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Rift progress 'nerfed' again?

kamisenkamisen Member Posts: 775
edited August 2020 in General Discussions

As mentioned in a previous thread, I noticed the tome didn't take me so far in the rift. So I decided to compare the previous rifts, where they actually adjusted the economy in a positive manner, with the one we have now. Apparently BHVR have re-adjusted the values and now we have have less challenges than we had in both tome II and III. So far they have removed 2 common and 2 master challenges from each each web. Se the comparison below.

Now, BHVR is obviously free to make their own choices with their business model. But what grinds my gears is the fact that they (to my knowledge at least) didn't communicate this change to their player base. If my previous experience with the rift showed me that I could reach level 70 with X amount of effort, I would probably buy the rift pass again, confident I could make it in time. But because of the fact that BHVR changed the playing field, I may very well find myself not being able to make the rift in time and cash in some extra $ to reach the last few levels. This doesn't sit right with me and I tend to stay away from companies that employ these methods.

I hope that I'm completely off with this so feel free to add insights that may change my mind. Also, if anyone has a print screen of the upcoming levels of tome IV, please send it to me so I can add it to the roster.

PREVIOUS TOME (III)

Level 1: 13 common and 11 rare challenges = 94 fragments (+10 for completion)

Level 2: 13 common and 11 rare challenges = 89 fragments (+10 for completion)

Level 3: 13 common and 11 rare challenges = 89 fragments (+10 for completion)

Level 4: 12 common and 12 rare challenges = 96 fragments (+10 for completion)

Total: 405

CURRENT TOME (IV)

Level 1: 11 common and 9 rare challenges = 78 fragments (+10 for completion)

Level 2: 11 common and 9 rare challenges = 78 fragments (+10 for completion)

(Level 3 and 4 not confirmed)

Level 3: 12 common and 8 rare challenges = 76 fragments (+10 for completion)

Level 4: 12 common and 8 rare challenges = 76 fragments (+10 for completion)

Total: 348


EDIT:

The current tome (including non-official stats) yields a total of 348 fragments. That's only 8 more fragments than Tome I that BHVR stated was too grindy. Now, obviously our queue times has approved somewhat since back then, but they cut 57 fragments since last time, almost 6 levels. You get approximately 0.8 fragments per game played. This means you need to play approx. 70 matches on top of the one you needed to play since the last tome. That's quite a few games.

Tome I: 340 fragments

Tome II: 393 fragments

Tome III: 405 fragments

Tome IV: 348 fragments

Post edited by kamisen on
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Comments

  • kamisenkamisen Member Posts: 775

    @HectorBrando Yup. I'm just glad I didn't have the auric cells at hand and decided to wait.

  • kamisenkamisen Member Posts: 775

    @Madjura But surely this must be worse, no?

  • kamisenkamisen Member Posts: 775

    @Madjura I would prefer them being upfront about it. If they announced it, it's at least not sleazy. Just greedy :)

  • AneurysmAneurysm Member Posts: 2,365

    I guess too many people were making it to the end.

  • Chappy04Chappy04 Member Posts: 109

    why does this matter when you lvl up at the speed of light anyway. if you just get the challenges done and play couple games a day you will easy get the pass done. ive bought no tiers and im tier 52 with 45+ days left before the rift goes away.

  • Chappy04Chappy04 Member Posts: 109

    but even then your more then half way through the pass, infact your 7 lvls above half way while having 45+ days out 70 left i believe. that doesnt seem that bad does it

  • ZozzyZozzy Member Posts: 1,149

    It is / was horrible since i had no life doing it.

    I guess the problem is that i still make sure to go outside in the sun, that could be why i am behind hmmm.

  • kamisenkamisen Member Posts: 775

    I can only speak for myself but it matters because

    (a) Fragments are awarded at a fixed amount based on time you spend in games + challenges. I do not have enough time in my schedule to 'level up at the light of speed'.

    (b) It was not addressed at all. On the other hand, the change that granted more progress was very much communicated. Everybody knew BHVR was the good guy. If they change the formula: fine. Just let me be aware of that when I make my decision to buy it.

  • EleghostEleghost Member Posts: 817

    I wondered why it felt off after finishing the first two tiers. Perhaps they will include more challenges in tier 3 and 4? can always be hopeful for that. I'm only on 22 currently on my rift gotta get to grinding it away.

  • kamisenkamisen Member Posts: 775

    Yes, I'm hoping the amount of fragments will be the same but distributed differently (that would mean a TON off challenges in the last two levels). Or that this was some mistake that will be adjusted.

  • kamisenkamisen Member Posts: 775
    edited August 2020

    Well to be fair they did listen at first. But I think it's even worse that they actively reinserted more grind to the system. Ninja-style.

  • Chappy04Chappy04 Member Posts: 109

    are you all forgetting the part where this pass is suppose to last over the span of 70 days. you all acting like you should be able to get it done in like a month. the pass is meant to be a grind, thats the whole point of pass. its like an investment of 8 pound you put into the game at a cost you have to play to get your investments worth or you can buy it all out but thats like 50 pound which is a waste. also the pass is like a cosmetic, you dont need it like you could just not buy the pass if its that bad of a grind in which its not.

  • VSLlVSLl Member Posts: 287

    CURRENT TOME (IV)

    Level 3: 12 common and 8 rare challenges = 76 fragments (+10 for completion)

    Level 4: 12 common and 8 rare challenges = 76 fragments (+10 for completion)

    Obviously, there are fewer fragments in tome 4. Each level has 20 challenges.

  • XyvieliaXyvielia Member Posts: 1,542

    Brilliant observation!

    I increase my daily hours played during each tome release so I can reach lvl 70 as fast as possible. I‘ve been playing DBD even more this tome than in previous tomes and noticed the drastic, sluggish difference in progression thru the rift.

    When doing the same thing for hours upon hours daily, it’s quite easy to notice when sths out of the ordinary.

    Whatever the reasoning or cause for all this, it’s certainly upsetting...

    especially IF it was intentional and measures weren’t taken to inform those most important to Behaviour

    ...their player base.

    Well done, stay perceptive!

  • SenzuDuckSenzuDuck Member Posts: 5,278

    Yea - it's viewable on a website not allowed to be linked on the forums.

  • BeHasUBeHasU Member Posts: 705

    I think they underestimate some of us that we wouldnt see this change.

    I am glad you made this thread, watch them "adjusting" level 3 and 4 with more challanges and the lack of challanges in level 1 and 2 was just an "unintended mistake"

  • kamisenkamisen Member Posts: 775

    Thanks for the input @SenzuDuck and @VSLl . I have updated the post accordingly.

  • kamisenkamisen Member Posts: 775

    @Xyvielia and @BeHasU Thank you both for your kind words <3

  • dastrudastru Member Posts: 165

    even if they do a last minute change which its just not going to happen and we get the missing 5 fragment challenges on the remaining tomes they would do something like give us ridiculous challenges like sacrifice all survivors in the basement on the same match, very low move just to get people to get some shiny charm its not like theyre doing bad

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