KILLERS ARE SO BROKEN

jamesdon18jamesdon18 Member Posts: 7

I play mainly survivor, but I have played a fair amount of killer, getting to around rank 3. I played killer around a year ago and thought there was nothing wrong with the killer, or anything seemed unfair. The developers keep releasing patches that keep nerfing survivors into the ground. Killers keep complaining and just because they are bad they get patches to make it easier and easier to play. The new pallet system is terrible. If you could not avoid getting looped, then you are just bad and thats all, the system was not broken in any way. Also the change to the exhaustion effect makes all those perks useless, because if you are getting chased and need dead hard or sprint burst, you only got it once a chase if that. Flashlights are beyond useless now due to the picking up animation being changed. Killers have it so simple in this game and the terrible developers just keep making the game worse and worse making survivor so unplayable at this point.

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Comments

  • Itz4ngelItz4ngel Member Posts: 7

    @Mc_Harty said:
    Killers aren't broken.

    Some of them need major reworks, like Freddy or Leatherface (I'm not counting Wraith since his rework is coming soon). Some need tweaking like Pig or Trapper. Only one killer comes to my mind that needs a nerf the rest are either fine or need buffs.

    The pallet system was terrible before and its nerf was completely deserved.

    The only perk that the Exhaustion nerf made useless was Vigil. In my opinion, every other perk was fine and didn't need the nerf except Sprint Burst. That was only the true problematic one.

    Flashlight saves are harder but not impossible. Position yourself better and get used to the changes.

    Survivors aren't unplayable at all. Just get better.

    Dat moment when Lithe shouldn't have Exhaustion. Please play some Killer dude.

  • CoolAKnCoolAKn Member Posts: 536

    @Itz4ngel said:

    @Mc_Harty said:
    Killers aren't broken.

    Some of them need major reworks, like Freddy or Leatherface (I'm not counting Wraith since his rework is coming soon). Some need tweaking like Pig or Trapper. Only one killer comes to my mind that needs a nerf the rest are either fine or need buffs.

    The pallet system was terrible before and its nerf was completely deserved.

    The only perk that the Exhaustion nerf made useless was Vigil. In my opinion, every other perk was fine and didn't need the nerf except Sprint Burst. That was only the true problematic one.

    Flashlight saves are harder but not impossible. Position yourself better and get used to the changes.

    Survivors aren't unplayable at all. Just get better.

    Dat moment when Lithe shouldn't have Exhaustion. Please play some Killer dude.

    Point out where they said "Lithe shouldn't have Exhaustion." Of all the Exhaustion perks, Sprint Burst was the biggest problem, like they said. They did not say Sprint Burst was the only perk that should have Exhaustion. Maybe you read too much into something that wasn't said.

  • SadonicShadowSadonicShadow Member Posts: 615

    @Master said:

    @SadonicShadow said:

    This is all you need OP and your issues will disappear.

    Oh nice, I dont have to digg out the link :wink:

    LOL. I got the image saved right on my desktop for quick access. ;)

  • Mc_HartyMc_Harty Member Posts: 1,096
    CoolAKn said:

    Point out where they said "Lithe shouldn't have Exhaustion." Of all the Exhaustion perks, Sprint Burst was the biggest problem, like they said. They did not say Sprint Burst was the only perk that should have Exhaustion. Maybe you read too much into something that wasn't said.

    People who are filled with too much salt typically have a habit of putting words in people mouths.

    Lithe shouldn't have Exhaustion.

    [BAD WORD] lol.
  • Mister_xDMister_xD Member Posts: 624

    please dont make me laugh

  • ChildishBrandinoChildishBrandino Member Posts: 7

    Go up against an optimized 4man SWF group for 20 games in a row, and then say the same things, OP, I goddamn dare you. Do it, you wiener.

    If you don't see a problem with 1 survivor occupying +3 minutes of a killer's time, like they could with the old map generation, you don't understand how much time matters in this game for both sides. If each survivor not in a chase is on a gen for a long enough period of time, the game's halfway over /before or by the first hook/. Even after the various changes, killers are still at the mercy of the survivors sometimes, and I'm okay with that, but nobody wants to play entirely ineffective, weak or helpless killers.

  • SpiritbxSpiritbx Member Posts: 194
    Gr8 b8 m8 I r8 8/8
  • Mister_HoldoutMister_Holdout Member Posts: 331

    These posts always give me a good laugh.

  • powerbatspowerbats Member Posts: 2,970

    @ChildishBrandino said:
    Go up against an optimized 4man SWF group for 20 games in a row, and then say the same things, OP, I goddamn dare you. Do it, you wiener.

    If you don't see a problem with 1 survivor occupying +3 minutes of a killer's time, like they could with the old map generation, you don't understand how much time matters in this game for both sides. If each survivor not in a chase is on a gen for a long enough period of time, the game's halfway over /before or by the first hook/. Even after the various changes, killers are still at the mercy of the survivors sometimes, and I'm okay with that, but nobody wants to play entirely ineffective, weak or helpless killers.

    Yeah go ahead and use that excuse that it's 20 games in a row of 4 man swf, why not say they all had DS, flashlights, No Mither etc. I mean if you're going to lie/use such extreme nonsensical hyperbole why not go the distance.

  • BLUE_APEBLUE_APE Member Posts: 262

    Your right about most of this, maybe killers not being over powered.
    Look people are calling out the fact that you played killer a year ago (I'm just saying) if you can keep your rank at 3 with killer the way the game is now, then you are right to say these things.
    Anyone can get to the upper ranks and win if the have skill or try hard enough.

    The sprint burst bit, think all the devs did was give sprint burst a buff. I can control sprint burst and use it when ever I want to use it, which made Lithe out classed for me. Lithe should have an adjustment where
    it'll activate when you vault over something, even if your not in a chase.

  • jamesdon18jamesdon18 Member Posts: 7

    I'm not even bad though lmao, I have been rank 3 survivor and killer, but there is so much to this game that is getting worse and worse. You can also get hardware banned for being good in this game and looping people for whole games remember that lol.

  • jamesdon18jamesdon18 Member Posts: 7

    If i drop a pallet on a killer I should not be getting hit as well because why use pallets to stun if you are just going to get hit anyway. I can't drop it earlier because then it wont stun and its a waste of a pallet.

  • powerbatspowerbats Member Posts: 2,970

    @SovererignKing said:

    The stun is supposed to be a reward for playing extremely risky and having a high chance to trade. Sorry you want free stuns. You actually have to have precise timing and forethought to earn that 1000 BP.

    There's actually a bug that the des admitted where you can time the stun right but still get hit. I've dropped a pallet heard the stun taken 5 steps and gotten hit. I've even had the killer teleport over to the other side to hit me and then teleport back and be stunned.

    There's been a lot of killers in my game with good ping all around agreeing they shouldn't have gotten a hit.

  • Dr_doom_j2Dr_doom_j2 Member Posts: 247

    If i drop a pallet on a killer I should not be getting hit as well because why use pallets to stun if you are just going to get hit anyway. I can't drop it earlier because then it wont stun and its a waste of a pallet.


    You ate so full of shit. I play this game on console an 90% of the time when I play killer, if I am not super accurate and already practically going to hit that person before they reach that pallet, I won't hit them once that pallets dropped.

     That's mostly because i don't have horrible internet anymore, but thing is, the only scenario that creates an unfair looking hit at pallets is when a survivor THINKS they have enough distance to avoid the hit and should have gotten away. That isn't always the case, if the killer was in range and moving at an angle where theu csn directly lunge into you, then yea, you'll get hit when you throw it down. But if you drop that pallet a bit earlier or cone at ot from an angle in whoch the killer will have to navigate during their lunge to hit you, they won't get that hit 9/10 times. 

    You just haven't played enough to understand the game at it's new, admittedly changed mechanical level
  • SovererignKingSovererignKing Member Posts: 1,050
    powerbats said:

    @SovererignKing said:

    The stun is supposed to be a reward for playing extremely risky and having a high chance to trade. Sorry you want free stuns. You actually have to have precise timing and forethought to earn that 1000 BP.

    There's actually a bug that the des admitted where you can time the stun right but still get hit. I've dropped a pallet heard the stun taken 5 steps and gotten hit. I've even had the killer teleport over to the other side to hit me and then teleport back and be stunned.

    There's been a lot of killers in my game with good ping all around agreeing they shouldn't have gotten a hit.

    Oh I’ve seen it on me as well, but considering the OP is talking about playing a year ago, it sounds like he is complaining they took the Pallet Vacuum away and it’s too easy for Killers now.
  • Dabrownman1812Dabrownman1812 Member Posts: 1,340
    Tsulan said:

    I'm not even bad though lmao, I have been rank 3 survivor and killer, but there is so much to this game that is getting worse and worse. You can also get hardware banned for being good in this game and looping people for whole games remember that lol.

    So not bait, just a ochido fanboy.
    No one ever got banned for playing to good. He got banned for calling out witchhunts and showing exploits. Oh and he wasn't even a good player.

    jamesdon18 said:

    If i drop a pallet on a killer I should not be getting hit as well because why use pallets to stun if you are just going to get hit anyway. I can't drop it earlier because then it wont stun and its a waste of a pallet.

    So 2 things can't happen at the same time? Killer can't hit you while the pallet drops?
    Pallets are useless when you can't teleport to the other side?
    There is an issue the devs brought up were the time for stuns are delayed after 2.0 patch fixed in the upcoming patch. The hit for hit is too long as the normal stun is late to end pallet animation on the survivor side, the pallet stuns end to after animation on the survivors side instead causing the killer and a downed pallet to occupy a space which is why it seems like the killer gets stunned and then warps to the other side of the pallet. From the killers side they see a pallet stun and a hit, they don't see the extra stuff that goes on. This is survivor sided only which creates a huge window for the hit for stun exchange that was never meant to be there. The removal of vacuum is good, but the animation for the pallet buggef the pallet stun time. Also the option to throw down a pallet sometimes doesn't appear when a killer is towards the center of the pallet.  So pallets are still buggy. But yes, it is possible to hit someone through a pallet but the window to hit a survivor is bugged.
  • Dabrownman1812Dabrownman1812 Member Posts: 1,340
    Egonic said:

    I think any reasonable person can agree that there are imbalances on both sides, I do agree with the sentiment that the gameplay can be frustrating, though I believe both sides suffer from it.

    My biggest problem with pallets as a survivor is getting hit through them, which they are already going to fix, I have never personally felt that I need teleportation skills to drop a pallet, though I get a bit annoyed as sometimes I can't drop a pallet which seems quite buggy.
    Very long pickup times where the killer can't do anything but get flashlighted, as a killer that's so very unrewarding, it was a nice change by the devs.

    The fact that you "need" multiple exhaustion uses is a problem in the first place, and I don't see any easy fix for it, I think games are too fast with competent survivors, even with not so competent survivors, but in a 1v1 scenario that survivor is pretty much screwed, I have had countless of games as a killer where I play terribly and the survivor can't escape me, I miss swings, go the wrong way, get stunned, and still catch them due to the limited options of breaking line of sight in such a way that I can't track their trails and there are more than one way to go.

    Since you only want to focus on killers, my biggest complaints against killers are hitboxes and how hitting works, hitboxes everyone knows are bad, even if you remove ping as a factor, you hit through solid objects, I chainsaw halfway through trees and kill survivors, hatchets are horrible, they get stuck where they shouldn't get stuck, they hit where they shouldn't hit.... it's shit for both players.

    I also very much dislike that I can do a 360 degree turn with a killer mid lunge, when competent players juke me and the only reason I hit is because this game has arcady physics, and bad hitboxes, it does feel quite unrewarding.

    With that said, survivors have too many lives, so the killer needs enough power to counter much more, I think that's a big issue, and I'd be very happy to see survivors die on their second hook in exchange for various killer nerfs that make sense, maybe even have survivors gain a % repair boost after the first survivor dies to avoid tunneling.

    Second hook deaths would be dumb as it would be op with ruin, tunneling would be super powerful. Game needs to be longer, not quicker. Add more objectives, not take away objectives from either side. Two hooks is relatively quick especially for tracking down injured surviors. That is nuts. Best if there were again. More objectives. A switch or lever randomly in the match to start gens, the killer cant see the switch to camp it and be a douche, but since it is random killers are away from the gens so would give trapping killers time to set up before the main event, slowing gen progress. 
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