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I installed the game 4 days ago, ######### MATCHMAKING???!!!!!!

I saw the twitch streams of this game for a while, i was interested so i bought the ######### game, now i hate my life, i regret of buying this game, this matchmaking is a pure shiit, i play killer and have like 1/2 common perkz only while the survivors are rank bellow 5 with lots of stuff, like in one game they had 4 flashlight each 32 sec.

i hate the game, i want payback, i didnt expect such a bulshit matchmaking.


cant u read the feedbacks in the forum and twitch. this game is complete mess!!!!



  • ArtCrusadeArtCrusade Member Posts: 30
    edited May 2020

    I'd like to open a discussion on MMR in DbD. I am 100% convinced that an MMR system will never work in a game like Dead by Daylight. In fact, it cannot.

    You are not a bad survivor if you spawn in a corner with a Billy

    You are not a bad killer if you go up against multiple SWFs with meta perks and full items, obviously doing worse in comparison to regular matches

    What are the actual problems with matchmaking currently?

    1) queue times

    2) fariness (both enemies and allies)

    3) latency (ping issues)

    By dividing time between fixing major issues to implement a worthless system, you are delaying vital changes the game really needs. In fact, you'll make things worse with hidden ranks. People will know there'll be a system like that and will either deliberatly play "worse" to lower their MMR and get easier matches or play more selfishly in hopes of gaining more MMR from their matches, both of which favours unfair behaviour.

    I have more arguments, but I feel like the thread should be left somewhat open for debate. These arguments represent the most compelling of the bunch, so feel free to comment and share your thoughts

    Stay safe out there!

    EDIT: grammar

    Post edited by ArtCrusade on
  • supersonic853supersonic853 Member Posts: 4,092

    Here comes the smurfs...

  • SquirrelKnightSquirrelKnight Member Posts: 951

    Is MMR gonna be calculated differently for SWF or SOLO? cause if it isnt then rank is gonna be heavily inflated.

  • ArtCrusadeArtCrusade Member Posts: 30


    I mainly play killer, although I have been rank 1 as survivor as well. I mostly played solo-queue but sometimes played duo with a friend, so at least I know both sides when I talk about this kind of stuff.

    You notice that there is a ranking problem with the emblem system when you spend a lot of time on rank 1. It's actually quite easy to rank up in this game if you play in a certain way, so red ranks are a pool of many different skill levels. This of course wouldn't be a problem at all, different skill levels are part of any competitive game. But there's a HUGE difference in skill level between rank 1 killers and survivors. Some games you face absolute potatoes (noticable solo-queue), some games you face monster teams (full SWF on comms).

    MMR wouldn't fix the system, it'd cure the symptoms. We need to have a separate bracket for these types of players. Merely implementing different queues for SWF wouldn't do anything since you'd take people out of regular queues, making the queueing problem even worse. Making it possible for killers to opt out of facing SWF teams would make queue times super frustrating for survivors. They added more people to the pool of players queued up at the same time by enabling crossplay, but not everyone allows it in their own games and thus it only helps on surface levels.

    The problem at hand is frustration over matchmaking mostly, so why not have a "legendary" league like in Hearthstone, a permanent rank you unlock every month anew? That way people can enjoy being competitive (but have longer queues) while rank 1 is occupied by people who aren't ready to face that level just yet. The way to rank 1 should be longer, too. The emblem system just isn't a reflection of skill, but of time spent and matchmaking tactics involved.

  • ArtCrusadeArtCrusade Member Posts: 30

    What region do you play in? I'm from Germany and hell no my queues aren't instant. I sometimes wait 8-10 minutes at rank 1.

    MMR wouldn't fix matchmaking, it'd work atop the Emblem system from my understanding

  • IceCreamPrincessIceCreamPrincess Member Posts: 226

    Well, i think if handled well the MMR system could work better than the system we have in place already. It all depends on what brings up your MMR. Right now its pretty much universally agreed that the rank system we have is awful, and that you can play against such a wide range of ranks its almost useless

    If they make it so pipping raises the mmr and depipping lowers it, then it would functionally be no different from the current ranking system, just perhaps a higher bracket than the rank 1 we have now.

    And even now we have people depipping already to reach lower ranks, so they can crush lower ability opponents, so the change to an MMR won't change that already. Infact, hiding the MMR would help that, as it would be harder for those doing that to know if its succeeding, it also makes it harder to know if the good players can chalk a win down to a fair match, or just being matched against worse players

    Of the 3 main issues you have, MMR *should* help against 2 of them. Fairer matches against people of similar skill, and faster matchmaking with the new system they said would implement. Only one it doesn't help is with latency

  • MadLordJackMadLordJack Member Posts: 8,815
    edited May 2020

    Its not about the region but the time of day you play, though for posterity I'm from NZ so I think I play on AU servers.

    Trying to play killer at peak times is near instant, this has been well documented by both the community and content creators from all regions. You may just be getting unlucky, however. On the flip side, survivor ques take 5-10 minutes.

    When I play at midday, it's the precise opposite: Survivor ques are instant, killer takes up to half an hour. And when I actually get a killer match, it's some of the easiest games in my life because the Bully With Frien- Sorry, "Survive" With Friends teams haven't gotten together to just absolutely ruin peoples experiences.

    Don't get me wrong, not all SWF teams are like this, but to be perfectly frank it's not fun to go against the ones that aren't abusing meta perks either. It can be, if they suck or meme, but generally speaking I don't go into a match to be someone else's plaything. And against a half-decent 3-4 person SWF, it's just an absolutely awful experience even if they are trying to be nice. You have to play like such a scumbag right from the start to even have a chance, and you have to have the one of the best possible builds in the game. And I'm not talking about some victory condition, like 4k or pip. I just mean a chance to get an actual close game.

    And on the flip side of THAT experience is playing survivor with trash teammates against a good killer. This is way too common. Your entire team gets shredded by a Freddy that just got hardcore bullied and is NOT in a merciful mood. You can pull your weight all you want, if everyone in the match was the same skill level you might stand a chance. If not, too bad. And guess what? They're not, because it's solo que and everyone is boosted. Including me. But we're all boosted from different ranks.

    This is why some form of MMR is needed: Nothing is good about players bringing, for lack of a better term, the most powerful crutches because they don't have a chance to actually develope some sort of skill. And, in the case of survivor, their random teammates ALSO don't have a chance to develope skill, so they rely on SWF.

    If the game had a half-functioning MMR, then "good" players (whether skillful or crutch-users) wouldn't be able to go against "bad" players. That is, in fact, what used to exist with the old ranking system: It wasn't by any means perfect, but at least it was somewhat functional. Sort of.

    It was better than this, at least.

    Which is why I think that an MMR system, even a bad one, is better than this absolute nightmare of an experience.

  • DeadeyeDeadeye Member Posts: 3,466

    Do you refer to what I said? If yes:

    3 ranks 1 with a rank 17 would be an average of 5. A rank 5 killer should not be a low-skill killer, he is on his way to red ranks. So he should at least be close and get some action going, maybe not able to 4k, but will also have a good amount of learning from this match. I think that is ok.

    Other scenarios: 1+5+10+15 would get you an average killer rank of ~8. Which would mean, 1 survivors might bully him, the other two are close to his rank and be a good match and one of them being an easy target (like in the first scenario as well). So if you struggle against the god looper, leave him and concentrate on the other 3. Once in a while you might get the rank 1 offguard.

    So, yes, the incredible amount of sweaty tryhard full SWF messing up almost random-guess of my matches, that are actually not that far away rank wise, would be ok. Especially compared to the randomness of matchmaking, that puts green rank killers against full red rank teams, how it is currently frequently happening.

  • MadLordJackMadLordJack Member Posts: 8,815

    DBD currently has (effectively) no matchmaking parameters. They were disabled a while ago. The search parameters now expand too quickly for the old "highest-level-swf" parameter to matter. The game's current MMR system, emblems, is all but ignored. (I really don't care that it's not technically an MMR system, they serve the exact same purpose.)

    And no, rank 5 doesn't mean that someone is good (because it's easy to get to rank 1) or that they can learn from their awful experience. To put it bluntly: you cannot learn from someone leagues ahead of you. Learning requires context: if you don't understand the context, you don't learn. This is why throwing people off the deep end usually results in them drowning.

  • DeadeyeDeadeye Member Posts: 3,466
    edited May 2020

    Well, first, if we assume that ranks completely mean nothing even if they would work as intended, then we don't need ranking and match making at all. Rank 5 to rank 1 is not leagues ahead. And not sure what you want to say with the context. Do you get more context when playing against the same ranks? It is up to the player if he learns or not. If not, he doesn't get better and therefore doesn't pip (assuming a working system)

    Just as an example: In Quake 3 Arena, I played a lot against AI bots. I noticed that I get better when playing against same level bots all the time, resulting in more matches I could win. Then I increased the difficulty, having bad matches, going back to "my" level. Trying again after several days of "training" to increase the level, same result. I just managed to get better significantly by playing against a difficulty that is a bit to hard for me, to get to a point where I started to win matches against them.

    Meaning, when you don't play against people mindgaming you, you will never learn mindgaming. Counts for all the other things you need to learn in DBD. That's why I don't give up every chase when the survivor seems too strong for me. I give up the game and try to find ways to catch this guy, to make it better next time

  • DeadeyeDeadeye Member Posts: 3,466

    Another thing: I can't imagine that they completely removed matchmaking parameters. Then you wouldn't need to wait 8 minutes for a game. It would be kinda "first come first served"

  • MadLordJackMadLordJack Member Posts: 8,815

    You proved my point with your scenario: You didn't immediately crank the bots to max difficulty. That's what I mean by context: you have to know the previous 'tier' of skill in order to understand what's right and/or wrong about what you are doing now.

  • MadLordJackMadLordJack Member Posts: 8,815

    That's pretty much what it is, there's just less killers than survivors which is why it takes 8 minutes. Case in point: ever since matchmaking COMPLETELY broke about 2 months ago, survivor que times actually got a fair bit shorter on average. This pretty much dispelled the OhTofu theory that everything could be blamed on SWF-skewed matchmaking.

  • DeadeyeDeadeye Member Posts: 3,466

    And rank 5 from my example (purple tier) is one behind rank 1 (red tier). If you treat 4 ranks difference as "leagues ahead", then this game will never have a working matchmaking, because you will never be able to have games purely consisting of equally ranked players across the board. I think even with a tolerance of +-1 this would not be possible without queue times like 30 minutes

  • MadLordJackMadLordJack Member Posts: 8,815

    RANK. DOESNT. WORK. It is no longer an indicator of skill. It never really was, but now it's completely not because you can barely lose ranks. The Devs themselves said this. The developers. Of the game. Not just the professional content creators whose job it to be good at the game, and the significant majority of the community: the games very own developers. This is the gaping flaw in your example: that killer very likely has NO idea what the hell is happening. They probably only have the basics of mindgames and loops: that's not enough. Not even close.

    Rank used to reset every month. Now it really, honestly doesn't: play 10 hours a month and you can maintain your rank 1, because it's super easy to black pip even though you got steamrolled. And that's just as a killer: as survivor, you get steamrolled and PIP! #########! Matchmaking is basically a roulette system: even if it worked perfectly and matched rank 1's against rank 1's, it's just as likely that you are matching babies with GODS. And tbsoe babies can it learn from gods: it's like cranking the game to it's hardest difficulty. This has been well documented. That's WHY the Devs started talking about an MMR system in the first place: they admitted that ranks didn't matter and it was just a personal victory.

  • DeadeyeDeadeye Member Posts: 3,466

    I said that before: OF COURSE it is a mess RIGHT NOW, but we can throw the whole system away is we assume that a working ranking does not work. If the system is working correctly, we would just need a rank reset to 20 for everyone. Might be a mess in the first week but then you get to the ranks you belong to. And back in the days, rank 1 wasn't leagues ahead of rank 5.

  • MadLordJackMadLordJack Member Posts: 8,815

    Okay, so... What? Do you think the Devs will ever make emblems harder, because they definitely will not: they don't want to have to tell people they aren't actually good at the game. This isn't Dev bashing, it's just the logical reason you would do as they are doing: they see "rank" as a problem that causes a lot of tension in the community and so want to hide it. But you can't suddenly hide rank, that would piss everyone off, so they are developing an MMR system and hiding that instead. And the game will be better off than it is in its current state, even if the MMR system is literally the rank system from a year ago.

    Yes, all our problems would be solved if it was harder to rank up and they reverted matchmaking/ranking to what it was a year ago (or earlier). But that is NEVER going to happen: this is a toxic, fragile playerbase we're talking about. Try telling 100k Ochido's that they aren't as good as they thought they were and see what happens. The Devs have to do a lot of smoke and mirrors to keep them happy: the doctor rework was written almost entirely from a survivor-based POV, and for good reason.

  • DeadeyeDeadeye Member Posts: 3,466

    I also said something about that in the beginning: I had thoughts about how to adjust the emblems to be more skillreflecting. But that went up in somke when they announced the MMR is coming. Our discussion started at "back to average killer rank -> unfair noob bashing"

  • LetsPlayTogetherLetsPlayTogether Member Posts: 2,117

    It cant be worse than the actual matchmaking.

  • GalklifeGalklife Member Posts: 726

    there is no way it will be worse than matchmaker we currently have, let them at least try

  • SpaceCoconutSpaceCoconut Member Posts: 1,962

    We have 0 information on how they plan to calculate and implement the system.

    We are in no place to say for sure whether it'll work or not so every discussion is just speculation.

    I DO know that they need to define a win condition to center the system around. If they don't, then they're just wasting their time.

    I'm interested to see what happens.

  • DwightOPDwightOP Member Posts: 2,328

    There should be a public and ranked mode first before even thinking about MMR. And then MMR should only apply in ranked and NOT in public mode.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    I actually agree with most of this. There are too many factors for the game to reliably determine skill level. Balance the game or account for its imbalance, then we'll talk.

  • ArtCrusadeArtCrusade Member Posts: 30

    I think it absolutely can. Instead of emblems that reset every month we'll have a permanent ranking system that works in the background. We cannot see if, we cannot truly know how to affect it and it will feel really unfair to many, many players. DbD is not a level playing field. It's an asymmetrical survival game. If that Billy decides to facecamp you, where's your player agency? The entire point of MMR is to rate your personal skill to match it against others, but there are too many factors in the game that affect your experience and you have no say in it.

    So yes, the new system WILL be worse than the current system.

  • LetsPlayTogetherLetsPlayTogether Member Posts: 2,117
    edited May 2020

    Thats exactly the same as in shooter games. If you get killed by a house camper, that will affect youre rating. Its still better than just a playtime-matchmaking, cause thats what the ranking system is all about. Thats why rank reset is meaningless.

  • sulaimansulaiman Member Posts: 2,336

    While that is true, if the difference is too much, there is nothing to learn.

    Otherwise, elementary schools would be closed long ago, as children could just start in 5th grade and need to git gud.

    Same with sports, a new boxer can learn a lot of fighting an experieced champion, why waste time with other new boxers?

    there is a reason most people would find that a bad idea.

  • DeadeyeDeadeye Member Posts: 3,466

    I think the difference between 5 and 1 is not too much, at least taking into account that queue times would be gigantic if you just allow matchmaking with ranks +-1. And that also includes that this should not be the majority of cases. It sometimes happens (again to make sure, we have working matchmaking and ranking), and in these cases you mught experience a loss but can learn from it, next time you get better ranked games.

    And Im not sure if most people think it is a bad idea. I said let's get back to where it was, where queue times were fine and far less people complained about matchmaking (compared to now). So regarding forum feedback, the old approach was more accepted than the current.

  • ArtCrusadeArtCrusade Member Posts: 30
    edited May 2020

    In a shooter game, you are not immediatly thrown out of a game because you died once. There's no respawning in DbD. A single occurence in a shooter game is much less impactful as death in DbD

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