Grabs aren't survivor client-side, they're server-side. The reason they sometimes don't work for killers is because both the killer and survivor machines have to agree that the grab happened. Because the killer is the initiator, they might see the grab start and then cancel, but the survivor, being on the receiving end, only sees the grab at all if the server decides to allow it. So in one sense it does depend on the survivor's machine whether the grab goes through or not, but the information is actually processed server-side - unlike, say, skill checks, which are actually client-side: the information is processed on the survivor's machine, and then sent to the server, which is how hits operate currently on the killer side of things.
If that is the case, then technically yeah. However that does not change the fact that survivors still have the authority over alot of things in the netcode, while killers are about to lose the only thing left they had authority over.
Like I said, I too have some misgivings about whether this will actually work out in a way that is fair to the killer - I certainly don't want my games to become literally hit-and-miss, where I get to watch my weapon go straight through survivors because they have a bad connection. I just think we should wait to see how it plays out before we draw any conclusions. They have said that they are working on making grabs fairer and more consistent, but admittedly I don't know what the official stance is on flashlights.
Well thanks, takes a lot of effort to go through with looking at all the questions then tagging people to it especially ones that didn't have time for the stream.
I'm pretty sure they're reworking him, as they mentioned something about reworks and Clown in a certain segment of the video iirc. He's probably also gonna get new chase music. The REASON for Clown changes are because people aren't playing him, meaning he isn't fun for the players(I personally haven't even bought him, as I own his perks from the Shrine and he doesn't seem that fun for me personally), so a rework is likely what's gonna happen. That said, it'll probably buff him as well, because all reworks so far have been pretty big buffs to the killers that have experienced them.
To be fair, is that any different from being hit while PARALLEL to a Huntress with a hatchet? I actually just recently heard of a survivor being hit THROUGH another survivor(As in there was Survivor A, Survivor B, and the killer basically in a conga line. Killer hit Survivor A instead of Survivor B through a pallet, how does that make sense in any stretch of the imagination?). If you ask me, hits should be detected by the server, not the killer. This way at least there's no actual BIAS to the hit detection. This will also make it so that certain people can't just manipulate the game to get hits they shouldn't.
Statistically, the difference in performance between SWF and solo players is not significant enough for the issue to be of critical importance. They are aware that it feels very different from the player perspective, but from a data-based perspective, it is not “a huge concern”.
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This has been a HUGE request from everyone. They say they take player feedback into consideration but then they hide behind "stats" when it suits them and keep saying player feedback is important. Make up your damn minds guys! When players leave, your numbers won't be playing the game or buying cosmetics. I stopped playing months ago because I got sick of SWF BS at high ranks (as solo and killer). I peek in every so often to see what's going on, but it's things like "StAtS dOnT LiE" that tell me all I need to know.
then how about in new mode u can have less perks 1-2 or none or those which doesnt break game balance limited choice from certain perks to choose, second maby limited time modes as event for a test and last idea every new match you get random perks so you need to adapt to it you dont need to answer to this couse you already told but just wanted to share ideas so maby just maby you consider this in the future ....sorry for my bad english
"They have also looked at data around hook suicides, in which there has actually not been any significant statistical increase, contrary to popular belief."
Yes there has. I'm just gonna call bullshit. There absolutely has been an increase in hook suicides and they are lying through their teeth.
They said they wouldn't be announcing any new features this stream, so no, no news on that front. If they do have any news to give us about cross-progression, I'm guessing they'll announce it no sooner than the anniversary stream.
Seems to be mostly weak responses but interesting implementations they’re working on. Will be interesting to see how they’re thinking of Implementing these changes that they mentioned.
Yeah, it's unfortunate that they can only say so much. They have rules about not revealing anything about future updates, so Soon(TM) is all they can offer a lot of the time, even if it feels like a bit of a cop-out. I expect it's frustrating for them as well.
The difference being that getting hits is the only way for the killer to apply pressure. Whereas survivors can litterally get downed every 30 seconds in the match, and still get a 4man-escape by rushing gens. A killer getting cucked by dedicated servers is way more punishing than a survivor getting cucked by dedicated servers.
If you have a good ping to the server, it means you can litterally REACT to everything the killer does. No mindgaming required anymore.
I couldn't tell you for sure, but in the past when that question has been asked, the answer has been that they can't easily open the PTB on consoles (or the Windows Store for PC, for that matter) because it runs through the Steam beta system. So while it's not technically impossible, as far as I know, it's not a planned feature for the time being.
Ok look. If you're going to just straight up say they are lying then there really isn't any point in saying anything at all.
If they are lying then they aren't going to fess up just because you asked twice.
And if they aren't lying then you posting an anecdote about hook suicides isn't going to accomplish anything.
And the devs data is always going to be more credible than any anecdote, because the people who complain about hook sacrifices are inevitably going to be the people that see it the most.
The devs’ data hasn’t been credible in the absolute slightest. Ever. I’d take any member of the community’s anecdotal evidence over BHVR’s “statistics” any day of the week.
And that is exactly why the devs don't share data with us.
Because the community's anecdotal "evidence" tend to clash with the actual statistics, and people then use those statistics that they themselves said do not tell the full story to back up their "evidence"
Sure they are credible. The issue with using their stats has been that they can only take into account a finite number of factors, not that the stats themselves are outright false.
And even if they didn't, it doesn't take much to have more credibility than literally no credibility.
The devs at least can in principle have the data. You physically cannot play enough games to represent a significant portion of the total.
The devs’ statistics take in so little factors that the data might as well not exist, because that’s how useful it is. At least anecdotal evidence can observe in action the factors that these stats completely disregard.
If your claim was something like "oh but hook suicides were already a problem and still are" or some other statement that allows for both "hook suicide rates have not gone up" and "hook suicides are now more of a problem" to be true at the same time. Then sure, that would be valid.
But you said their stats were lying or wrong. Factual incorrectness was never the issue with their stats.
This hook suicide thing has nothing to do with the accuracy of their stats. I'm saying that I don't believe their claim that they've gone down. Meaning, I think that their claim of "hook suicides have not increased since the DC penalty" is nothing more than a lie to get us to shut up about hook suicides. They made a claim, and I don't believe said claim to be told truthfully.
Comments
Grabs aren't survivor client-side, they're server-side. The reason they sometimes don't work for killers is because both the killer and survivor machines have to agree that the grab happened. Because the killer is the initiator, they might see the grab start and then cancel, but the survivor, being on the receiving end, only sees the grab at all if the server decides to allow it. So in one sense it does depend on the survivor's machine whether the grab goes through or not, but the information is actually processed server-side - unlike, say, skill checks, which are actually client-side: the information is processed on the survivor's machine, and then sent to the server, which is how hits operate currently on the killer side of things.
If that is the case, then technically yeah. However that does not change the fact that survivors still have the authority over alot of things in the netcode, while killers are about to lose the only thing left they had authority over.
Like I said, I too have some misgivings about whether this will actually work out in a way that is fair to the killer - I certainly don't want my games to become literally hit-and-miss, where I get to watch my weapon go straight through survivors because they have a bad connection. I just think we should wait to see how it plays out before we draw any conclusions. They have said that they are working on making grabs fairer and more consistent, but admittedly I don't know what the official stance is on flashlights.
Well thanks, takes a lot of effort to go through with looking at all the questions then tagging people to it especially ones that didn't have time for the stream.
All good - I hope it was at least somewhat helpful for you!
I'm pretty sure they're reworking him, as they mentioned something about reworks and Clown in a certain segment of the video iirc. He's probably also gonna get new chase music. The REASON for Clown changes are because people aren't playing him, meaning he isn't fun for the players(I personally haven't even bought him, as I own his perks from the Shrine and he doesn't seem that fun for me personally), so a rework is likely what's gonna happen. That said, it'll probably buff him as well, because all reworks so far have been pretty big buffs to the killers that have experienced them.
To be fair, is that any different from being hit while PARALLEL to a Huntress with a hatchet? I actually just recently heard of a survivor being hit THROUGH another survivor(As in there was Survivor A, Survivor B, and the killer basically in a conga line. Killer hit Survivor A instead of Survivor B through a pallet, how does that make sense in any stretch of the imagination?). If you ask me, hits should be detected by the server, not the killer. This way at least there's no actual BIAS to the hit detection. This will also make it so that certain people can't just manipulate the game to get hits they shouldn't.
Will there be any quality of life improvements for solo queue players?
(from @gwnNL7, @SeeYoureWrong, @Viceus, @andyollolloll, @Zombaco, @Bresk, @BestGame, @Ihatelife, @SoterDave, @Jallybwan, @Thundy, @SBK, @Aprettygoodjobsofar, @Kebek, @Sylqi)
Statistically, the difference in performance between SWF and solo players is not significant enough for the issue to be of critical importance. They are aware that it feels very different from the player perspective, but from a data-based perspective, it is not “a huge concern”.
---------
This has been a HUGE request from everyone. They say they take player feedback into consideration but then they hide behind "stats" when it suits them and keep saying player feedback is important. Make up your damn minds guys! When players leave, your numbers won't be playing the game or buying cosmetics. I stopped playing months ago because I got sick of SWF BS at high ranks (as solo and killer). I peek in every so often to see what's going on, but it's things like "StAtS dOnT LiE" that tell me all I need to know.
See, even though I stole your thunder, you still went and did it. This is why we love you.
I am actually sorry about that one, though.
Like I said, please don't worry about it 😊 I know you had only the best of intentions, so there are no hard feelings whatsoever ❤️
When they fixes the main problem of italian localisation :)
There are more italian translation which have more issues or not perfect into italian language.
Thanks!
Awesome recap! Thanks for taking the time to post this!
All good, I hope it was helpful 😊
Have you thought about a 2v8 gamemode?
then how about in new mode u can have less perks 1-2 or none or those which doesnt break game balance limited choice from certain perks to choose, second maby limited time modes as event for a test and last idea every new match you get random perks so you need to adapt to it you dont need to answer to this couse you already told but just wanted to share ideas so maby just maby you consider this in the future ....sorry for my bad english
"They have also looked at data around hook suicides, in which there has actually not been any significant statistical increase, contrary to popular belief."
Yes there has. I'm just gonna call bullshit. There absolutely has been an increase in hook suicides and they are lying through their teeth.
Nothing about cross plataform ? anyone know about that?
Your English is fine 😊 If you want to suggest new features for the game, though, I would recommend making a post in the Suggestions subforum:https://forum.deadbydaylight.com/en/categories/suggestions
They said they wouldn't be announcing any new features this stream, so no, no news on that front. If they do have any news to give us about cross-progression, I'm guessing they'll announce it no sooner than the anniversary stream.
Seems to be mostly weak responses but interesting implementations they’re working on. Will be interesting to see how they’re thinking of Implementing these changes that they mentioned.
Yeah, it's unfortunate that they can only say so much. They have rules about not revealing anything about future updates, so Soon(TM) is all they can offer a lot of the time, even if it feels like a bit of a cop-out. I expect it's frustrating for them as well.
The difference being that getting hits is the only way for the killer to apply pressure. Whereas survivors can litterally get downed every 30 seconds in the match, and still get a 4man-escape by rushing gens. A killer getting cucked by dedicated servers is way more punishing than a survivor getting cucked by dedicated servers.
If you have a good ping to the server, it means you can litterally REACT to everything the killer does. No mindgaming required anymore.
They have plan introduce PTB on other plataforms in the future? would be fine.
I couldn't tell you for sure, but in the past when that question has been asked, the answer has been that they can't easily open the PTB on consoles (or the Windows Store for PC, for that matter) because it runs through the Steam beta system. So while it's not technically impossible, as far as I know, it's not a planned feature for the time being.
Ok look. If you're going to just straight up say they are lying then there really isn't any point in saying anything at all.
If they are lying then they aren't going to fess up just because you asked twice.
And if they aren't lying then you posting an anecdote about hook suicides isn't going to accomplish anything.
And the devs data is always going to be more credible than any anecdote, because the people who complain about hook sacrifices are inevitably going to be the people that see it the most.
The devs’ data hasn’t been credible in the absolute slightest. Ever. I’d take any member of the community’s anecdotal evidence over BHVR’s “statistics” any day of the week.
And that is exactly why the devs don't share data with us.
Because the community's anecdotal "evidence" tend to clash with the actual statistics, and people then use those statistics that they themselves said do not tell the full story to back up their "evidence"
Sure they are credible. The issue with using their stats has been that they can only take into account a finite number of factors, not that the stats themselves are outright false.
And even if they didn't, it doesn't take much to have more credibility than literally no credibility.
The devs at least can in principle have the data. You physically cannot play enough games to represent a significant portion of the total.
The devs’ statistics take in so little factors that the data might as well not exist, because that’s how useful it is. At least anecdotal evidence can observe in action the factors that these stats completely disregard.
If your claim was something like "oh but hook suicides were already a problem and still are" or some other statement that allows for both "hook suicide rates have not gone up" and "hook suicides are now more of a problem" to be true at the same time. Then sure, that would be valid.
But you said their stats were lying or wrong. Factual incorrectness was never the issue with their stats.
This hook suicide thing has nothing to do with the accuracy of their stats. I'm saying that I don't believe their claim that they've gone down. Meaning, I think that their claim of "hook suicides have not increased since the DC penalty" is nothing more than a lie to get us to shut up about hook suicides. They made a claim, and I don't believe said claim to be told truthfully.