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If ruin was nerfed for being overused why perks like ds,bt,sprint burst,dead hard aren't?

DzeikorDzeikor Member Posts: 704
edited July 2020 in General Discussions

Every game there's at least one survivor running one of these perks and most of the times all of them in a combo.Even when a survivor perk is nerfed,it barely makes a difference like ds,the nerf barely made a difference,its still the best survivor perk.Compared to when a killer gets nerfed like we saw recently with Billy and Leatherface.Addons completely gutted and Billy rework made him both unfun and weak.The worst part is killer addons,creating useless addons just so killers wil have something to spend their bloodpoints on,what's the point of making useless addons and sometimes even detrimental ones?Many killer ultra addon are so bad even if they we're common ones.Devs are so afraid of making a killer remotely decent lately they are all getting washed up reworks or come out that way.Until devs wont show otherwise they will remain survivor biased.

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Comments

  • xenotimebongxenotimebong Member Posts: 2,803

    The Ruin change also caused a whole ton of other balance changes because reworking it exposes issues with other aspects of the game. The more common survivor perks like DS and BT would also require re-balancing other parts of the game if they were significantly changed. So until they figure out a way to fix those issues in a way that keeps both sides as happy as this community gets, they probably don’t want to change too much.

  • pseudechispseudechis Member Posts: 1,516

    Personally I don't mind DH, most times it gets mis-used, mis-timed or makes people cocky and screw up anyway. I'd say DS is a little more broken than DH. The idea being that DS is to counter tunneling is a bit of a joke as the best way to counter it is to tunnel it out early and then finish that poor guy off.

  • metalklokmetalklok Member Posts: 632

    because the devs cant balance this game. Most pvp games get monthly buffs/nerfs to alot of things(characters/items/maps) but the guys at dbd might change up a few things every 2 months but bring in 10 more outfits every month

  • SeanzuDuckSeanzuDuck Member Posts: 6,294

    No, that's what the devs said, no perk is used nearly as much in red rank as what ruin was.

  • AkitoAkito Member Posts: 600

    That's how things can run. If something in the game gets used at a very high rate, the devs look at it. Is it fair, balanced, fun for both sides. Does need a nerf, change, adjustment, QoL.

    I mean look at Selfcare. It had a high usage rate but instead of changing it they nerfed the whole healing mechanic along with perk chan ges like slopper butcher. That's the same thing. And I believe Ds, Dh and what so ever has an similar usage rate like BBQ, pop, enduring, whispers, Corrupted.


    And both sides has their perks which seem like fair to the owner side but not for the opponent. Like, are you sure survivors love pop goes the weasel? Or do you really think people love noed?, enfury? still ruin? And there are also many players who despites BBQ. Both sides have their perks which the other side don't like and would like to see a change.

    if you ask me as a killer I would like to see changes to unbreakable, dead hard and the hatch spawning rules. And if you ask me as a survivor I would like to see some changes to noed, sloppy butcher and moris.

  • GonourakutoGonourakuto Member Posts: 109

    okay so first off ruin wasnt nerf it was rework and tbh new ruin is way better than old one while being less unhealthy if you know how to pressure gens and people on them

    second ruin was changed because it was extremely unhealthy to play againts and was a free skilless huge value perk and had no real counterplay outside of finding it and getting rid of it and despite the legends you don't always get crap totem spot

    all the perk you have mentionned have counterplay and arent as unhealthy as ruin was and arent free value perk unlike old ruin

  • andyollollollandyollolloll Member Posts: 940

    Similar to the Billy nerf as some red rank survivors didn't know how to dodge Billy... some red rank survivors couldn't hit great skill checks

  • caz_caz_ Member Posts: 218
    edited July 2020

    I dont use any of those perks.

    My build : Resilence, iron will, SprintB, WGLF.

    Playing on rank 1, escape rate around 90% if i get atleast 1 decsnt teammate.

    I get carried by Resilence for extra vault speed. Does it mean it needs to get nerfed?

    DS is a must have for survivors most killer are just hard tunneling.

    BT wouldnt be a perk when killers wouldnt Camp.

    Unbreakable is there for slugging.

    Adren is only good in a cordinated SWF.

    Btw i play more killer then survivor and when i play survivor and see how some killers play i dont blame people using these meta perks.

    Do i like to go against these perks? No i dont, but i also dont blame them. Fair killer like me suffer from the killers who slug, tunnel, camp all the time.

    Another question, IF nobody would camp and tunnel what is the possibility that DS and BT would stay as meta perks? None.

    You want Fun i understand it but the guy you verse against from 5.000 miles away also wants fun they're not robots and dont play the game just to get tunneled every single game.

    Btw current Ruin is still good and im using it with some killers.

  • Warcrafter4Warcrafter4 Member Posts: 2,680

    When asked they refused to either give the usage numbers for these perks(So we don't even know if that's true).

    Nor would they answer how survivors' perks usage rates worked:

    If its based on if there is one of said perk

    Or

    If its based on total people with said perk in any given game

    Or

    if it only counts gaves with a specific threshold of people using said perk.

    All 3 of these would give wildy different numbers but the developers refuse to let us know which is used to count survivor's perk usage rate.

  • nicnc82nicnc82 Member Posts: 333

    Almo has also stated he is very happy with how current DS is now. So hopefully that means it's not gonna be changed. Same with BT since killers wanna whine they can't get a a kill end game guaranteed but camping hooks.

  • TheVVitchTheVVitch Member Posts: 224

    You can go a full game without using DS for a slew of reasons. Anti-tunnel perk that is on a cooldown... I see no issue.

    BT is anti-camp and tunnel. Aka, if you don't play like a d-bag, you won't even be bothered by it. If someone unhooks in your face, maybe go for the unhooker?

    Sprint Burst, and Dead Hard are good perks, but are easily countered and have their downsides.

    A super try-hard survivor might have 3 of these perks maximum, but running two exhaustion perks in the same build is near pointless. Even in a game where multiple survivors are running DS, BT, + exhaustion perk, all the killer has to do is play around the assumption of DS/BT and remember who has which exhaustion perk. That's it. You have your own strong killer perks at your disposal in conjunction with killer power, moris, and add-ons.

    Both sides have insanely strong build potential, but in the end it's up to the individual players to outplay each other using whatever they have at their disposal.

  • MozzieMozzie Member Posts: 618

    The Difference between the killer perks you mentioned and survivor perks such as Dead head, borrowed time, ds and sprint burst is they are designed to be 'get out of jail free' perks, that can be used multiple times per match (save DS).Where are all the killer perks designed that if survivors screw up their positioning they get a confirmed kill?

  • copperslycoppersly Member Posts: 2,318

    Wow I came here to be like "Oh @Almo hopefully that means you'll be looking at these survivors perks because their overuse might be a serious clue too" but you absolutely destroyed that with an impeccable presentation on why DS is bad and possible solutions. It's only one specific perk of the problem ones but I'd say it's by far the worst one tied with Dead Hard. Nice.

  • caz_caz_ Member Posts: 218

    that makes no sense to me.

    so.. when i play Lithe with Dance with me and i lose the killer everytime because of this combo does it mean it needs to be nerfed? i mean it carries me right? so it needs to get remove from the game then.

    i mean you can make the meta perks useless by not Tunneling, slugging or camping. why is that so hard to understand?

    i barely get dsed now guess why..

    by your logic and other people, pretty much every single perk needs to get nerfed because every perk can be usefull and carry you.

    BBQ, POP, corrup, infectious, NOED etc also carry killers.

    you guys dont get it, RUIN carried killers who didnt even deserved to win. they chased a survivor for 5 minutes and because other survivor couldnt to gens after 5 minutes there was just 1 gen done.

    just a bit of logic is needed please thats not hard.

  • bjorksnasbjorksnas Member Posts: 4,026

    "i mean you can make the meta perks useless by not Tunneling, slugging or camping. why is that so hard to understand?"

    Heres the thing people liked ruin because it meant you had time to play nice, had time to go after everyone, had time to not slug or camp unless it came down to the wire because of all the extra time ruin bought. You wonder why the meta perks are meta because it slows the killer down in a meta where every second matters being blanket immune for 60 seconds but also being able to pick yourself up is way too strong. My logic is that meta perks carry bad survivors now like it carried bad killers then. The difference between the good killer and bad killer then was tunneling with ruin the difference now is knowing when to tunnel because thats the new way to win.

  • brokedownpalacebrokedownpalace Member Posts: 7,114

    Haven't you said recently that you haven't played in like 2 months?

  • thefallenloserthefallenloser Member Posts: 1,193

    Ruin wasn't nerfed for being overused. It was changed to normalize gen times in actual games to make further changes to gen speed and generator related things overall, which is why gen time is much more consistent and toolboxes received such a massive change.

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