Home Dead by Daylight Forums Share Your Work Creations

Community Challenge, be creative - Design your own Perk



  • HeartboundHeartbound Member Posts: 2,816

    Oh god, do I dare do this?

    For survivors:

    Ambush - When you're in the terror radius of the killer and not in a chase for more than 5 seconds, run up to the killer and press the action key to stun the killer for 5 seconds. This exhaust you. (Cannot be used to free a survivor being carried to a hook. It's meant to be like a horror movie thing where the person evading the killer blindsides the killer and runs off.)

    Off the Record: My version. For a minute after getting off the hook, the survivor found reward score and chases do not trigger for the survivor using the perk. This means no entity blocker for windows, no bloodlust etc etc. Just a chase...off the record.

    For Killer:

    Hangman's Trick: My version. Time to unhook survivors is slowed by 2 or 3 seconds. Red progress bar for unhooks.

    Killer Head On: Enter a locker and trigger the insidious effect. Reveals survivor auras within 8 meters of you. If you successfully rush out of a locker while a survivor is front of you they are instantly downed. 10 second cooldown so you don't enter a locker trying to pick up the survivor that just browned their shorts.

  • Warcrafter4Warcrafter4 Member Posts: 2,683
    edited August 2020

    Survivor perk:

    Charred Hex: Acceleration. Twist the entity's power to your advantage.

    Create an extra totem as a charred totem totem in the trail(Works like a totem but with a green aura/flame and doesn't count as a totem for killer perks). If you have a charred hex perk its aura revealed to you within 8 meters.

    While the Charred totem stands all generator progression is reduced by 15%.

    When any survivor cleanses this totem they gain 10% movement speed buff for 20 seconds.

    Once the Charred totem is cleansed all survivors who have worked on a generator for 10 seconds will gain a 5% movement speed buff and for 5 seconds afterwards. The duration is doubled for survivors who have this perk.

    Effectively this is a perk that slows down the survivor's own gen speed but also grants their entire team a permanent bonus once its cleanse.

    Edit due to soul guard's existance: Charred hexes do not count as being cursed

    Also if this becomes too much of a liability of not being cleased then it should also have:

    (Optional Failsafe part)After 4 mins of not being cleansed its aura is revealed to all survivors within 12(16?) meters in green.

  • RaSavage42RaSavage42 Member Posts: 2,745


    Is one the limit or can I make more?

    I made a Paragraph with myself as a survivor...

  • RaSavage42RaSavage42 Member Posts: 2,745

    Live or Let Die:

    Your frustration of dying has given you power

    If you are the first to be sacrificed or killed the other survivors have 10% increased repair speed for 10/15/20 seconds with no skillchecks

    If you are the last survivor left your vaulting speed is increased by 5/6/7% and gain the Haste status effect for the rest of the match

  • notstarboardnotstarboard Member Posts: 3,636

    I'd reduce the duration a little bit, as that's getting into territory of an unstoppable 5 Devour Stacks for killers that chase reasonably well. I like the idea, though.

  • immortalls96immortalls96 Member Posts: 4,652
    edited August 2020

    Hmm..I'll design 2

    For killer: ritual of the abyss..each negative change in health states on survivors grants this perk a token, upon a total of twelve tokens all survivors become exposed for 60 seconds, tokens are reset after the perk duration ends

    For survivor: heart of gold..every time you take a protection hit, unhook a survivor, or heal a survivor, heart of gold gets a token, at 1 token the perk grants 25 percent healing non stackable bonus speeds to yourself and others around you within 4 meters,this bonus is trumped by other perks

    .. at 2 tokens you restore a health state after taking a protection hit after 60 seconds, at 3 tokens survivors unhooked or healed from dying to injured have 25 percent of their healing bar recovered , heart of gold loses all 3 tokens if a survivor is sacrificed

  • Squirrel_ThiccSquirrel_Thicc Member Posts: 2,679

    I mean...I've made my own chapter but I'm not typing all that.

  • TKTKTKTK Member Posts: 943
    edited August 2020

    Locker teleportation for killers that have bad map traversal.

    So if a Killer has the perk they'd be able to teleport to any locker within x meters away and have a cooldown of course or make it a hex instead of giving it a cooldown.

  • TWiXTTWiXT Member Posts: 1,697
    edited August 2020


    Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek: Innate Control over your terrifying presence conceals your whereabouts from survivors. When within 8/16/24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds, dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Dying, Hooked and Exhaustion notifications are exempt from this effect.


    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical devices outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    These perks come from my best killer concept:

    It's a bit of a long read, but I included a TL;DR version for your convenience. If you like the perks and want to know more about where they came from, please feel free to give the concept a read. Any and all creative criticism is welcome, so If you read it and have any feedback, please leave a comment in the linked post.

    Post edited by TWiXT on
  • InnCognitoInnCognito Member Posts: 690


    Stockholm Syndrome:

    The killer doesn't seam so bad. You wish to remain in the trial.

    The longer the survivors remain in the exit gate zone. A status effect applies to each survivor in the exit zone. After remaining in the exit zone for 10/5/3 seconds. a speed debuff of 10/12/15 % is applied to the survivor. The survivor must move back into the trial to clear the debuff. After 30 seconds the debuff clears.

    Chains of Avarice:

    Greed only digs you deeper into Debt.

    After searching through 1 chest located on the map. You receive the exposure status and highlights your Aura to the killer for 15 seconds.

    Total FURY:

    This chase has lasted too long. The entity has granted me total rage.

    After reaching blood lust Tier II. The next pallet break action instead allows for the killer to clear the pallet without a break action. Instead the pallet splinters into a million pieces. This can occur every 90/60/45 seconds.

    HEX: Insanity:

    Countless trials have driven you mad. Will it ever end?

    The hex reveals 3 auras of the killer on the map. 2 of which are not real, and the killer's terror radius emanates only around this totem. Total Cleansing time is 20 seconds. While the hex is active a 10/12/15% speed penalty reduction in generator completion will occur.

  • SCP_FOR_DBDSCP_FOR_DBD Member Posts: 2,416

    I'll lift a couple from my F13 concept chapter.


    Last Ditch Effort: Sometimes you have to decide when to stand up for yourself. Pressing the active ability button will have you block. If a Killer attacks you while blocking they will be stunned for 1/1.5/2 seconds and you will not be damaged. This perk exhausts you for 60 seconds.


    Getting Started: You know how to keep a low profile. You will be undetectable for the first 60/90/120 seconds of the match. "Where the hell did he even come from?"-Unknown

  • HittingOnHookHittingOnHook Member Posts: 486

    Desisive Tackle

  • PricefieldPricefield Member Posts: 112

    Beacon of Hope: You guide others lost in the Fog

    Press the active ability button while performing an action (i.e a gen or healing) to summon a pillar of light only visible to survivors. And put in some cool down for it

    Y'all know the glass bead addon for the map? The one that makes that pillar of light?This would literally let people know where you are at all times, plus coordinate

  • HittingOnHookHittingOnHook Member Posts: 486

    indeed fun but hopeless since it is not a contest and perks will not be added to DBD

  • Ghost_Face_MainGhost_Face_Main Member Posts: 589
    edited August 2020



    Your prey's attempts to slow you down fuels your thirst for blood.

    After recovering from a successful blind, move 4/5/6% faster for 15 seconds and gain 15/20/25% resistance to stuns for the duration. Any successful attack while this perk is active will cancel Bloodshot.

Sign In or Register to comment.