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Just a thought

RaSavage42RaSavage42 Member Posts: 2,741

So I recently had an idea for a different way to "play the game" as a SWF

I'm going to list all that I can think of with perks in mind (teachables for the most part)

Why not have a "role" for survivors:

Healer- Stronger healing for team and more efficient self healing

Mechanic- the "Gen rusher" repair efficiency is increased while working with a teammate but increased speed while working alone

Looper- can run the killer the best

Decoy- does the same things as the Healer and Looper but not as good

Distraction- self explanatory LOL

Savior- Quick saves and heals (and gtfo)

Stealth- Rather not be seen by the killer but can (gtfo)

"Tinkerer"- Repair speed and efficiency is increased for the first 10ish seconds

Any more or any thoughts on this

Comments

  • MookywolfMookywolf Member Posts: 907

    i've always wanted to play this way but getting 4 of my friends together to do this is difficult. that and two of the friends i have are still in yellow ranks and don't own that many teachable perks (in fact one has only one teachable). but yeah this is a interesting way to try and play.

  • RaSavage42RaSavage42 Member Posts: 2,741

    It's all theory anyway

    Just a thought so it's up to players and how they play (just look at how the games goes)

  • MikeasaurusMikeasaurus Member Posts: 2,308

    They should just add this for both solo and SWF. It could overhaul perks, and finally change how people play, instead of relying on the same 4 perks each match. It would add more creativity to perk builds and thus, different gameplay.

  • RaSavage42RaSavage42 Member Posts: 2,741

    It's better if we just play like this and maybe it'll catch on

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