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Let's run a simple logic test

I'm confused about the way some people think so I'm going to set up a scenario (and I'm sure you all will understand the connection to DBD) and you all tell me what you think.

Person A and Person B are both trying to find something. In this situation, neither one of them knows where it is.

Person A has a bike (meaning they can travel faster) and a weapon.

Person B is on foot and has no weapon, and also has to be wary of Person A who is out to kill them.

Logically speaking, which of these two people has the better chance of finding the thing they're looking for first.

(Yes, this is about hatch)

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Comments

  • chase131119chase131119 Member Posts: 840

    Logically, it would be A.

  • WeenieDogWeenieDog Member Posts: 1,400

    Who ever is luckier is the one who finds it faster.

    It's been said before, but the hatch is a chance for the last guy to escape, not to definitely escape.

    I will say that some of the door spawns can be a bit busted, and should spawn in a manner that again, gives the last guy a chance to open the door and not a moment where the killer is able to watch both doors at the same time.

  • GRT_AlkalineGRT_Alkaline Member Posts: 222
    edited August 2020

    You would think person A because of the faster travel, and on dbd that would be right 7 or 8 times out of 10.


    BUT my thoughts would be that Person B had a better shot at finding what they were looking for, due to these reasons

    1. Moving Slower and more cautiously see more time to assess the surrounding area
    2. With Person A going faster with no need to be cautious and also looking out for person B to kill them means they are not paying attention to finding what they are looking for as much as person B would be doing.

    Thats what poped into my head... so yeah.. Person B should have a better chance


    (I'll prob see other peoples responses and be like oh yeah but still)

  • RakimSockemRakimSockem Member Posts: 1,264

    Yeah, that bike helmet is a pain in the ass, but it doesn't affect their hearing

  • CheersCheers Member Posts: 3,426

    Are they both wearing masks due to corona?

  • RakimSockemRakimSockem Member Posts: 1,264

    If they know what's good for them. Probably not though because Person A already didn't care about the 6 feet rule when they killed all of Person B's friends. And Person B was going around touching other things that other people touched, probably at the same time.

  • RakimSockemRakimSockem Member Posts: 1,264

    I get what you're saying but as long as you have a decent pair of headphones, you don't really have to pay much attention to anything at that point besides listening for that hatch sound. And the only reason to not look for hatch at that point is if you visually see the survivor or their scratch marks

  • CheersCheers Member Posts: 3,426
    edited August 2020

    The disrespect. Do they know many more could be doing the same thing?

  • RakimSockemRakimSockem Member Posts: 1,264

    When looking for hatch though, you're more often going to hear it before you see it, so third person view isn't much of an advantage though, right?

  • QuolQuol Member Posts: 694

    Killer's chance at finding hatch is higher but it's still completely RNG.

  • RakimSockemRakimSockem Member Posts: 1,264

    oh it's 100% RNG. I agree. I've had matches where the hatches literally spawned in front of me while I was running.

    I just don't understand how some people say that hatch is a 100% survivor sided game mechanic, when both players can search for hatch, and the killer is faster and doesn't have to hide, giving them a slightly better chance to find it. That argument just doesn't make sense to me

  • MusicNerd_TCMusicNerd_TC Member Posts: 3,099

    It's not survivor or killer sided, hatch is just a broken mechanic overall. EGC should start and gates should be powered right away. However, maps have to be adjusted so gates aren't next to each other.

  • OrionOrion Member Posts: 21,675

    It depends on the map and spawn location. If it spawns in an open area, you're more likely to see it before hearing it. It should also be noted that only survivors have perks to provide them with massive, yet short speed boosts. Killer perks to increase movement speed are very constrained (and for good reason).

  • NanglaurNanglaur Member Posts: 125

    Thats why a lot of survivors just wait at one gate, so when the killer kick the hatch they manage to finish the gate in time to escape.

  • QuolQuol Member Posts: 694

    Oh that. It's because the end game hatch was made specifically to help survivors and in no way gives killer an advantage, in fact hatch escape hurts killer. Obviously they added it in to give survivors a chance and prevent a 30 min hide and seek game but my point stands.

    The process itself (finding the hatch) is killer sided but the end game hatch mechanic was specifically made to help survivors and only hurts the killer.

  • CarpemortumCarpemortum Member Posts: 4,511

    The person who already stumbled on it and only has to recall its location.

    Or the person who has it show up next to them randomly.


    Were also forgetting to put in the distance TO said object. It doesnt always spawn in the middle, with both people moving the same clockwise direction.

    With so many variables, I'd say it's about 50/50. Balanced. As all things should be.

  • CarpemortumCarpemortum Member Posts: 4,511

    The EGC was designed to help BOTH sides avoid hatch standoffs. Period. Everything else is a balancing byproduct of that and people whining about "1v1 is unfair" in a 4v1 game.

  • SnowbawlzzzSnowbawlzzz Member Posts: 1,075

    People would just complain that the last guy gets away too easily because the doors are too far apart. There is 0 doubt in my mind there would be a million salt posts on this forum about how far away the gates are. Hatch is fair as it is, in fact the killer is probably gonna find it first, but that doesn't stop people from crying about it every day.

  • RakimSockemRakimSockem Member Posts: 1,264

    Excluding Nurse, Spirit, and Billy of course who can circle maps multiple times in the same time it takes for a survivor to circle a map once

  • EvilJoshyEvilJoshy Member Posts: 4,619
    edited August 2020

    Not to mention there's 4 survivors to the one killer

    As far as hatch goes theres the cirucmstances leading up to that point. I feel if you couldnt get the gens done the killer either played well and deserves the 4k or your team was playing poorly and deserves the 4 deaths. Id rather they remove the hatch personally. Why is it if survivors are getting crushed there is always an option to escape. If killer is having a terrible match they're told to git gud.

  • TheMonadoBoiTheMonadoBoi Member Posts: 343

    This is probably the most biased "logic" "TEST" I've read in a while.

    Survivors have 3rd person view, they have resources to hide whereas the terror radius tells survivors where they are, and there is a literal perk for survivors to find hatch. Next.

  • MadLordJackMadLordJack Member Posts: 8,818
    edited August 2020

    Its still random chance. Just because Person A can cover 10% more ground doesn't mean that the object will be in that extra ground covered.

    And your analogy is off, given that 15% extra movement speed isn't that much, the killer begins their search much later, and they cannot hide where they have already searched so a smart survivor can tell where the hatch is not simply by looking at where the killer came from.

    Still, hatch is a stupid mechanic. It either robs the killer of a kill or robs the survivor of their last chance to escape. The killer shouldn't be punished by a roll of the dice, nor should the last survivor have no hope of escaping.

  • RakimSockemRakimSockem Member Posts: 1,264

    In order for 4 people to be looking for a hatch, the match would have to basically be over and no one cares about hatch at that point.

    We're clearly talking about a 1 v 1 hatch search but sure, let's take things out of context

  • NobsydeNobsyde Member Posts: 1,240
    edited August 2020

    it really depends on the scenario, there's no absolute answer here.

    Here's just 3 broad examples

    Example 1: hatch already spawned, the survivor knows where it is, the killer doesn't - the survivor wins.

    Example 2: hatch already spawned, both know where it is - the killer has an edge, but the survivor might decide to go directly to the farthest door, so it's still debatable who will win the hatch game.

    Example 3: hatch not spawned yet, but doors are veeeeeery far away one from another - again, reaching the hatch first won't let you win the game, if you are the killer.


    To summarise, it really depends on your definition of hatch game - my definition would be "will the survivor escape once the hatch is open?", while maybe yours would be "will the survivor escape through the hatch?", definition which would be merely academic though.

    In my experience, the hatch game (my definition, of course) is usually in favour of the survivor, but it becomes almost a 100% killer game if the killer is running whispers.

  • MyWorldHasComeMyWorldHasCome Member Posts: 146

    Well, Hatch is not the end of the game. I usually don't even bother in searching it. I just wait next to a door until they find the hatch. Then, i usually open a bit the door before the first light shows up.

    Wait until the killer appears and sees nothing changed, when he's out open the door and leave.

    Having a bike doesn't means you can go for every pedestrian lane without taking in consideration the other passers-by.

    Have a nice day!

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