What's the point of picking the Meg up here over anyone else? You see she's obsession, and the chance of her having it is incredibly high. Not to mention you literally walked past another survivor, who was much closer. Why go after Meg in the first place?
I go after the Meg first because she’s the first one I downed of the three (in case she had unbreakable). After she hit me with DS, both the Cheryl and the Claudette picked themselves up (one with unbreakable and the other with soul guard two different times).
Even worse tbh. It shouldn’t be the way it is.
It should, it changes YOUR playstyle as a killer. You have to play more aware, know who's been unhooked, who wants your attention, who's purposefully following you, who wants your attention, slug them and move on.
There are 4 survivors in the match, try going for the other 3. Tunneling is for lazy killers.
Are you upset about getting ds or you generally wonder how its anti tunnel
Yeah gotta agree here, ds doesn't need a buff. 5 seconds is alot of time. Besides that it frees you from the killers grasp saving you from being hookef or at the very least waste more of the killers time. Plus every survivor can use it in a match. Sooooo yeahhh still think it needs a buff? Name any other perk with as much power as ds.
LOL, DSed five or six times? What matches are you playing in where this is even remotely possible. The most it could happen in a match is four.
Also, you don't get away without a scratch with DS. You literally need to be hooked for it to activate. I wouldn't call that without a scratch.
Gotta say, survivor mains are such entitled babies. You're given a clip of someone downing, hooking, then downing all the other survivors AFTER the first was unhooked. Then the killer tries to play around Unbreakable, another meta second chance perk that is super common and he gets hit by DS and you're gonna say that's fair?
I bet you also complain about NOED, literally the ONLY second chance perk killers have which is ultimately nowhere near as good as DS.
Well, it's not always just an anti tunnel perk.
And by the way you slugged them all, you kind of had DS in the face coming.
And- complaining about how they had DS when you played like that. I'm sorry, but that's just funny. Rofl. Sorry!
The only problem that I have with ph is that cages activate moris, but not ds. Either the cages should activate ds, or they shouldn't activate moris. Survivor main, btw. Killer mains are the exact same,(Whiny assholes) so don't go shaming someone's main because of a stereotype, as both sides can be entitled.
There is no problem with DS. Its not going to do much mid-game and you may as well just waste it so they can’t use it later on.
It’s literally god tier when it comes to endgame but as killer you shouldn’t have let it get to endgame in the first place....besides there are counters.
I’ve always said back before DS was changed not to bother dribbling and just eat the DS as it just removes it from play completely.
Doesn't need a buff but it does need a rework. Like a 15 second timer that doesn't tick down while being chased (and can't be manipulated) then if the killer downs you the timer also pauses until you get picked up or rescued to avoid slugging but also avoid the problem of survivors using it after a long time
I was exaggerating, the amount of times I get DS'd four times in a game is overwhelming though. And thats the issue. If I hook you once, you are invincible for a whole minute and if you're playing against smart survivors, you're never able to make that timer tick down at the same time. You're looking at 4 minutes of invincibility throughout the course of a 8-12 minute game. How is that fair in the slightest? Yes you need to get hooked for it to activate, but that still doesn't change the fact that it allows an instant boost of confidence and the ability to challenge the killer, and upon said challenge, you do normally get away scratch free, unless the killer continues to tunnel chase, in which case, gens fly. Once again any perk that allows a survivor to 1v1 a killer in a 1v4 situation is bad design. And adding a timer to that makes it worse. I'd honestly like to see it be a one use exhaustive with no timer or prerequisite. At least that allows them to choose when to use it, giving it a pseudo buff, but also making it so that killers aren't punished for playing around it because they can't really. Honestly I'd appreciate that more.
I thought this was already established
And y'know what, that's a fair point that I might actually agree with, in the grand scheme of things it's not necessary that moris should activate on PH cages.
However, that doesn't change the fact that DS is absolutely bullshit, and needs to be changed. Pronto.
Oh you didn't know? DS makes you invincible, and gives you superman-like powers where no matter how many times a killer swings you will not go down.
You swing at a survivor and your DS be like....
I still don't get why people mainly just play one you've got two sides to a game at the minute killers are way to op when things like noed still exists and it's FREE!
You haven't played against me, I play PH similar to Pig.
DS is definitely an anti tunnel perk, but there should be things that disable it. For example, hooking another survivor.
Your job is not just killing survivors, it is to sacrifice them and not camp
The entity wants hope and with you doing stupid stuff like that you are only goin strave her and piss her off
And yes the entity is a female
One survivor has that invincibility, not four. If they just got unhooked, that means a survivor without that invisibility is in the area, chase them or chase one of the other two.
Also, when trying to make an argument, don't exaggerate, it takes away from your point. People focus on the exaggeration and not the point your trying to make. Stick to the facts.
@bumcheeks1 On an unrelated note, how are you liking Nurse?
I love Nurse, but I don’t know if I would play her as often anymore without range/cooldown addons. Her base kit nerf was pretty unnecessary, and having a 6 second cooldown on top of fatigue and a huge number of glitches/deadzones can make playing her a headache nowadays. Still, I’d say she’s my only real main in DBD.
I think that it should go inactive after another survivor is hooked, but the timer pauses if you get chased.
Exactly!! Perosnally I believe Pop should block the gen for 30 seconds also after the kick.
You are exaggerating the strength of DS and totally dismissing killer perks. If an entire chase is wasted, then the perk did the job. If you tunneled then it is on you. The fact of the matter is killer perks are a million times stronger than survivor perks, there is no killer perk that is a one time use, NONE!
Your complaints are related to SWF, not ds. Those hex perks don't go instantly in a solo match.
But I don't think they are. Once again, there are no perks that allow me to take a objective based reward away from you. I cant take back a gen, why are you allowed to take back a down? Thats my main issue with it
Dwight and Dwight
You basically have a wallhack every time you hook someone (A huge reward) and you can remove objective progress with PGTW several times during the match (not just once). This is totally outside the survivors control. Decisive Strike is completely within the killers control - huge difference.
A down =/= a gen. You are comparing apples to oranges. Either way, here is a list of some passive effect perks AND built-in mechanics that reward you for simply playing your role.
• Corrupt Intervention: Literally blocks gens from being repaired at all.
• Ruin: Literally regresses the generator that you were working on if killer engages a chase.
• Rancor: Literally gives you a free kill whether you have hooked that person or not.
• Camping: Leave the hook and go pressure another survivor? Nah. Stick around and get a free down on the person who is already wounded. In fact down them but also use the mechanic below and get you a second survivor on the ground as well. Rinse/Repeat.
• Slugging: You can virtually force survivors to abort their main objective, and create enough free pressure by simply leaving someone on the floor. Oh and not to mention it counters an entire perk. So you hit two birds with one stone.
• Bloodlust : Even in the most unsafe areas this built-in passive effect procs. So if a survivor is 'out-playing' you, and you keep whiffing, it doesn't matter, your next swing will reach a hit that you wouldn't have otherwise hit.
Oh, and the best part about these? You don't slot anything to gain them. You simply have to exist as a killer.