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Competitive Mode

Hey everyone, hope you're all okay in these times!

Lately I have been with a lot of free time due to the quarintine so I've been imagining a Competitive mode for Dead by Daylight, of course this is just an idea and it could be totally not viable in the current state, but it's fun to look into the future and imagine something like this in this game.

I would like to apologize in beforehand for any grammar, misspell or error in my writing, as English is not my native language. Anyway, here it goes:


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Competitive mode


+ Requirements


Killer players:

  • Have rank ''X to Y ''.
  • Have at least ''x'' killers characters with ''x'' prestige level.

Survivor players:

  • Have rank ''X to Y ''
  • Have at least ''x'' survivors characters with ''x'' prestige level.


+ Main Features


  • All perks becomes available and maxed out for both survivor and killer factions.
  • All items and add-ons becomes available for both survivor and killer factions, to exception of the Very Rare and Ultra Rare ones.
  • For Survivors, items are limited to a number of how many characters can bring them to trial.
  • All offerings are available for both survivor and killer factions, to exception of the Cypress, Ivory & Ebony Memento Moris, also Map Offerings and Extra Blood Points Offerings. (Only one~two offering can be burn by the Survivors)
  • Perk ban system. Survivors and Killers must choose a limited amount of perks, which can be banned or not by the opposite faction.
  • For both Survivors and Killer factions there will be some perks that can't be banned. In the case of the survivor players, some of these perks will be limited to a number of players who can use those in the trial.
  • Killer ban system. The Killer player must choose a limited amount of Killers, which some will be banned or not by the survivor players for the Killer to select and play.
  • No invite friends allowed for Survivors.
  • Additional time for loadout preparation.
  • No spectators allowed.


BAN SYSTEM FOR Killer AND perks.


+ Killer selection and banning:


  • Killer player must choose ''x'' amount of Killers from the ones owned and are available for playing.
  • Survivors proceeds to choose ''x'' amount from the Killer player selection and ban them from being selected for play.
  • Killer player must choose a Killer to be play from the resulting selection made by survivors.


+ Perk selection and banning:


  • Both factions must choose ''x'' amount of perks from all the available ones.
  • Both teams must the choose ''x'' amount of perks from the opposite faction perk selection to be banned for use for the trial.
  • Each player proceeds to choose which perks are going to use in the trial from the resulting selection.
  • The baning phase for perks may go one turn per faction, determining who go first by ''x'' method such as die roll, coin, etc.


+ Observations


  • Competitive mode should only use maps specially designed for this mode, meaning that no Casual Mode maps should be available for playing in this mode.


  • There's need to be an specific concept of what ''win'' or ''lose'' means, in opposition to just having fun, players should be encouraged to play with all their resources and do what they have to win. This means a ''win'' needs to be determined by an specific(s) condition(s). An certain amount of kills for the killer and to escape for the survivors are the concepts that players often acknowledge as ''win''.


  • The implementation of a Competitve Mode needs to have a ladder or leaderboard to keep public records of players who have a significant win rate or other achievements.


  • To maintain a Competitive Mode as competitive, there's need to be a system that denies players to play this mode after a certain amount of accumulated loses has been reached or until met other condition(s). So players that loses ''x'' trials in a row, gets considerably de-ranked and also, not allowed to enter Competitive Mode until meeting the requirements again.


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This is just a suggestion that I think can be developed into a good idea worth looking for the future of the game.

Again, this is totally open for changes, additions or other improvements. There's a long way of decisions, gathering opinions or experiences to determine certain conditions and perks to be set or limited. And also the creation of maps that are specifically made for this purpose would take a lot of time for Developers,

Of course I know that there's still bugs to be checked, improvements to be made and maybe a ton of other things to do before getting a serious play mode, but I think this could be fun and exciting for the very very hardcore players that want a real challenge, but at the same time, have a more balanced game for both sides.

Feel free to add something, give your opinion and other type of constructive feedback.

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