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Question for the Youtube Q&A

PatriciaPatricia Dev, Community Manager Posts: 379
edited August 2018 in General Discussions

Hello people of the fog !

Here you will be able to ask your question regarding some Design balance.
After that, the team will choose some of them for the YouTube Q&A.

Rules:

  • One post per person
  • Spamming is not allowed
  • Troll/off-topic questions will be deleted

Thank you !

«13456711

Comments

  • White_OwlWhite_Owl Member Posts: 1,656
    edited August 2018

    What do you think about giving Vigil (that got hit hard by the last change to exhaustion perks) the additional effect of reducing the cooldown of perks such as Alert or Premonition?
    Also, I would like to know your thoughts on the current state of sabotage.

  • JammyJewelsJammyJewels Member Posts: 598

    Have you ever experimented with specific cosmetics being used to be more/less stealthy? I use Claudette because she is my favourite character just due to her generally anxiety-induced looking self but I love the idea of having darker clothes to hide whilst wearing brighter clothes when I want to distract the killer.

  • thiagogoedertthiagogoedert Member Posts: 1

    Hi!

    I have two questions:

    1 - It's very frustrating the delay that takes until you find a lobby with good ping. Do you think to do something to solve this? Dedicated servers will be launched?

    2 - I like to play with my friends and is very frustrating to have to create a lobby every time the game is over. Will this be resolved?

    I'm from Brazil and I don't speak english very much, so sorry for my English.

  • Dr_TrautsDr_Trauts Member Posts: 441
    edited August 2018

    As more and more teachable perks are coming into the game, would you guys consider making more default perks for survivors/killers, also, would you be able to take suggestions from players at some point for perks (and then if these are not balanced, you guys could do it as you see fit to make them so.)?

  • ChesterTheMolesterChesterTheMolester Member Posts: 2,771
    edited August 2018
    Are there plans to buff the Pig and perks like Streetwise, Leader, Hex: Huntress Lullaby and Fire Up?
  • RattmanRattman Member Posts: 618

    Lore questions.
    One thing really bother me for long time. Did survivors and killers were transfered to Entity world physically or mentally?
    There is some arguments for both versions, so I can't really decide which one is correct.
    If survivors were transfered physically, it would be fitting with lore, as always no body was found after disappearence. Like, Jake and Doctor.
    If survivors were transfered mentally, it would be fitting with Bill, David Tapp and Pig, since we know that they died in their worlds. There was funeral for David Tapp, Bill's body was seen by other survivors after his death (this also true for Pig, aka Amanda Young). And also, according to L4D lore, Bill was asymptomatic carrier of zombie virus. Long story short, he couldn't turn into zombie, but he still can infect healthy people. So, local zombie-apocalypse would happen, if Bill was transfered physically.

  • KhalednazariKhalednazari Member Posts: 1,294
    Are you aware of the bug on ps4 wherein a survivor is not able to move since the beginning of the match?
    Also, the trophy Whiffing to Success is bugged. You score towards it even when the you're not in chase and the killer whiffs as you vault anywhere on the map. I don't think it's intended to work like that.
  • DarkdeadsetDarkdeadset Member Posts: 7

    Do the survivors have any actual down time around the campfire? Or is it match after match for them? If they do get a breather, would be cool seeing them enjoying a Taco Tuesday or something of the sort at the start up screen. Just throwing it out there.

  • Bravo0413Bravo0413 Member Posts: 2,935
    White_Owl said:

    What do you think about giving Vigil (that got hit hard by the last change to exhaustion perks) the additional effect of reducing the cooldown of perks such as Alert or Premonition?
    Also, I would like to know your thoughts on the current state of sabotage.

    I like how you think friend.. 
  • Bravo0413Bravo0413 Member Posts: 2,935
    Dear Devs, 

      Currently in the game there are some fairly bad loops in the game that are known as "infinites" ironworks and cowshed are two maps that can be mentioned... has any work been done or is there work in progress to remove these loops from the game?  
  • steezo_desteezo_de Member Posts: 346

    Can we get a monthly/alltime leaderboard? Even a simple one would be fun, showing off kill ratios for those that have at least xx amount of games with that killer or an escape ratio for survivors.

    Only count full 4survivor games with no DCs. Eventually maybe you can do something more detailed but for now I'd like to know how the best are doing.

  • AzazelAxiosAzazelAxios Member Posts: 52
    Any plans to add additional game modes?
  • DaYoguieDaYoguie Member Posts: 2
    edited August 2018
    I want know if a seccion only for the lore is posible.

    Thx devs 
    Post edited by DaYoguie on
  • WeederickWeederick Member Posts: 567

    Are you still working on remaking old and creating new tiles? Can you show us some examples? Some maps like Shelter Woods or Red Forest lack variety.

  • OmegaMerOmegaMer Member Posts: 1
    Are the people who got the dlc's before the store update getting something?
  • TheGodfatherTheGodfather Member Posts: 45
    When you will bring back pink perks??
This discussion has been closed.