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ruin is to op

2

Comments

  • SoylentPixieSoylentPixie Member Posts: 190

    Ruin is perfectly fine where it is and i say that as a survivor main. Yes its annoying and slows down gens if you aren't exactly on the mark, but a killer is SUPPOSED to make your life difficult. Go on a ruin hunt or practice getting better at the skill checks (i still haven't gotten there yet so no, im not saying 'git gud')

    Honestly, if they nerf ruin then they need to nerf flashlights, because i understand they are just as annoying for killers as the ruin is for us.

    This is just a personal opinion, which does not mean i am right and you are wrong, but honestly, we need to stop crying for nerfs on anything that makes the game just that little bit more difficult for us and find workarounds. I used to think the hag was overpowered until i discovered the power of simply crouching.

  • MisterCremasterMisterCremaster Member Posts: 243

    I don't think Ruin is OP, but it certainly changes the dynamics of the match. When I realize its on, I don't even bother doing a gen unless I have a toolbox and a teammate. Otherwise, as soon as I see its on, I just spend the rest of the time looking for it.

    Since they do effect the game so much, I don't think skillchecks should be necessary when it can sometimes be damn hard to find the things. But, I think if you cleanse it, the killer should be able to take just as much time as it takes to cleanse one, to relight another. This would give them the option to MOVE the totem if they don't like the initial placement, and doesn't totally defeat a perk slot if its found right away. The killer would need to make a choice, just like the survivors, if they want to take the time to re-light totems.

  • DepyDepy Member Posts: 23

    @powerbats said:

    @Depy said:
    honestly everytime i use ruin it gets found instantly, but when it doesnt i usually have a good game, its not overpowerd. its a god damn hex perk

    I've just powered through it on large maps, especially if I kill 1-3 on my side and don't find it. It's especially amusing when I'm able to solo 3 gens (takes forever) on one side of map. But on the other side the killer is chasing 1 person and they can't find the hex Ruin nor get a single gen done .Then you finally either get all 5 gens done and they kill it but leave the Noed totem up.

    i see what you mean, alot of times the ruin has a shit spot but when it gets a good spot survivors have a really hard time, but i think thats just how hex perks work sometimes its trash for the killer, sometimes its trash for the survivors, sometimes its ok ish for both sides.

  • Mc_HartyMc_Harty Member Posts: 1,681
    Complaining about Ruin... SMH
  • SariefSarief Member Posts: 543

    Lol
    Ruin is the perk that teaches you to hit great skill checks.
    Once you do, it's just an issue if server lags or not.
    Eventually it will only take you 80 seconds to do gens with ruin, opposed ~70 with skillchecks.
    Can't find ruin in 10 seconds? don't look for it.

  • SariefSarief Member Posts: 543

    ps: only use Ruin on hex builds to make survivors look for totems. Doesn't matter if they have shit spots, survs seem to flock to it like there's no tomorrow once they see it. Hag rejoices :D

  • OrionOrion Member Posts: 8,565

    @Sarief said:
    Lol
    Ruin is the perk that teaches you to hit great skill checks.
    Once you do, it's just an issue if server lags or not.
    Eventually it will only take you 80 seconds to do gens with ruin, opposed ~70 with skillchecks.
    Can't find ruin in 10 seconds? don't look for it.

    Skill checks are client-side.

  • BillouBillou Member Posts: 28

    You know, when you are killer you are already using a spot for a perk who can the minute you are playing be down by survivor with totem. With ruin, you're lucky or unlucky. Ruin allows you to slow the game and give you more time to chase, hook, maybe kill more survivors. When you have some gen rusher it can become pretty indispensable to have ruin. You know what to do as a survivor when the killer have ruin. -Go find the totem. -If you don't find it or the killer is just....camping the totem (haha, yeah, that happened) you just have to do gen.

  • SariefSarief Member Posts: 543

    @Orion said:

    @Sarief said:
    Lol
    Ruin is the perk that teaches you to hit great skill checks.
    Once you do, it's just an issue if server lags or not.
    Eventually it will only take you 80 seconds to do gens with ruin, opposed ~70 with skillchecks.
    Can't find ruin in 10 seconds? don't look for it.

    Skill checks are client-side.

    I meant if server lags the "start" of skillcheck can be offset to the point of non existing.
    More so, if it does, you can experience severe fps drops and other stuff.

  • MasterMaster Member Posts: 9,734

    @Sarief said:

    @Orion said:

    @Sarief said:
    Lol
    Ruin is the perk that teaches you to hit great skill checks.
    Once you do, it's just an issue if server lags or not.
    Eventually it will only take you 80 seconds to do gens with ruin, opposed ~70 with skillchecks.
    Can't find ruin in 10 seconds? don't look for it.

    Skill checks are client-side.

    I meant if server lags the "start" of skillcheck can be offset to the point of non existing.
    More so, if it does, you can experience severe fps drops and other stuff.

    No, skillchecks are client side, they are not affected by lagg.
    The onyl thing you will notice is that you only start repairing the generator 1 sec later after holding M1 (extreme example), but it doesnt affect skillchecks

  • SovererignKingSovererignKing Member Posts: 1,148
    Sarief said:

    @Orion said:

    @Sarief said:
    Lol
    Ruin is the perk that teaches you to hit great skill checks.
    Once you do, it's just an issue if server lags or not.
    Eventually it will only take you 80 seconds to do gens with ruin, opposed ~70 with skillchecks.
    Can't find ruin in 10 seconds? don't look for it.

    Skill checks are client-side.

    I meant if server lags the "start" of skillcheck can be offset to the point of non existing.
    More so, if it does, you can experience severe fps drops and other stuff.

    FPS drops is usually the only thing that screws me with Ruin. I never bother looking for it unless my team mates are balls awful and can’t hit Greats. If they can, I just work through it. It’s no skin off my nose if the Killer has Ruin. Just slightly irritating when I get a lot of progress, then the Killer comes over, kicks it, and hard patrols the Gen looking for “that one Survivor who can do Gens with Ruin easy.” All while my team mates uselessly run around looking for a Ruin cause they haven’t memorized the totem spawn points of the map yet. 
  • FengminniFengminni Member Posts: 95
    It is not OP. Just annoying because every killer uses it. 
  • TheLegendDyl4n1TheLegendDyl4n1 Member Posts: 1,105

    i am a survivor main who sees it alot mostly isnt found until halfway threw the game. yes it is annoying but killers could say the same about DS or SC

  • OrionOrion Member Posts: 8,565

    Ruin is irrelevant. I had a trial with Ruin and two generators popped before I managed to find the totem. I didn't even start to look until long after two other totems were cleansed and neither were Ruin.

  • Swiftblade131Swiftblade131 Member Posts: 860

    So your just... Bad at the game then...

  • AStupidMonkeyyAStupidMonkeyy Member Posts: 97
    Tsulan said:
    Vietfox said:
    I love it when they pair it with thrill of the hunt, it's like a "summon the killer" button.
    Who dares to touch mah totems?!
    Tried playing all totem build on hag. The stress was killing me.
    Why do such a thing to yourself? ;-;
    I mean I play freddy at rank 1 all the time. It's pretty relaxing cause you expect to lose 
    That made me laugh so hard lol.
  • Greater_CultistGreater_Cultist Member Posts: 81

    Hit great skillchecks or find the totem, it's not very difficult to counter and even if you can't hit great skillchecks you won't lose all that much time.

  • Jack11803Jack11803 Member Posts: 3,857

    @needreplay said:
    small game perk designed to "find ruin" but not so good at finding

    survivor cant not holding anymore.

    killer has no weakpoint now.

    You know what DOES have weakpoints? You’re argument

  • UnitUnit Member Posts: 175

    small game perk designed to "find ruin" but not so good at finding

    survivor cant not holding anymore.

    killer has no weakpoint now.

    You must be new
  • mmdqahmmdqah Member Posts: 1
    Vietfox said:
    I love it when they pair it with thrill of the hunt, it's like a "summon the killer" button.
    Ruin is pointless with ToTH, face survivors who can hit great skillchecks atleast somewhat consistantly and you are already 2 perks down.
    But what if the killer is the Doctor what great skill checks u gonna hit:|
  • ChesterTheMolesterChesterTheMolester Member Posts: 2,574
    edited January 8
    mmdqah said:
    Vietfox said:
    I love it when they pair it with thrill of the hunt, it's like a "summon the killer" button.
    Ruin is pointless with ToTH, face survivors who can hit great skillchecks atleast somewhat consistantly and you are already 2 perks down.
    But what if the killer is the Doctor what great skill checks u gonna hit:|
    Just work through it then, accept the fact it may take a bit longer, and keep trying. Its not literally impossible to get gens done.

    And you still have the option to remember the hex, and destroy it once hes picking someone up or chasing someone across the map so its virtually impossible to stop you in time.
  • GraviteaUKGraviteaUK Member Posts: 271
    edited January 10

    @needreplay said:

    killer has no weakpoint now.

  • Toxicity23Toxicity23 Member Posts: 151

    Ruin isn't exactly Op, just slows down the game, it doesn't really help the Killer except make it longer for survivors to do gens, while yes, effective on lower ranks, it's not very good on people who hit great skill checks. If you want to make a valid argument, at least don't make yourself look like an idiot...

  • Doc_W__HOLLIDAYDoc_W__HOLLIDAY Member Posts: 1,262
    Git gud.
  • t3hp0larbeart3hp0larbear Member Posts: 54

    @Confused_Senpai said:

    @needreplay said:
    small game perk designed to "find ruin" but not so good at finding

    survivor cant not holding anymore.

    killer has no weakpoint now.

    You don't really have to worry about Ruin when you Gen Tap which is what most of my friends and I do until we find ruin. Yes it's a little slower but you literally just hold the repair button until you see your character set into the repair animation about 3-4 seconds then let go and do it again, this avoids skill checks altogether and basically makes ruin and lullaby useless for the most part.

    A better approach is to do them as normal and if you miss a hex skill check, stop working on the gen until it stops sparking. This will get you quicker progress - you stop while it's sparking because the repair progress halts, but it still rolls the chances for a skill check to happen. There's an element of luck to it because sometimes you'll get skill checks rapid fire, but on average this will get your gens done faster than tapping.

  • GraviteaUKGraviteaUK Member Posts: 271

    Ruin is completely balanced.

    It's destroyable, the totem spawns are predictable in a rank 1-10 game you're lucky if it buys you 30 seconds and it's the only perk slower moving killers can use to stop a Gen Rush.

    And with the prove thyself changes coming in it's going to be more needed than ever.

  • LCGasterLCGaster Member Posts: 946

    Is this bait?

  • RoKruegerRoKrueger Member Posts: 389
    RSB said:

    Why are you making several threads about the same "complaint"?

    Because survivors like to cry. I prefer to watch them cry on a hook or on the ground though
  • BongbingbingBongbingbing Member Posts: 660

    Ruin is not OP, It's a totem perk. Any Totem perk can easily be destroyed from the entire match by simply cleansing the totem. Trust me, I run it to try slow down the game and it's gone within the first minute.
    The only time ruin has actually worked for me is when I was a newer player going against people who didn't know to take out the totem, or if it was in a really good hiding spot which is like 0.0001% of the time.

  • Mister_xDMister_xD Member Posts: 1,468


    great skillchecks are not even hard to hit.
    you can always just gentap
    totems are in horrible spots the majority of the time

    there.
    3 reasons why ruin is far from op.

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