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How I Naturally Avoid Decisive Strike, Unbreakable and Borrowed Time

Before you go an further, here's the usual list of disclaimers:

  • NO I am not a god at killer.
  • Ranks don't really matter, because they are both more of a time thing and even if my rank has slipped, this has worked against random teams of 2 reds, a purple and a green after I had let my rank slip to about 16 on accident. Anyone who has seen me stream can confirm that it works.
  • This won't guarantee 4 kills 100% of the time, but it will certainly help avoid these perks and their effects. I have been hit by Decisive Strike twice all year, with one deliberate (to prove a point) and one semi-deliberate to test if they had it and a little bit of efficiency issues.

So, how do I avoid these perks? Simple. I play Pig. And Doc, Legion and a little bit of Pyramid Head, but I'm a Pig main at heart.

That and I never tunnel anyone. If I'm going to slug, then I'm also going to do it early for stall.

Long story short of this will be basically play like you're Pig with Hex: Devour Hope always active. I don't personally run Devour on Pig, but the mentality is there.

Playing Pig has given me a strange insight as to how to avoid these "problematic" perks, as for me it has just been a change in mindset as to how I conduct myself as a killer. It has carried over to other killers, but it feels stronger on Pig, or at least to me.

Instead of focusing purely on kills, I have changed my entire focus as killer to PROTECTING generators, and making sure that they regress or never finish. Reverse Bear Traps tell me that a survivor will be going to one of four places total throughout the time that they have one on, and that being the 4 boxes that I have. They will be so focused on removing those traps that they are basically removed from the game and you can largely ignore them. If I'm not playing Pig, then scaring survivors off a generator and making it regress is the better option. Hex: Ruin is also great for this if it isn't removed quickly.

And while Unbreakable is designed to deal with slugging, rather than just avoiding slugging outright, I play into that part of it because there will be one of two outcomes: 1) they use their Unbreakable early on as I have tied up multiple survivors, or 2) another survivor comes along and picks them up, leaving a generator to regress or at least not be worked on. In order to achieve this, I only slug early on in the match. Never the final two, unless they do something dumb like try to flashlight me.

If someone is also recently unhooked, then I do also recommend slugging them if you just run into them. Same reasons as above, it avoids DS and for those survivors that don't have DS, they appreciate being able to actually have a chance.

Borrowed Time is also rather easy to avoid, as I just go for raw trades rather than slugging the recently unhooked. If the fool dives in front of you, then they'll be off to mend and, you guessed it, WASTE TIME. That being said though, as much as I like a good hook-trade, I just run off to the generators in order to stall them out instead but in the event that someone does run at the survivor and you're somehow nearby, then trades are strictly better.

There we have it, a guide to effectively follow the advice on dealing with these perks. Don't tunnel, especially RBT survivors. Slug early and tactically. Don't bother camping, you're wasting your time, not the survivors'. Generators can easily be more important than kills.

Now for questions that may pop up

  • How do you deal with people running at you with DS for unsafe hooks or doing generators in your face? Well, usually they have an RBT, but slugging early as they are usually injured and I've normally disappeared long before then. If it's a generator, I eat it and normally target them. Same if someone does a generator with an RBT on. You clearly have a death-wish if you do this to me.
  • What if people are running Sabo squads? Slug if you see someone sabotaging near you.
  • Does this really work? Would I be sharing this if it didn't?
  • How do you deal with gen-rushing then? If it's an organised squad, I can't. That just comes with not playing highly mobile killers. Sometimes though, especially against solo's, I can apply enough stall to keep them from going too fast. Ruin/Surveillance with a focus on stopping generators does really well to help stop it.
  • You stream? Yes. But pretty rarely. Twitch, and the name on there is midknightreaper1. When I get around to it, I'll capitalise some of the name to make it easier for me.


  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    But I thought these perks were broken and abusable! The community has let me down...

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    Yeah it makes no sense to me either. Maybe devs are trying to sell Halloween dlc as much as possible?

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    OR just don't target the same person. Usually I can chain from hook to generator to chase, while also being quite far away from said hook. Again, death-wish players.

  • SirCrackenSirCracken Member Posts: 975

    Your entire post hinges on the possibility that you're up against potatoes who can't loop an M1 killer. However, you do admit this by saying you can't deal with people gen rushing. Which is really just a term used to describe organised survivor squads.

    But that's where the problems with DS, BT and Unbreakable lie. Not with inexperienced survivors who you can actually afford to waste time ignoring. It is physically impossible to use any of the tips you have suggested in a top-tier game with experienced survivors and not lose pressure defending gens. (which is the killer's only other objective besides killing people so I don't know why you mentioned that as an alternate strategy)

    Basically, the main problem people have with all of the perks you mentioned is how they're abused to put the killer in a lose-lose situation. And nothing short of changing the perks, or preferably the objectives since they're years overdue for a change, will fix that.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    Gen rushing is actually used more as a term to describe the strategy survivors used to win against the term user.

  • SirCrackenSirCracken Member Posts: 975

    There's only one strategy they can use though. Be as efficient as possible when repairing gens and chased by the killer. All survivor knowledge boils down to those 2 things.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    And I did say that if they do that, then delete them from the game. One of the two DS hits that I have taken WAS someone doing that very thing to me.

  • honestscripthonestscript Member Posts: 235

    And then it only takes a few body blocks to over extend that chase and waste your time.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    Um. A few problems here.

    I, myself, prefer to play killers that are in essence "M1" killers. I also hate this term as I am a console player.

    Coordinated teams focusing solely on generators, in maps like Haddonfield are near impossible to control for any killer that isn't like Nurse, Spirit or Hillbilly.

    "Top -tier" is I'm guessing all reds, some of which are rank 1. No, I haven't been there but I'm also assuming neither has an overwhelming majority of the playerbase.

    The thing about prioritising generators is about prioritising them more than straight kills, something I see ignored on a lot of posts on these forums.

    Yes, survivors abusing these perks IS an issue, but this is how I personally deal with them and have no problems. If enough people try this, then there might be a natural shift in the meta AWAY from second-chance perks.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    Look. I never said this was 100% only do this. I break this myself from time to time and it is to deal with the direct counters WHEN THEY APPEAR.

    The point is to try and waste the survivor's time and how to do it while avoiding their perks.

  • SirCrackenSirCracken Member Posts: 975
    edited August 2020

    The term "M1 killer" isn't actually platform specific. It refers to killers with either underwhelming powers that force them to rely on basic attacks, or rather, an M1.

    Oh believe me, coordinated teams are bad in any map. The ones you listed only add to their overwhelming power in the game.

    I use the term "top-tier" because ranks are not a reliable way to measure skill. I've run into plenty of red-ranks that haven't the slightest clue what they're doing. When I say "top-tier", I mean survivors that know which gens to prioritize, which loops are safest, how to waste as much of the killer's time as possible, etc. Basically all the skills that a good survivor should have.

    You're not wrong there. Plenty of people are too kill hungry and lose gen pressure when baited by survivors who know what they're doing.

    Theoretically you're correct. But in order for the devs to take notice and, god forbid, actually balance this game, then almost every single baby survivor/killer would have to get a massive boost in skill. Something I can't see happening anytime soon.

  • NoelleMinaNoelleMina Member Posts: 634


    Has helped me a little. It’s going to take some time for me to completely understand it, though.

    Thank you for sharing.

  • MadLordJackMadLordJack Member Posts: 8,816

    What you have basically described is the perfect way to consistently lose, and the perfect excuse for second-chance abusers. Like it or not, there is nothing okay about hook bombing, doing gens, or healing in the action with multiple layers of protection. There is nothing okay with jumping into lockers to avoid getting slugged. There is nothing okay withplaying completely mindlessly and still "winning" because you used 12 out of 16 second chances.

    And I cannot recommend ignoring gens enough. If that's your playstyle, fine, but you will lose more than you win unless you are stacking regression on game slowdown on gen control, which is a huge, seperate problem in DbD.

    You can pretend to avoid second chance perks as much as you want, but at the end of the day that doesn't mean they aren't getting huge value in your games, and it doesn't mean that they are in any way okay in their current state and stackability. Someone doesn't have to stab you in the shoulder to get huge DS value.

  • EnlyneEnlyne Member Posts: 429

    Going to a gen in front of a killer is just a dumb move that can end in them being downed rather quick and then be like that for a while until DS deactivates, it just doesn't work as bold as they wanna be, DS doesn't make you invulnerable to being attacked, only picked up.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    Aaaaaaand in a cruel, ironic twist, I actually do really well for myself as a killer constantly getting Ruthless and Merciless killer results.

    Like I said. I have proven it to work even in rainbow matchmaking.

  • MadLordJackMadLordJack Member Posts: 8,816

    I, too, go up against a lot of potatoes that have somehow achieved red ranks. Like it or not, you "naturally avoiding" the problem doesn't really work when it's shoved in your face. At least, that has been my experience, and the experience of most killers. And that's without even mentioning the whole concept of perk abuse.

    And the truly tragic thing is the sheer amount of value that I, as a survivor, get out of perks I don't have. The number of times I have jumped in a locker and been left alone, or even better camped, or been slugged after touching a gen is insane. That's how I know these perks are problematic. I have singlehandedly won games against otherwise skilled killers because they didn't want to call my bluffs. The second chance meta is awful.

  • SlashstreetboySlashstreetboy Member Posts: 1,811

    I also realised that the ever so prevalent threat of DS/UB made me adapt to a certain playstyle. I get DS´ed pretty rarely because of that.

    The downside is that it forces an unefficient playstyle on the Killers end. So best one can do to avoid an avalanche of 2nd chance perks beating you home is to be efficiently inefficient, if that makes sense.

    I´d like to see some downsides to stacking 2nd chance perks though. I´m nowhere near a top level survivor yet I´ve beaten so many Killers just because I had busted perks on.

    To satisfy the whataboutism of some people: I had similar stuff happen back in the day when I occasionally ran NOED. I got a down or two per match that I didn´t exactly deserve (could be argued that they could have easily done bones though cuz I wasn´t that great in 2018).

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    I agree that the second chance meta is absolutely abysmal and the only perk of those that I run is DS just to deal with TRUE tunnellers. If it were up to me, I'd be running Resilience instead.

    My hope is purely so that a few more people start doing this, then either the meta shifts or killers receive some buffs.

    To me campers, tunnellers and sluggers brought on this meta and contribute to the overall issue of killer power. Now, I should also say the usual NOT ALL before someone jumps down my throat to put words in there again. I slug occasionally, but tactically, so I call out people who slug 4 people as being terrible at the game.

    Not getting into an argument about who's right, but I will say that rather than calling for changes to the game, I'm attempting to get the community to adapt and actually try alternatives first.

  • MadLordJackMadLordJack Member Posts: 8,816

    I've tried the alternatives. I've tried playing around second chance perks. At the end of they day, they're too easy to force. Maybe I'm just unlucky, maybe it's just my region, or the time of day I play, but in general the only thing that has ever really worked for me is to force them all as early as I can, because if I play around them my loss is almost guaranteed. Still, I hope that maybe this will change, or even better that it's just me and I somehow mistranslate all the advice I get on playing around them.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    Somehow just playing Pig competently has netted me results that also happen to avoid these perks and still do well.

    I also prefer the HUNT of playing killer over the kill, so I've never been concerned over "efficiency".

    Even if there isn't an obsession, I don't tunnel for two reasons. I've BEEN that survivor, so I hate to see it and do it, plus it's also just good practice.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    What killers do you play?

    Also when the current Destiny 2 event finishes, I'll be streaming a bit so you can always stop by and see what I mean with everything.

  • IMilkNobodyIMilkNobody Member Posts: 114

    thats stupid proxiy camping and slugging are good strats if used right and i slug all the time when 3 survivors on the ground and i see the 4th one

  • IMilkNobodyIMilkNobody Member Posts: 114

    it doesnt matter if its a good pratice to not tunnel the survivor if you do a unsafe hook in front of me i will not let you go unpunished for that stupid mistake

  • SlashstreetboySlashstreetboy Member Posts: 1,811

    Well by efficient I mean "good" as in making the right decisions. If a survivor gets unhooked in your face the natural thing would be to smack them right back down as they are vulnerable and there won´t be the need to play loops (which sometimes aren´t really interactive, like the car loops on autohavens, haddonfield and springwood). Given the right perks they have a 3 to 4 layer perk defense at that moment so it forces the Killer to make the bad call and chase the healthy survivor.

    I also love to hunt but I kinda dislike being forced into playing intentionally worse just to play around their perks, which I feel is currently more of a one-way street unless the Killer uses NOED.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    Yeah, It's called TRADING HOOKS. What I'm saying is don't go for the one that got UNhooked, because it avoids DS and THEY weren't the ones who made the unsafe unhook.

    Punish mistakes of those who MAKE THEM.

  • PigMainClaudettePigMainClaudette Member Posts: 3,842

    What can I say? I punish the one who unhooked.

    If I had BOTH on the ground, then the one who unhooked is getting hooked and the other eats dirt for a bit.

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