Home Dead by Daylight Forums Discussions General Discussions

High MMR

In high rate MMR , I face almost all kind of sweaty , tryhard. Same build same perk DH , DS , unbreakable , soul guard , bt , key ( i met 6 keys today) , survivor side map offering , good swf. Most of survivors are decent or good. Killer gonna have a hard time. Lol


  • RockoRangoRockoRango Member Posts: 554

    I predicted that before it was even close to happening. Sorry, but yeah

  • DeadeyeDeadeye Member Posts: 3,448

    How you know about high MMR? It is hidden. And don't give me screen shots of red ranks

  • RullisiRullisi Member Posts: 392

    I think the problem is there that everybody started on the same lane as the new mmr system shipped so now there's a huge contrast between low and high and it definitely isn't going to work for few days at least. Not sure how efficient this new system is but I still have faith that it'll give us very accurate matches once you just play enough games for it to determine the skill, I guess.

  • RockoRangoRockoRango Member Posts: 554

    The point is that a strong killer will always be weaker than a strong survivor team, and strong killers won’t be facing any other survivors except those teams because they can dominate uncoordinated teams. There’s no win-won scenario, which is why high level MMR is going to be a pile of poo

  • Leachy_JrLeachy_Jr Member Posts: 1,697

    Same, I'm getting a few babies every now and then but mostly it's sweaty squads. Most of them are winnable tho, some aren't.

    Also i'm sick to death of soul guard.

  • MasterGritMasterGrit Member Posts: 330

    After met many soul guard , I would consider count 0-8 after someone recover up in my face. Lol

  • MasterGritMasterGrit Member Posts: 330

    I just play the same killer 4k or 3k many matches

    and i can feel survivors i met are stronger

  • MasterGritMasterGrit Member Posts: 330

    After met many soul guard , i would consider count 0-8 after someone recover up in my face.lol

  • ExellenExellen Member Posts: 49

    From high mmr solo survivor pov: 7 matches today 7 spirits most of them with stridor and great addons. A lot of fun yikes

  • C_FrankC_Frank Member Posts: 179

    high mmr = old red ranks survivors and killers.

    Survivors DS +BT +DH + IW + Adrena

    Killers = proxi camper, tunnel

    change everything so that nothing changes

  • notstarboardnotstarboard Member Posts: 3,696

    I very much disagree with that. If it were hypothetically true that the best survivor teams would always beat the best killers, though, that would not be an MMR issue. That would be a balance issue. If the best killers in the game can't beat them, why should we let them beat up on baby killers instead? The answer in this case would be to make balance changes, not to remove MMR. I've seen people like Scott Jund try to argue against MMR for similar reasons, but I cannot see how a well-implemented MMR system would ever be a bad thing.

    The two most common things I hear are as follows:

    "Really good survivors would only ever see Nurse and Spirit". Sure, you'd see way more Nurses and Spirits. If you're going to sweat, the killer is going to sweat. It would not be a better solution to put really good survivors against the normal mix of killers who wouldn't be able to hang with them. They should be playing against killers that can challenge them. If the mix is too stale, that's something that should be addressed by making balance changes so that the best and worst killers aren't so far apart in strength.

    "Really good killers would only ever see sweaty meta build SWFs". Sure, you'd see way more of that. In order to get to that level as killer, you're probably also quite a good player that tries hard and uses strong builds. If you memed around all of the time, used wacky perks, and didn't take the game so seriously, you'd also tend to play against survivors that meme around and don't take the game so seriously (or survivors that try hard but are worse than you). If you play sweaty, though, your opponents will also tend to play sweaty. It would not be a better solution to put you up against run of the mill red-rank potatoes that you would demolish. The fairest solution is always to match players up with other players of similar skill.

    I think it's perfectly fair to criticize how the algorithm assesses skill, but it hasn't even been a week yet so the collective player base doesn't really have enough match history to say with confidence whether it's working. I think it's much less tenable to say that a good MMR system would be bad for the game.

  • vectorvector Member Posts: 177

    STRONGER!! stronger than what? that 30 hours newbie? since the introduction of MMR i dont remember meeting any strong teams.

  • RockoRangoRockoRango Member Posts: 554
    edited August 2020

    This is not a well-implemented MMR, and it is a very known fact at this point that survivor SWAT teams dominate the best killers in some way regardless due to their coordination between gens. Good question, why should we let them beat up baby killers? Tell that to the team that decided to immediately let MMR go into effect instead of letting it calculate everyone's score for a few weeks before actually letting it match people up.

    Another thing is that MMR WOULD work if the game WAS balanced, but it currently is not. Only a very few amount of killers can even hope to compete against the sort of teams good players will soon be up against, so much so that killers with objectively weaker powers can't compete and they'll be forced to fluctuate between the fine line of SWAT and Solo Queues. This is because SWAT is on such a higher level than Solo that it completely ruins the MMR, and if it was implemented after the killer roster got some needed balance changes there wouldn't be as much as an issue.

    There is no way to determine "skill" in this game, simply because some killers are objectively better than others. This, in my own opinion, shouldn't the case AT ALL: Killers should have unique play styles, but they should all have the same potential to wreck people if used in the right hands. Not all killers can do this, let alone give or take 5, so the MMR is going to push away all killers that can't compete with survivor teams to the point where everyone who plays a killer that isn't those 5 are going to be stuck in one pool while the 5 powerful ones will be stuck in another pool. Now you have two pools of players: Nurse/Spirit/etc players versus SWAT teams, and all other weaker killers against the rest of the player base. The MMR has now successfully alienated the veteran community, and killers stuck in the top leagues because they play a killer they enjoy will want to straight-up smurf so they can actually enjoy a casual game without sweating and having gens done within 6 minutes.

    The fairest solution in your eyes is not always the best one, and currently the balance of the game is in NO WAY AT ALL ready for an MMR system without it completely destroying the playerbase in some regard, whether it be veteran players, new players, or literally everyone. If you play killer and use optimal perks, and play the game competitively? Sure, you should be put against competitive SWAT teams. But if you play a killer that you love, and that killer just so happens to be extremely powerful in your hands? You'll play that killer so much to the point where the individual killer MMR is going to stop you from playing casually, because you're going to be put up against survivor teams you couldn't even dream of playing against for more than 3 minutes unless you use optimal slowdown perks. There is legitimately no win here; like I said, the game's balance is in NO STATE AT ALL for such a system, not until the balance team actually focuses on fixing balance issues instead of adding new problems.

    It's not fair atm to critisize how the MMR system works because it needs time, but it's the balance team's fault (or whoever) for letting MMR go live instead of calculate MMR in the background BEFORE letting it match players together. Now they've created this abomination that will take forever to sort out, and leave lots of people in the dust. Even then, there are an infinite amount of reasons why MMR CANNOT be put into the game in its current state without some MAJOR issues that all stem from the balance team's negligence of current balance issues because they're either forced to add new content instead, or are too lazy to fix problems they were hired to fix (I.E Nurse being broken since the rework).

  • notstarboardnotstarboard Member Posts: 3,696

    I think you're giving SWF way too much credit. That's the popular narrative on this forum, but kill rates as of the most recent stats drop at red ranks were ~70% and most of the changes since then have benefited the killer side. If these sweat squads are actually dominating killers constantly, everyone else must be getting dominated by killers constantly for the numbers to work out. That, or those sweat squads are extremely rare. In practice I think those teams are rare and they also don't win as consistently as people like to claim, but I have no numbers to back that up.

    The issues you're talking about would mostly only ever be a factor at the way edges of the skill bell curve. Sure, Clown's ceiling is quite a bit lower than Nurse, but a really good Clown will still wreck the vast majority of the player base. We've also seen a pattern of buffing weak killers and nerfing strong ones such that the gap between the weakest and strongest killers is smaller now than I think it's ever been. Every indication is that this will continue. As is I still think we're ready for MMR and have been for a while.

    "Tell that to the team that decided to immediately let MMR go into effect instead of letting it calculate everyone's score for a few weeks before actually letting it match people up."

    This point I 100% agree with. I see no reason why they couldn't turn on MMR in the background for a while until ranks stabilize and only then go live. There really wasn't a need to rush it out, and doing so is just causing an unnecessary rough patch in matchmaking.

  • DeadeyeDeadeye Member Posts: 3,448

    sounds a bit like high MMR means that players simply play perfect. You know that humans are not machines? I just read "sweat squad" and stuff like people are playing like ultimate bots.

    I know the matchmaking is surely not perfect at the moment but you guys are making it up a bit. People fail, people mess up timing, people get caught offguard, no matter which rank they are.

    Sorry but "I can feel" is not really a measurement I would rely on

  • MasterGritMasterGrit Member Posts: 330

    Then i would say survivors i met after many match of baby are mostly swf or good survivor

    doing gens , know how to counter some mindgame , know how to loop etc.

  • DeadeyeDeadeye Member Posts: 3,448
    edited August 2020

    It is still just a guess about the MMR. As long as it is hidden and noone knows how it works (how is ranking up or down determined? what is a win for the MMR what is a loss?) and as long as BHVR does not give any details on that, we can just randomly throw around guesses.

    A mod confirmed that there is an issue that is been looked at. Currently we cannot even say if people have a "correct" MMR value, maybe the system ranks you down right now after a win and vice versa. Who knows what's going wrong? We simply know completely nothing except how regular MMR systems work, and that may be completely not correlating to what DBD does atm.

    You base your assumptions on your expectations how the system should work, but even that might be not how the system would work, when there are no issues.

Sign In or Register to comment.