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Spirit should have a map-wide sound notification when she starts her phase

NebulaNebula Member Posts: 452

The number one complaint myself and many others have when playing against spirit is the lack of information that is given to you to make a proper play.

If a map-wide noise is made similar to Demo's teleport or Billy's new yell when he starts his chainsaw, survivors wouldn't get hit by Spirt's "mindgame" when she just stands still. Much more information would be given to survivors within and outside of her terror radius, and IMO would make facing her a lot more engaging.

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