How I Naturally Avoid Decisive Strike, Unbreakable and Borrowed Time
Before you go an further, here's the usual list of disclaimers:
- NO I am not a god at killer.
- Ranks don't really matter, because they are both more of a time thing and even if my rank has slipped, this has worked against random teams of 2 reds, a purple and a green after I had let my rank slip to about 16 on accident. Anyone who has seen me stream can confirm that it works.
- This won't guarantee 4 kills 100% of the time, but it will certainly help avoid these perks and their effects. I have been hit by Decisive Strike twice all year, with one deliberate (to prove a point) and one semi-deliberate to test if they had it and a little bit of efficiency issues.
So, how do I avoid these perks? Simple. I play Pig. And Doc, Legion and a little bit of Pyramid Head, but I'm a Pig main at heart.
That and I never tunnel anyone. If I'm going to slug, then I'm also going to do it early for stall.
Long story short of this will be basically play like you're Pig with Hex: Devour Hope always active. I don't personally run Devour on Pig, but the mentality is there.
Playing Pig has given me a strange insight as to how to avoid these "problematic" perks, as for me it has just been a change in mindset as to how I conduct myself as a killer. It has carried over to other killers, but it feels stronger on Pig, or at least to me.
Instead of focusing purely on kills, I have changed my entire focus as killer to PROTECTING generators, and making sure that they regress or never finish. Reverse Bear Traps tell me that a survivor will be going to one of four places total throughout the time that they have one on, and that being the 4 boxes that I have. They will be so focused on removing those traps that they are basically removed from the game and you can largely ignore them. If I'm not playing Pig, then scaring survivors off a generator and making it regress is the better option. Hex: Ruin is also great for this if it isn't removed quickly.
And while Unbreakable is designed to deal with slugging, rather than just avoiding slugging outright, I play into that part of it because there will be one of two outcomes: 1) they use their Unbreakable early on as I have tied up multiple survivors, or 2) another survivor comes along and picks them up, leaving a generator to regress or at least not be worked on. In order to achieve this, I only slug early on in the match. Never the final two, unless they do something dumb like try to flashlight me.
If someone is also recently unhooked, then I do also recommend slugging them if you just run into them. Same reasons as above, it avoids DS and for those survivors that don't have DS, they appreciate being able to actually have a chance.
Borrowed Time is also rather easy to avoid, as I just go for raw trades rather than slugging the recently unhooked. If the fool dives in front of you, then they'll be off to mend and, you guessed it, WASTE TIME. That being said though, as much as I like a good hook-trade, I just run off to the generators in order to stall them out instead but in the event that someone does run at the survivor and you're somehow nearby, then trades are strictly better.
There we have it, a guide to effectively follow the advice on dealing with these perks. Don't tunnel, especially RBT survivors. Slug early and tactically. Don't bother camping, you're wasting your time, not the survivors'. Generators can easily be more important than kills.
Now for questions that may pop up
- How do you deal with people running at you with DS for unsafe hooks or doing generators in your face? Well, usually they have an RBT, but slugging early as they are usually injured and I've normally disappeared long before then. If it's a generator, I eat it and normally target them. Same if someone does a generator with an RBT on. You clearly have a death-wish if you do this to me.
- What if people are running Sabo squads? Slug if you see someone sabotaging near you.
- Does this really work? Would I be sharing this if it didn't?
- How do you deal with gen-rushing then? If it's an organised squad, I can't. That just comes with not playing highly mobile killers. Sometimes though, especially against solo's, I can apply enough stall to keep them from going too fast. Ruin/Surveillance with a focus on stopping generators does really well to help stop it.
- You stream? Yes. But pretty rarely. Twitch, and the name on there is midknightreaper1. When I get around to it, I'll capitalise some of the name to make it easier for me.