Rift progress 'nerfed' again?
As mentioned in a previous thread, I noticed the tome didn't take me so far in the rift. So I decided to compare the previous rifts, where they actually adjusted the economy in a positive manner, with the one we have now. Apparently BHVR have re-adjusted the values and now we have have less challenges than we had in both tome II and III. So far they have removed 2 common and 2 master challenges from each each web. Se the comparison below.
Now, BHVR is obviously free to make their own choices with their business model. But what grinds my gears is the fact that they (to my knowledge at least) didn't communicate this change to their player base. If my previous experience with the rift showed me that I could reach level 70 with X amount of effort, I would probably buy the rift pass again, confident I could make it in time. But because of the fact that BHVR changed the playing field, I may very well find myself not being able to make the rift in time and cash in some extra $ to reach the last few levels. This doesn't sit right with me and I tend to stay away from companies that employ these methods.
I hope that I'm completely off with this so feel free to add insights that may change my mind. Also, if anyone has a print screen of the upcoming levels of tome IV, please send it to me so I can add it to the roster.
PREVIOUS TOME (III)
Level 1: 13 common and 11 rare challenges = 94 fragments (+10 for completion)
Level 2: 13 common and 11 rare challenges = 89 fragments (+10 for completion)
Level 3: 13 common and 11 rare challenges = 89 fragments (+10 for completion)
Level 4: 12 common and 12 rare challenges = 96 fragments (+10 for completion)
CURRENT TOME (IV)
Level 1: 11 common and 9 rare challenges = 78 fragments (+10 for completion)
Level 2: 11 common and 9 rare challenges = 78 fragments (+10 for completion)
(Level 3 and 4 not confirmed)
Level 3: 12 common and 8 rare challenges = 76 fragments (+10 for completion)
Level 4: 12 common and 8 rare challenges = 76 fragments (+10 for completion)
The current tome (including non-official stats) yields a total of 348 fragments. That's only 8 more fragments than Tome I that BHVR stated was too grindy. Now, obviously our queue times has approved somewhat since back then, but they cut 57 fragments since last time, almost 6 levels. You get approximately 0.8 fragments per game played. This means you need to play approx. 70 matches on top of the one you needed to play since the last tome. That's quite a few games.
Tome I: 340 fragments
Tome II: 393 fragments
Tome III: 405 fragments
Tome IV: 348 fragments