Survivors are to lazy to do Totems & this is the reason why they complain about Noed
The Devs already said they aren´t touching Noed, because they want to encurage survivors to do an alternate objective.
First survivors complain about more to do in maps. Than we have so many Killer´s with onehit options. Abilitys, Add ons and stuff like that. Than survivors complain about totems are to easy to find. They have map offerings, Detectives Perk and so on......
The reason why survivors complain so much about Noed is because they are to lazy to do bones ! So stop asking for Nerfs or reworks. I can remember Noed wasn´t a totemperk ect. Its absl. absurd and i can´t understand why survivors still complain about a Hexperk.....
I told you again, the Devs never touching it yet, because this perk is perfect balanced atm and i don´t care what wannaby pros or Streamer are saying. Everyone can have his own oppinion thats np for me and i accept it. If they wanna rush only gens np they can do, but than accept or liv with the consequences.
this is the perfect answer from community Manager Not_Queen
"As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:
- Killer has to play the trial with only 3 perks before the doors are activated.
- The perk can be fully deactivated by survivors
- If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
- If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.
Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.
The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario."
There is nothing more to say
Deal with it