We have added additional information to the upcoming Ghost Face changes: https://forum.deadbydaylight.com/en/discussion/comment/531640/#Comment_531640
The Forum Guidelines have been updated. Please take your time to read them again! https://forum.deadbydaylight.com/en/discussion/94/community-guidelines
The Bloodhunt has been extended to June 20th at 2pm ET! Jump in and enjoy double the bloodpoints.

ruin is to op

13»

Comments

  • DocOctoberDocOctober Member Posts: 1,799

    A Perk that often gets destroyed within the first minute of the game is OP. Sure........

  • DarkGGhostDarkGGhost Member Posts: 823
    edited January 16

    For one perk to being OP, it needs to have 2 conditions
    1) No counterplay
    2) No downsides when it's used
    for example, DC and adrenalin

  • powerbatspowerbats Member Posts: 7,071

    @DocOctober said:
    A Perk that often gets destroyed within the first minute of the game is OP. Sure........

    Yeah most games it doesn't last long but there's been a few recently where it either went the full game or at least 5 minutes and only 1 or no gens done. It's really feast or famine with nothing in the middle sadly.

  • ChesterTheMolesterChesterTheMolester Member Posts: 2,691
    powerbats said:

    @DocOctober said:
    A Perk that often gets destroyed within the first minute of the game is OP. Sure........

    Yeah most games it doesn't last long but there's been a few recently where it either went the full game or at least 5 minutes and only 1 or no gens done. It's really feast or famine with nothing in the middle sadly.

    Its not only RNG in the sense of totem spawns but also in who you run into, for some survivors its hell to work through ruin while others negate the perk to the point its either like Thanatophobia or nothing. 
Sign In or Register to comment.