Deathslinger's counterplay balance discussion - what changes would you make ?
Since there's been such large amount of players claiming that deathslinger doesn't have counterplay I've decided to ask you all how would you change DS to fit your counterplay criterias.
I'd like to say that in my opinion deathslinger has counterplay which is based on predictions (a statement/action about what you think will happen in the future) just like for example nurse or spirit have, it's very difficult to predict but it is possible. Keep in mind that this thread is to discuss counterplay to his power and not his viability.
Also please refrain from any ideas that would change DS to 115% MM Killer. Those are lazy changes that suck all fun from killer's power. It's like suggesting to fix looping strong tile setups due to strong window spawns by increasing MM speed of all survivors by 3% but nerf all fast vaults into slow vaults. Such lazy changes are never good idea, keeping DS 110% with good power needs to stay.
So please when you suggest some change do your best to explain what kind of counterplay you want DS to have and how would you reach it via your suggested changes.
I'd also like to ask if @ScottJund could spare a bit of his time and partake in this discussion since he's one of the best known opposers to deathslinger's gameplay. It would be extremely helpful if he could share more of his views on this topic and possibly even give some changes that he thinks would make DS balanced. As seasoned DS main I'd really love to give my feedback if he has some ideas in mind to change DS.