Why do we still have permanent destruction of hooks after sacrafice ?
I would understand why it's in the game if hook spawns wouldn't be as bad as they can be. Some maps have such horrible hook spawns RNG that create situiations where only single hook spawns in a area around 2-3 gens and other hooks are either too far away or in unreachable positions due to walls, hills, etc.
I know that in most of games it's not that big of a deal but it's the same when for whatever reason 3 gens spawns like almost 10m from each other. It creates toxic situations where if feels like completeting your objective is impossible just due to game's RNG.
It forces killers to slug and bleedout survivors since they literally can't be hooked without stuggling out. In my opinion it's unneeded feature that doesn't benefit gameplay in any positive way and should be removed.