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How is THIS fair?

I'm not sure if this is because of the new update at all, but what's the deal with this? Feng and I hopped in there for a quick heal so it was fine. But I feel bad for the Steve that hopped in there injured trying to get away from a camping clown with a Mori who proceeded to catch him trying to get out of the window after busting down the wall as he had literally no way out other than the window he ran into. Which is RIGHT beside the wall a killer is gonna bust down to chase after a survivor who ran in through the window.

Comments

  • LALYTHIALALYTHIA Member Posts: 1,656

    I doubt this is a bug. Welcome to DBD.

  • Mister_xDMister_xD Member Posts: 7,515

    i noticed this aswell.

    seems like they added / changed some breakable walls?

    the one behind the bar downstairs was also not present and instead at the entrance with the basement next to it last time i played...



    the whole reason to why there is a breakable wall there, is because it is an infinite without it.

    thats the whole point of the breakable wall system.

  • Aven_FallenAven_Fallen Member Posts: 12,228

    Yeah, this room is a Deathtrap if the Killer did not break any of those Walls.

    I dont know who was thinking about this...

  • ThiccumClownBoiThiccumClownBoi Member Posts: 16

    It's completely fair. If it wasn't there, survivors would just run the killer around the area for days without being able to do anything. With this system the killer is able to do their job as killer.

  • FixDBDPlsFixDBDPls Member Posts: 87

    Devs that have spaghetti programming

  • IhatelifeIhatelife Member Posts: 5,069

    There is absolutely no point now to break these walls as the killer for this room though, because it's gonna only give the survivor advantage.

  • Fiv55Fiv55 Member Posts: 350

    cant wait for a killer to hold a surv hostage there. Just stand at the window and dont leave, because he pressed his ctrl key to often :D

    And I thought after the basement stair changes that they wont go this way anymore and learned. smh

  • theArashitheArashi Member Posts: 995

    It's not the bug. It's map design.

    Blocked walls aren't randomized but always closed off.

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