Midwitch has the worst hook spawns
I've already had several games where hooks decided to not spawn in the whole [BAD WORD] hallway. Who's genius idea was it to literally create no-hook zones where survivors can't be hooked no matter what since you can't magically walk through walls when you down someone in the middle of the hallway and you have hook in the courtyard and above/below you but no hooks in the hallway itself.
I don't mind the overall design but I really hate how hook distancing system doesn't take into account walls/heights as an obstacle to reaching hooks. Otherwise there wouldn't be sometimes only single hook or even none in the whole hallway while on some other side you get 2 hooks 10m next to each other on the same floor.
It's epecially fun when survivors realise this and just run towards these no-hook zones or even better when gen is nearby these. So much fun not beiing able to play the game normally due to poor decision on hook spawns.
I'll probably start to just 4 man slug each time I'm on Midwitch until devs acknowledge this problem and fix the hook spaws since I don't like beiing robbed of whole chases only because map didn't feel like giving me a hook.