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The changes I would make to some controversial perks

Rareware0192Rareware0192 Member Posts: 336
edited July 2020 in General Discussions

Decisive Strike

Keep its function similar, but make it so that if a survivor with Decisive Strike active starts repairing a generator, healing a teammate, or cleansing a totem, the timer speeds up twice as fast for as long as they are doing that action.


Object of Obsession

I can’t take credit for this idea, but @Diggly gave imo one of the best answers to changing this perk and I honestly fell in love with this idea. It can be read here: https://forum.deadbydaylight.com/en/discussion/comment/1404450#Comment_1404450

But to summarize: “If the killer can see your aura, you can see their aura in unison. You will see their aura for an increased time of 1/2/3 seconds.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.”


Adrenaline

For the most part, separate the two bonuses you get depending on your health state. So once all gens are repaired, if you’re Healthy - gain the speed boost from Adrenaline (essentially Adrenaline remains the same in this case), but if you’re Injured - you gain a health state instead but no speed boost.


No One Escapes Death

Remove the Hex part of this perk and make it a regular passive perk. Gain 1 token for each totem still standing once all generators are complete. For each token, increases your movement speed by 2% and attacking any survivor with a basic attack causes the Entity to block the exit gates for that survivor for 2/4/6 seconds. Your speed boost can not diminish in this state no matter if the survivors start cleansing totems after the gens have been repaired.


What do you guys think? Again, the OoO idea full credit goes to @Diggly so please direct any feedback on that perk to his topic I linked above, but any feedback on any of the other perks would be appreciated.

Comments

  • Popcornchicken11Popcornchicken11 Member Posts: 110

    Honestly I have no quarrels with any of these. I'm all for this

  • HuffHuff Member Posts: 1,480

    I want to state that I still don't think DS should work like that. I had another person on these forums suggest that and they were arguing that "tunneling" doesn't have to happen right as you're getting off hook. I can see that logic, but when you think about it, if you make the timer progress 2x faster from 60 seconds, even if the survivors are immediately healing or doing a gen or totem off hook, they still get more than 30 seconds of their mini god mode. They could also just do things that aren't a generator, like running around in your face trying to get you to chase or lingering around for pallet stuns/flashlight saves. Heck, they could even still try to use the DS timer to go kamikaze and hook rescue right in the killer's face.

    DS just shouldn't work as it is in general RN. It needs to completely deactivate when you do those things, because as I told that other person from the other thread, if you feel like you're being tunneled, you aren't going to stop to do a gen, heal, or cleanse a totem.

    All the other stuff I feel is creative and strong enough to work though. OoO sounds like the weirdest, but I never use it personally so I wouldn't know if it's necessarily better or worse.

  • BigBrainMegMainBigBrainMegMain Member Posts: 3,826

    Okay...the DS change.

    Twice as fast would make sense. And if you know me, I'm Pro-DS all the way.

    The perk is fine as it is, but if it's changed, this is the change I'd support.

    @Johnny_XMan Thoughts?

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    Here's what I want DS's text to be:

    "When you are unhooked by another Survivor Decisive Strike activates.

    While Decisive Strike is active, if the Killer attempts to pick you up from the dying state then if you succeed in a difficult skill check you will stun him for 4 seconds, become the Obsession and stop leaving scratchmarks for 4/5/6 seconds. This will disable Decisive Strike for the rest of the trial.

    Decisive Strike will deactivate if another Survivor is unhooked or if the end game collapse has started.

    You are more likely to be the Obsession."

    This should solve all of the problems with the perk.

    On the Killer Side:

    Survivor wants to hop in a locker? The perk only works if you are picked up from the dying state. Being picked up from the injured or healthy state (aka: locker/interruption grabs) do not trigger the perk.

    Survivor with DS unhooking in your face? You can still grab them off the unhook, and if they succeed then they lose DS (although the other Survivor might have it).

    Survivors saving it for the EGC to bully you? Only works pre-gate opening, afterwards you can pick them up all you want.

    Last Survivor left has DS? Close the hatch and it will be deactivated.

    Survivor deliverance in your face? Perk specifically is only when ANOTHER Survivor unhooks them.

    On the Survivor Side:

    Killer Slugs you? The perk has no timer. He's going to be waiting there for awhile

    Killer tunnels you and your good in chases? Still no timer.

    Killer downs you AND the unhooker and just hooks the unhooker first? The perk disables only when the other person is UNhooked, so until someone rescues your unhooker you still have DS active and he still can't pick you up.

    Killer doesn't care about the stun and wants to tunnel you anyways? You lose scratchmarks for 6 seconds when the perk activates, that's plenty of time to lose the Killer considering he is stunned for more than half that time.

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    actually I'ma put that in it's own post

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