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Community Challenge, be creative - Design your own Perk

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Comments

  • Valiant_MajestyValiant_Majesty Member Posts: 39

    I'm terrible at making perks 😂 But here goes. These will be Survivor perks.

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    Challenger:


    You're ready to throw yourself into the danger zone, prepared for any battle you face.

    Stunning the Killer with a pallet causes the stun to last 0.5/1/1.5 seconds longer, and your aura is revealed to the Killer for 6 seconds. A successful stun will grant a 7% Haste status effect for yourself for 10/15/20 seconds. If you become Exhausted by ANY means, the perk deactivates and goes into cooldown. Challenger has a cooldown of 30 seconds.


    "Hahahahaha!! That felt good, huh?! Well, come on, then!! You don't have the balls!"

    - some future DLC survivor


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    Soothing Aura:


    Your presence and compassion comforts your allies when they need it most.

    When healing another Survivor, the sounds of your own healing actions are 25/50/75% quieter. The Survivor's groans of pain are reduced by 50/75/100%. If your healing action is interrupted by any means, the survivor you attempted to heal has their noises continuously reduced for 8 seconds and you see each other's auras for 8 seconds.

    This perk does not activate while performing Cooperative heals.

    "I know it hurts... I know... but I got you now. Be strong for me..."

    -more future DLC survivor dialogue

    ------------------

    Stand by Me:


    You adore making friends, and will do whatever you can to get them out this alive.

    Standing within 5m of another Survivor for 5 seconds will bond you with one another for the remainder of the trial. This effect will not activate if two or more other Survivors are within 5m of you.

    Your speed for healing and unhooking one another are increased by 30/40/50%, and escaping the trial while both of you are alive grants both of you 50% more Bloodpoints in all categories.

    "You know what? You seem alright. Stick with me; I've got your back."

    -yet another future Survivor dialogue

    (I designed this one because Killers have multiple perks that grant bonus Bloodpoints other than Barbeque, like Distressing and Beast of Prey. So why can't Survivors?)

    ------------------------


    Whelp, I tried. Sorry if they suck 😂

  • Doctor_GrizzDoctor_Grizz Member Posts: 85

    Art of the Escape

    "You can't rely on others when you're on your own

    When you get hooked, the odds of unhooking yourself are increased by 25% for each survivor further than 30 meters from you".


    This is for those who see all other survivors repairing gens in the distance and refuse to leave until they are done.

    This has happened to some of you, who play solo.

  • Shymare_11Shymare_11 Member Posts: 494

    •Dark Suppression: Before the trial, you prepared for protect from the entity’s vile presence.

    +The second stage struggle phase of hooking is removed. Instead, the time that was attributed to the second stage is added to the first stage. When you are removed from hook by any means, the timer for hooking is decrease by 15 seconds and paused until hooked again. Increases the length of the hook timer by 15/20/25%.

    •Throw Voice: Through special and extensive vocal lessons and practice, you are able to use your voice to trick your hunter.

    +When you scream, the notification will appear at least 25/30/35 meters away from your location. Your breathing and grunts of pain are also altered to sound quiet when anyone gets close but louder as they get further away. Pressing the activate ability button will automatically make you scream.

    •Unseen is unheard: I can keep calm when I know the beast isn’t staring me down.

    +When the killer is not looking at you (radius of 20 meters), your breathing and grunts of pain are completely muted. When the killer is looking at you (radius of 20 meters), your breathing and grunts are 100/75/50% louder.

    •Night Stalker: You are accustom to the dark and can hide in the shadows become undetectable.

    +When crouching, the killer is unable to detect (sound and aura) you inside a 15/20/25 meter radius. 10 seconds after escaping a chase, your aura, sounds, and scratch marks are completely hidden for 30 seconds.

    •Shameless: No one can hold you down even someone out for your blood.

    +You are unable to be inflicted with the exposed status effect. Instead, you are oblivious and have your aura revealed to the killer for 20/15/10 seconds. The killer receives 20% more blood points for all actions performed on you.

  • Shymare_11Shymare_11 Member Posts: 494

    •Tricking the system: You get the entity to work for you in some case however they instances don’t last long.

    +After sabotaging a hook, this perk actives. The next time you try to sabotage a hook and is interrupted all hooks in a 25 meter radius are blocked by the entity for 20/30/40 seconds. You are instantly given the bleeding out status effect each time it is used and your aura is revealed to the killer until you mend.

  • bleblablubleblablu Member Posts: 8
    edited October 2020

    Hex: Bloodthirsty

    your lust for blood grows as your prey bleeds

    while this related hex totem is standing:

    upon a survivor being hit by an injuring attack , gain a token up to a maximum of 12 / 16 / 20 tokens.

    for each token, you gain a 1% haste status effect

    if this hex totem is cleansed, lose 75% of your tokens rounded down

    if this hex totem is cleansed while Hex: undying is active, lose all of your tokens

  • megswifeymegswifey Member Posts: 801

    Thirst Trap: If you are picked up and on your final hook, you make the killer uncomfortable by getting way too into it. Your wiggle sounds are disgusting as well as 15% faster. If you escape their grasp, you become the obsession much to the killer's dismay.

  • gabchebangabcheban Member Posts: 3

    Some perks ideas for some Killers I've thought.

    Perks based on an egyptian killer (Anubis):

    - Mirage: The first time a generator is repaired to 40/50/60% the generator will be reduced to 0%, you are granted the Undectable Status Effect for 45 seconds, during that time Survivors outside your original terror radius hear an illusory terror radius.

    - Hex: Curse of Amulets: 2/3/4 random Survivors suffer the Illusion Status Effect, Survivors see all Totems as Hex Totems, you are unaffected by this effect, a falsely Hex Totem is still treated as a Dull Totem. The Hex effects persist as long as the related Hex Totem is standing.

    - Death Trial: You become obsessed with one Survivor. Your obsession sees your aura (even if you are in Undetectable Status Effect). Your Obsession has, randomly, 2/3/4 of the perks disabled. The Killer can only be obsessed with a Survivor.

    -----------------------------------------------------------------------------------------------------------------------

    Perks based on a geisha killer (Kitsune):

    - Hex: Replacement: You see the aura of all purified Totems. After hooking a Survivor, for the next 40/50/60 seconds you can interact with a purified Totem, returning it to its original state (Hex Totems will activate again). Gain 60/80100% more Bloodpoints for actions in the Sacrifice Category. The Hex effects persist as long as the related Hex Totem is standing.

    - Final Sigh: As soon as the Exit Gate is opened Final Sigh is activated. The first Exit Door opened is blocked by the Entity for 60/75/90 seconds.

    - Entity's Gift: When a Survivor rescues another Survivor from a Hook that is at least 15 metres away from you, Entity's Gift triggers and applies a random negative Effect* on the rescuer for 40/50/60 seconds.

    *Negative Effect: Blindness, Broken, Exhausted, Exposed or Oblivious.

    -----------------------------------------------------------------------------------------------------------------------

    Others:

    - Insatiable Thirst: Your blood thirst is insatiable, your bloodlust is activated 15/20/25% faster.

    - The Longest Hit: Your lunge speed is increased by 3/6/9%

    - Third Eye: The duration of your perks and add-ons' auras reveal is increased by 1/2/3 seconds

  • gabchebangabcheban Member Posts: 3

    Some perks ideas for some Killers I've thought.

    Perks based on an egyptian killer (Anubis):

    - Mirage: The first time a generator is repaired to 40/50/60% the generator will be reduced to 0%, you are granted the Undectable Status Effect for 45 seconds, during that time Survivors outside your terror radius hear an illusory terror radius.

    - Hex: Curse of Amulets: 2/3/4 random Survivors suffer the Illusion Status Effect, Survivors see all Totems as Hex Totems, you are unaffected by this effect, a falsely Hex Totem is still treated as a Dull Totem. The Hex effects persist as long as the related Hex Totem is standing.

    - Death Trial: You become obsessed with one Survivor. Your obsession sees your aura, even if you are in Undetectable Status Effect. Your Obsession has, randomly, 2/3/4 of the perks disabled. The Killer can only be obsessed with a survivor.

    -----------------------------------------------------------------------------------------------------------------------

    Perks based on a geisha killer (Kitsune):

    - Hex: Replacement: You see the aura of all purified Totems. After hooking a Survivor, for the next 40/50/60 seconds you can interact with a purified Totem, returning it to its original state (Hex Totems will activate again). Gain 100 % more Bloodpoints for actions in the Sacrifice Category. The Hex effects persist as long as the related Hex Totem is standing.

    - Final Sigh: As soon as the Exit Gate is opened Final Sigh is activated. The first Exit Door opened is blocked by the Entity for 60/75/90 seconds.

    - Entity's Gift: When a Survivor rescues another Survivor from a Hook that is at least 15 metres away from you, Entity's Gift triggers and applies a random negative Effect* on the rescuer for 40/50/60 seconds.

    *Negative Effect: Blindness, Broken, Exhausted, Exposed or Oblivious.

    -----------------------------------------------------------------------------------------------------------------------

    Others:

    - Insatiable Thirst: Your blood thirst is insatiable, your bloodlust is activated 15/20/25% faster.

    - The Longest Hit: Your lunge speed is increased by 3/6/9%.

    - Third Eye: The duration of your perks and add-ons' auras reveal is increased by 1/2/3 seconds.

  • Shymare_11Shymare_11 Member Posts: 494

    •Fatal Flaw: Their mistakes add up. One by one...

    +Hex: For each stun you receive, this perk gains a token, with a maximum of 6 tokens.

    -1 token: Reduce the size of all skill checks by 25%.

    -2 tokens: Reduce the size of all skill checks by 50% and increase the duration of time, in which, survivors are unable to work on a generator (after failing a skill check).

    -3 tokens: After failing a skill check, they lose an additional 5% progression.

    -4 tokens: After failing a skill check, the survivor and any assisting survivor(s) are revealed to the killer for 5 seconds.

    -5 tokens: Upon entering a chase, the survivor is inflicted with the oblivious status effect for the duration of the chase.

    -6 tokens: Upon leaving a chase, you receive a 9% haste effect for 25 seconds. Pallets are instantly broken after they stun you.

    When cleansed, all generators, pallets, and gate levers are blocked by the entity for 20/40/60 seconds.

  • piggypablopiggypablo Member Posts: 102

    I'm Offended! -

    While being chased by the killer, what would be the first successful attack putting you into the injured state is negated. This causes you to turn around and shake your finger at the killer stopping them in their tracks for 2/3/4 seconds.


    "This twitter post of yours from 2005 is very problematic...You're cancelled!" - SJW

  • Shymare_11Shymare_11 Member Posts: 494

    •Impenetrable: Nothing is weak. It only take the smallest encouragement to make a glass window to stone.

    +You are able to interact with generators, breakable walls, and pallets in a new way. When holding the active ability button and standing near a valid target, you perform a 15 second action with the occasional skill check; failing said skill check will cause a 5% regression and notifying the killer of your location. After finishing the action, the breakable object is reinforced. Of which will take moderately (20%) /considerably (30%) /tremendously (40%) longer to break or damage.

    •Applicable Circumstances: Anything can be used for things other than intended. Just need an open mind.

    +Your luck now affects the rarity of items and addons found in chests. Increases your personal luck by 40/60/80%.

    •Jeweler: Chests have more than tools, these can help too.

    +For each chest you search, this perk gains a token. At the cost of a token, you can press the active ability button while holding an item to add 10 charges back to the item. If the charges added exceed the maximum held by the item, it will still be added and extend past the limit.

    •Hushed: Some flint and oil will make it impossible to tell which is broken.

    +Any generator you work on produces no sound while you remain working on it. When a generator is damaged by the killer or a hex, its aura is revealed to you. When working on that generator, it will remain sparking but won’t regress.

    •Engineer: Machines and technology are things you’ve studied for years.

    +Normal skill checks are replaced with difficult skill checks when repairing generators. When completing a skill check, you gain an additional 5% progression.

  • Shymare_11Shymare_11 Member Posts: 494
    edited October 2020

    •To the rescue: When your friends are in danger you do almost anything to help.

    +When a survivor, other than yourself, is put into the dying health state, you gain a 8/9/10% increase to your movement speed until the down survivor is picked up and hooked. If there is more than one survivor in the dying health state, the effect will remain until all are picked up and hooked.

  • Shymare_11Shymare_11 Member Posts: 494

    •Broken Word: In times of distress, you find a way to make the best of your resources.

    +While broken or exposed, decrease your grunts and breathing by 50/100/150% and gain a 5% haste effect for the the duration of the effect.

    •Incentive: In danger, you are smarter and faster.

    +While injured, you move 10% faster and vault 15% faster. You decrease the sound from actions by 50%.

    •In the open: You are always the center of attention and make sure everyone knows that.

    +Until the exit gates are powered, you are inflicted with the exposed status effect and revealed to all survivors. Upon getting into a chase, this perk will begin generating tokens at 1 token every 20 seconds, to a maximum of 10 tokens. For each token, increase the speed of healing, repairing, cleansing, sabotaging, searching chests, interacting with killer belongings, and opening exit gates by 5%. When you lose the exposed status effect for any reason, this perk will no longer gain tokens but will remain active.

  • BitingSeaBitingSea Member Posts: 332

    Hallucinations

    After a generator is completed, your terror radius is transferred to an area near a generator that is not being worked on The terror radius is 24/32/40m big

  • Shymare_11Shymare_11 Member Posts: 494

    •Coagulated: Your blood and flesh is thicker and more durable than others.

    +When a killer successfully harms you, they recover 15/20/25% slower from the stun period. You are immune to the hemorrhage status effect and will no longer leave blood trails.

    •Sneak out: Experiences with sneaking out have left you more stealthy when vaulting.

    +You vault 10% faster. When fast vaulting, your aura is hidden and you leave no scratch marks for 15/30/45 seconds.

  • WeeezyWeeezy Member Posts: 25

    one that reverts billy to how he was 7 months ago

  • Shymare_11Shymare_11 Member Posts: 494

    •Everlasting: The world gives you what you need and you used it to its fullest extent.

    +Increases item efficiency by 50%. When an item is depleted, gain a token that increases the speed of repairing, healing, sabotaging, cleansing, unlocking, searching, mending, and opening exit gates by 15% for each token.

    •Survivalist: Your knowledge may prove to be useful.

    +Every blood point event will provide and additional 50/100/150% blood point bonus from the blood points gain from the blood point event towards the category with the least blood points. [i.e. Boldness +400-> +200/400/600 Boldness, Altruism, Survival, or Objective]

    •Abandoned: Left behind and alone, you can only strive to help yourself.

    +For each hooked, dying, dead, or disconnected survivor, this perk gains a token, to a maximum of 3 tokens. For each token, gain a 33.3% (it will actually add up to 100%, not 99.9%) increase repair, healing (both yourself and others), recovery, mending, sabotage, cleansing, unlocking, and opening exit gate action speeds. At 3 tokens, gain the ability to heal yourself from dying to injured or injured to healthy.

  • NateyBoiNateyBoi Member Posts: 308

    I didn’t do the best at this, I know. But here is my perk!

    Calm Jutsu: You are best when you are calm, and when you are calm, you watch anime.

    When vaulting the window, scratch marks will face the opposite direction from you to throw your enemy away. See, anime helps in DBD.

  • Marc_go_soloMarc_go_solo Member Posts: 2,263

    Killer Perk: Pyroclastic

    Once a chase reaches bloodlust tier 1, Pyroclastic activates. Whenever a survivor crouches, it will take an additional 2/3/4 seconds to stand up when within an 8m/12m/12m radius of the Killer.

    This is mainly to punish cocky teabaggers, but also can stick survivors who are hiding out of the way from a chase that the Killer may notice. It's a niche perk, but can be unexpected. Good synergy with add-ons that see through walls.


    Survivor Perk: Bolster

    When a survivor approaches a pallet that is still upright, press the Activate button where the survivor will spend 6 seconds strengthening it. When a killer is hit by it, the stun duration lasts for 2 seconds longer. Pallets also take 50% longer to break. Bolster has a cooldown of 150/135/120 seconds.

  • BattleCastBattleCast Member Posts: 697
    edited October 2020

    Survivor perk: Tactician

    Performing a medium vault in a chase will block the window for both you and the killer.

    Cannot be used while exhausted.

    Gain the exhausted status effect for 60/50/40 seconds.

    Killer Perk: Hex: Reversal

    Anytime your obsession repairs a generator to 90%, the entity will block the generator preventing them from continuing repairs while they are within 8 meters.

    Additionally, your obsessions missed skill check penalty is increased by 3%/4%/5%.

    Affected generators have a white aura.

  • TransverseCasterTransverseCaster Member Posts: 440

    That's a good one, but it won't affect high skill players.

  • Lord_XylumLord_Xylum Member Posts: 46

    Killer perk: [Jaws of Death]

    "As your prey begins to evade your grasp, The Entity hears your call for insurance."

    Unless there is 1 Survivor in the trial, once the hatch has spawned, call upon The Entity to block the hatch for 60/120/180 seconds, or until an exit gate is opened.

    This is to prevent groups of Survivors from using keys to escape the match early, or at least before completing all the gens.

  • SpasticLlamaSpasticLlama Member Posts: 60

    Hello fellow survivors and Killers of the Fog! Here are some more perk concepts I came up with! I made the survivor perks have a theme around an imaginary survivor's personality and skills like the others in the game! Comment down below what you think of them and which ones are your favorite!

    PS: Im not the best at numbers and balances so don't be surprised if some might sound too strong! :3


    A Nerd


    An Engineer


    A Junkie


    A Jock


    A Thief


    Some Killer Perk Ideas :P


  • Rank1MindsetRank1Mindset Member Posts: 28

    Disarrayed Fear: After breaking a pallet, you gain a token. Up to a max of 6 tokens, a pallet can be broken while it's standing up. Each standing pallet break consumes a token. Once the 4th gen is completed, Disarrayed Fear may no longer be used.

  • Jinns112Jinns112 Member Posts: 2

    “Mirror Image”

    Your resourcefulness has allowed you to fool even the entity at times. Once, every 200/180/160 seconds while in chase and injured, you can create a mirror image of yourself for 4/6/8 seconds. If the Mirror image is hit the illusion automatically fails. You will leave no scratch marks or make grunts of pain for the duration of the illusion.

    The mirror image of your survivor would only be able to run in a straight line. They could not vault, and they could not move in a different direction from the way you were facing when you activated the ability. This would make it so it is a more skillful perk to use effectively, like for the people, borrowed time, or head-on. Your own character would stop making grunts of pain, and instead the mirror image would make them (even if you had iron will), and leave their own scratch marks instead of you. It can only be activated if actively in a chase, and during the injured/deep wound health states to avoid it being used while healthy, for a sense of balance. If the killer hits the mirror, or if the timer runs out (even if the image is running into a wall) then the image will automatically disappear with the same effect of the pallets disappearing (the black smoky and orange particles). It can only be used once per chase, and the timer does not decrease until you are out of the chase.

  • stufoot99stufoot99 Member Posts: 36
    edited October 2020

    Demolition

    After downing a survivor with a basic attack, all dropped pallets in your terror radius (up to 1/2/3) are immediately broken. Has a cooldown of 100/80/60 seconds.

  • beachedbeached Member Posts: 302

    Hex: Wicked Whims for shirtless david and felix. If you know you know.

  • CaulDrohnCaulDrohn Member Posts: 802

    I know this was posted weeks ago, but I think that's a really brilliant and simple change :).

  • AkitoAkito Member Posts: 601

    I want a totem specific survivor perk. It could be a classic design or something special. I would go ahead with a special one:

    Desperate times call for (get rdy for it) desperate measures. Once per trial when there's a hex totem you are immune to its effects on you for 80 seconds. During this time you are able to cleanse totems 15% faster.

    When this Perk activates you can see the location of all totems for 10 seconds.


    or the classic:

    After cleansing a totem you can see the location of any other remaining totem for 10 seconds.

    During the cleansing action you recieve 4 difficult skill checks. Each of them grants you a 5% additional bonus to the progression up to 20%.


    Why totems? Because survivor only have 2 perks that effects totems. Lead..forget about it. And Resilience and that's not very helpful. So I would love to see something that makes it easier to cleanse them or something that buys you some time. I could also imagine something like Repressed Alliance for totems.


    Blocking its function would be helpful in situations where the perk becomes very dangerous while the kilelr is also patrolling it like Ruin or Devour Soup, Noed or Third Seal. You can temporaly deactivate the perk

    or what would also be awesome: Change the location of the ehx perk by tabbing it and hide that information for the killer for 3.5 seconds. (after 3.5 seconds it's marked white for 5 seconds for the killer or sth. like that) Could be funny. I mean the new meta is going to be hex perks. So why not make them more interactive and fun for the survivor.

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