So spirit is one of those killers that can seem impossible to win against. To heavy of a nerf will make her unplayable but without one she dominates. A nerf suggestion I have is to make it so she effects the environment when phase walking. The moving grass or corn will let survivors be able to know where she is. I think it's fair because it punishes players for not paying attention while rewarding players who do. Of course it would be useless in spots without grass but avoiding areas like that would be part of counter play. It would make spirit a little harder to play while also giving a way to know where she is. Thoughts?