a hook escape without a penalty, wouldn't you?
But what about when the exit gates are open and the remaining survivors only then get first hooked? You want them to not try to escape?
At this point, I would still suicide on hook. I’m always in unfair matches, rank wise. When I’m in a good rank match, my teammates seem to forget how to unhook and I’m talking about when I use to not hook suicide. Once they fix match making I’ll stop with the suicide
While I agree with your idea, the reason why I disagree is because survivor's will always find away to forfeit themselves from a game. You can't control entitlement, it's always gonna be there until they get a taste of it themselves. The only thing that bother's me about the whole situation is that survivor's can find a way to get out of the match because they "aren't having fun" but what about killer's?