Survivor main here: I have seen it happen very occasionally and moreso when I was bad at the game and often when I got downed first, but man, I think he has to understand that it is incredibly rare and you have to be exceptionally bad for that to happen 1/100 games
Unfortunately, any hex perk is broken 20 seconds into the match by any survivor with at least one working eyeball.
Im tired of noobs hitting red rank n then thinking they know what they're talking about. You didn't even list dying light or thanat as a good slow down ur obviously a toddler within the gaming timeline i cant even take this post seriously...simple u r bad get better. So many people killers and survivors blame the game its just you sucking. Unless its an actual bug or a perk that cant be countered your complaint is just u being trash. But even stating this youll just keep complaining argue and not get better. Even thos itll come from someone who has like 1000 plus hours in the game. Also if you were here 4 years ago you should know gen times has been slowed down about 5 different times already.
Not really. I run mostly M1 killers like Trapper. I spread the damage and pressure the gens. I pick an area of the map and that is my zone. I get 8+ hooks in every match. They knock out the first few gens pretty quick, but then it slows down. Keeping them off the gens, picking my spots to chase, not going into dead zones with no gens during a chase, etc. Camping and tunneling are for weak-minded players. They fear losing, they fear growing and learning tactics. It's fine, if that is how you want to play, so be it, but don't cry about gens popping too fast because of it. The literal counter to camping and tunneling that is always recommended by killers on this forum is to "do the gens and leave." Seriously.....
Gen rush is a joke. Are coordinated teams insanely fast and make you have to make very few mistakes, yup! That is what separates the good killers/survivors from the mediocre. I consider myself to be mediocre. When I get owned in a match, I don't blame the game, I know I made lots of mistakes.
What else are survivors supposed to do??? They are against the clock, especially against killers that have high pressure.
I don’t see any threads complaining about killers winning with 4K slug at 5 gens, survivors fault, right?
Killers are totally not to blame when they get genrushed....
clearly you're not playing much survivor matches. Killer is hard, survivor is hard. The only thing not hard is swf.
You said yourself you hardly if ever play survivor and are honestly trying to explain to a survivor main who also plays about 1 killer match for every 3 survivor matches how easy solo survivor is?
Like what are you saying, that if four random survivors who can't communicate were to simply communicate with eachother then it would be easy for them?
I think your post would be valid if half of the perks illustrated were even slightly impactful. Dying light gives more advantage to the survivor in free botany knowledge than actual help to the killer and Surge numbers are too low. Ruin and Lullaby are hex perks and until a perk that comes out to protect these perks exists, They're too much of risk for no real reward for when you actually want the perk to work. Only corrupt, Pop and to some extend sloppy have an impact, Thanto just being an extension to sloppy effect similar to how Quick&Quiet works well with Head on for survivor which is ok I guess. Maybe the problem would be less prominent if new perks like Surge were less trash and dying light did not give survivors free advantages.
The only viable anti tunnel is DS and it's a one time use for 60 seconds , all the other are easily navigated around , and then when you suspect DS killers can just use the other underhanded tactic which is slugging , otz shows a good example of why gen rushing is not even a problem , he mops the floor with a swf that did a gen in like 20 seconds
Just get good , tunnel , slug and camp , it's killer vs survivor , not a happy tea party , use the tools the game gives you for free
So... Why are second chance perks stacked constantly but anything to make the game last more than 4 minutes needs to stand on it's own? That's some backwards thinking if ever there was. Maybe if hex totems weren't just thrown directly into the survivors face and gone in the first 20 seconds that would maybe stand up, but as it stands the vast majority of maps it's pointless to bring hex perks. Honestly people keep complaining about spirit and Freddy but expect to see a lot more of them with the current rate of how fast games are going. They're basically the only viable options to counter gen speeds and the devs don't seem to actually understand that, and I'm sure at some point both are going to get nerfed into the ground.
I'm a killer main and I wouldn't take gen rushing away, are you insane? You're leaving out such important information. There are very few things that counter camping. Gen rushing is by far the biggest most efficient way to counter a camper. Without it what would survivors do against campers? Hopelessly run at the hooked survivor, get downed, and lose the game?
All you have to do to not get genrushed is don't tunnel or camp. Patrol the gens that survivors will most likely be at. You don't need a perk to slow or stop gen progress. Keeping survivors busy with you is also a way to stop gen progress. It seems like so many people who play this game forget there are ways to counter playstyles other than using perks. It seems to come from a lack of skill, so all I can really say to you is "git gud"
Do you want perks to do everything for you so you don't actually have to play the game?
You'd have to be a pretty bad group of survivors to all go down in 2 minutes.
Obviously if you play the match with the sole target to 3 gen, you're bound to win.
Just like if you tunnel someone early out of the match, you're bound to win.
Gen-rushing also makes you bound to win.
None of this shlt should be in the game in the first place
No, three gen is different entirely. I am merely aware of my current killer's limitations. I usually lose a couple of gens in my chosen area because the survivors realize I'm guarding them. That forces them to play in my minefield with Trapper. That is nothing like tunneling. It slows the game down. By the time they break my gen strategy, I'll have most on dead hook or some dead. There is no quick death and it's a battle of wits from there.
3 Gen doc is not the same as preparing a battlefield to your advantage. It is also not toxic. That's quite the stretch.
I don't think you understand the idea of gen rushing. Gen rushing isn't about doing gens and completing then quickly because you couldn't apply pressure. Gen rushing is doing gens without doing any other objective. Like unhooking, healing, or totems (although totems can be ignored if there's no reason to do them). People can bring the best tool boxes and prove thyself with other perks that help to boost gen speed. However, just going gens the entire game without doing anything else if the occasion arises, that's gen rushing
Swfs can make anything possible! You just gotta believe in magic! ;)
I purpose that we end all baby dweets before the grow into sweaty swfs. It cannot fail.
So, people who have different opinions don't deserve to speak? I noticed earlier in the thread that you wanted to deny their human rights.
I know it is a meme, but that seems a little extreme, doesn't it? It isn't funny just because they have Peter Griffin on it...
This pretty much explains it to newcomers.
This has always bothered me with the game. Devs have become obsessed lately to make killer "work to make their perks work" like new ruin etc. But most of the survivor perks work passively or just pressing a button. Ds gives 60x2 free immunity just for getting hooked (failing) and killer has to work araund it often by shooting himself to foot. Also deadhard by pressing a button. Nothing more annoying than doing good mind game on a survivor in loop and they just press a button to undo that mind and chase starts again.
What a phenomenal question and input. I hope Peanits answers this, I couldn't agree more.
lol in my recent match gen was complited so fast that game did not even count it also the same happed in a game of one pretty popular streamer.
camping hard tunnelung lol, usualy 2 gens are done in red ranks in first 2-3 min in this time you might not even hook a surv for once
Any decent swf will be setting off your traps as fast as you can place them. i guess the survivors in your area are quite casual? Especially if 3 genning works for you.
It is impossible to argue against Gen-rushing. You can't convince someone who doesn't want to be convinced. @slim0b , you are very much wasting your time trying to get through to people.
Also, until i stop seeing people justify gen-rushing as completing their objective, I will continue to camp and tunnel since i'm only completing my objective as a killer.
Its quite funny how some survivors say "gen rush is not a thing, I'm doing my job", then they complain about camping and tunneling. A bit childish.
Anyways, the fact that perks like Corrupt or Pop ar mandatory in every single killer in order to compete means that gen progression is kinda an issue, some players say "apply pressure" but if the gens are still poping fast while applying some pressure that's the problem (situation were you hook A, start chasing B, C is going for the safe and D is working on gens alone and they still pop super fast).
Sloppy is not a real slowdown perk, survivors work on gens while injured because dead hard.
Almost only play survivor these days and feel sorry for killers. Gens just fly and surviving is way to easy. Old ruin should get back and totems spawn must change so Ruin can last.
LoL, I deal with SWF the same as anyone. Some are good, some not so much. SWF with OoO is a major issue for Trapper. Not what your point is though. It does not change my ability to push them off gens. If I waste to much time on one of them, they pop gens fast.
Still lots of BP, so no skin off my back.
Kill rushing -AKA Camping and Tunneling- are very looked down upon. Just don't make comments that immediately contradict themselves.
That's also what camping and tunneling are.
You read posts like this, and you realize that maybe the developers of this game might now actually be the smartest.
If you run discordant, some games you spawn in and immediately look to your left and see a yellow gen, then you look to the right and another yellow gen. 2 there and 2 over there. You go left, surviors hear you way before you get there, now again 1 goes left 1 goes right. You chance the one on the right. The left survior goes back to the gen. Now you hit the right surviors and he speed boosts away. You here the ding from the gen across the map, not even 1:30mins in. 1 person injured, the other back on the gen. You have a choice what do you do? Down the one survior risk the gen behind you? Risk getting flashlight or body blocked on the hook? Do you let him run and heal and go back for the other person on the gen? Or do you go find the other 2 surviors because you just saw another gen turn yellow? 4 surviors only need 5 gens. If you want to play a good killer and have a perfect game you need 12 hooks. 2mins on each survior. Thats not including Borrowed time, or Decisive strike. If every survior has DS hats 4 possible escapes. Thats like adding a whole other survior to the game now. Its risky slugging nowadays and now the new girl got a perk where she can drop pallet from your shoulder like wtf is that.